Merge branch 'lm_libglu_eradication_rebased'
This commit is contained in:
commit
3cb8232e81
24 changed files with 360 additions and 441 deletions
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@ -1,11 +1,12 @@
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#version 110
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#version 110
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uniform vec4 uniform_color;
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uniform vec4 uniform_color;
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uniform float emission_factor;
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// x = tainted, y = specular;
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// x = tainted, y = specular;
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varying vec2 intensity;
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varying vec2 intensity;
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void main()
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void main()
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{
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{
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gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + uniform_color.rgb * intensity.x, uniform_color.a);
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gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
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}
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}
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@ -27,6 +27,7 @@ using Vec2crd = Eigen::Matrix<coord_t, 2, 1, Eigen::DontAlign>;
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using Vec3crd = Eigen::Matrix<coord_t, 3, 1, Eigen::DontAlign>;
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using Vec3crd = Eigen::Matrix<coord_t, 3, 1, Eigen::DontAlign>;
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using Vec2i = Eigen::Matrix<int, 2, 1, Eigen::DontAlign>;
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using Vec2i = Eigen::Matrix<int, 2, 1, Eigen::DontAlign>;
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using Vec3i = Eigen::Matrix<int, 3, 1, Eigen::DontAlign>;
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using Vec3i = Eigen::Matrix<int, 3, 1, Eigen::DontAlign>;
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using Vec4i = Eigen::Matrix<int, 4, 1, Eigen::DontAlign>;
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using Vec2i32 = Eigen::Matrix<int32_t, 2, 1, Eigen::DontAlign>;
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using Vec2i32 = Eigen::Matrix<int32_t, 2, 1, Eigen::DontAlign>;
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using Vec2i64 = Eigen::Matrix<int64_t, 2, 1, Eigen::DontAlign>;
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using Vec2i64 = Eigen::Matrix<int64_t, 2, 1, Eigen::DontAlign>;
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using Vec3i32 = Eigen::Matrix<int32_t, 3, 1, Eigen::DontAlign>;
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using Vec3i32 = Eigen::Matrix<int32_t, 3, 1, Eigen::DontAlign>;
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@ -50,12 +51,15 @@ using Matrix2f = Eigen::Matrix<float, 2, 2, Eigen::DontAlign>;
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using Matrix2d = Eigen::Matrix<double, 2, 2, Eigen::DontAlign>;
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using Matrix2d = Eigen::Matrix<double, 2, 2, Eigen::DontAlign>;
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using Matrix3f = Eigen::Matrix<float, 3, 3, Eigen::DontAlign>;
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using Matrix3f = Eigen::Matrix<float, 3, 3, Eigen::DontAlign>;
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using Matrix3d = Eigen::Matrix<double, 3, 3, Eigen::DontAlign>;
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using Matrix3d = Eigen::Matrix<double, 3, 3, Eigen::DontAlign>;
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using Matrix4f = Eigen::Matrix<float, 4, 4, Eigen::DontAlign>;
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using Matrix4d = Eigen::Matrix<double, 4, 4, Eigen::DontAlign>;
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using Transform2f = Eigen::Transform<float, 2, Eigen::Affine, Eigen::DontAlign>;
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using Transform2f = Eigen::Transform<float, 2, Eigen::Affine, Eigen::DontAlign>;
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using Transform2d = Eigen::Transform<double, 2, Eigen::Affine, Eigen::DontAlign>;
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using Transform2d = Eigen::Transform<double, 2, Eigen::Affine, Eigen::DontAlign>;
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using Transform3f = Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign>;
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using Transform3f = Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign>;
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using Transform3d = Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAlign>;
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using Transform3d = Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAlign>;
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inline bool operator<(const Vec2d &lhs, const Vec2d &rhs) { return lhs(0) < rhs(0) || (lhs(0) == rhs(0) && lhs(1) < rhs(1)); }
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inline bool operator<(const Vec2d &lhs, const Vec2d &rhs) { return lhs(0) < rhs(0) || (lhs(0) == rhs(0) && lhs(1) < rhs(1)); }
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template<int Options>
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template<int Options>
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@ -1014,6 +1014,33 @@ TriangleMesh make_cylinder(double r, double h, double fa)
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return mesh;
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return mesh;
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}
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}
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TriangleMesh make_cone(double r, double h, double fa)
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{
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Pointf3s vertices;
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std::vector<Vec3i> facets;
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vertices.reserve(3+size_t(2*PI/fa));
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vertices.reserve(3+2*size_t(2*PI/fa));
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vertices = { Vec3d::Zero(), Vec3d(0., 0., h) }; // base center and top vertex
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size_t i = 0;
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for (double angle=0; angle<2*PI; angle+=fa) {
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vertices.emplace_back(r*std::cos(angle), r*std::sin(angle), 0.);
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if (angle > 0.) {
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facets.emplace_back(0, i+2, i+1);
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facets.emplace_back(1, i+1, i+2);
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}
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++i;
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}
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facets.emplace_back(0, 2, i+1); // close the shape
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facets.emplace_back(1, i+1, 2);
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TriangleMesh mesh(std::move(vertices), std::move(facets));
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mesh.repair();
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return mesh;
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}
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// Generates mesh for a sphere centered about the origin, using the generated angle
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// Generates mesh for a sphere centered about the origin, using the generated angle
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// to determine the granularity.
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// to determine the granularity.
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// Default angle is 1 degree.
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// Default angle is 1 degree.
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@ -122,10 +122,8 @@ Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Matrix3f
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Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Transform3f &t, const float z);
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Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Transform3f &t, const float z);
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TriangleMesh make_cube(double x, double y, double z);
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TriangleMesh make_cube(double x, double y, double z);
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// Generate a TriangleMesh of a cylinder
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TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_cone(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
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TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
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}
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}
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@ -240,7 +240,7 @@ add_library(libslic3r_gui STATIC ${SLIC3R_GUI_SOURCES})
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encoding_check(libslic3r_gui)
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encoding_check(libslic3r_gui)
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target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL OpenGL::GLU hidapi libcurl ${wxWidgets_LIBRARIES})
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target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL hidapi libcurl ${wxWidgets_LIBRARIES})
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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target_link_libraries(libslic3r_gui ${DBUS_LIBRARIES})
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target_link_libraries(libslic3r_gui ${DBUS_LIBRARIES})
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@ -122,6 +122,7 @@ void Bed3D::Axes::render() const
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glEnable(GL_DEPTH_TEST));
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shader->start_using();
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0);
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// x axis
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// x axis
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std::array<float, 4> color = { 0.75f, 0.0f, 0.0f, 1.0f };
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std::array<float, 4> color = { 0.75f, 0.0f, 0.0f, 1.0f };
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@ -489,6 +490,7 @@ void Bed3D::render_model() const
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if (shader != nullptr) {
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if (shader != nullptr) {
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shader->start_using();
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shader->start_using();
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shader->set_uniform("uniform_color", m_model_color);
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shader->set_uniform("uniform_color", m_model_color);
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shader->set_uniform("emission_factor", 0.0);
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::glPushMatrix();
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::glPushMatrix();
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::glTranslated(m_model_offset(0), m_model_offset(1), m_model_offset(2));
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::glTranslated(m_model_offset(0), m_model_offset(1), m_model_offset(2));
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model->render();
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model->render();
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@ -227,6 +227,7 @@ void GCodeViewer::SequentialView::Marker::render() const
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shader->start_using();
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shader->start_using();
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shader->set_uniform("uniform_color", m_color);
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shader->set_uniform("uniform_color", m_color);
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shader->set_uniform("emission_factor", 0.0);
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixf(m_world_transform.data()));
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glsafe(::glMultMatrixf(m_world_transform.data()));
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@ -1,6 +1,8 @@
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#include "libslic3r/libslic3r.h"
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#include "libslic3r/libslic3r.h"
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#include "GLCanvas3D.hpp"
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#include "GLCanvas3D.hpp"
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#include <igl/unproject.h>
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include "libslic3r/GCode/ThumbnailData.hpp"
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#include "libslic3r/GCode/ThumbnailData.hpp"
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@ -3916,7 +3918,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glEnable(GL_DEPTH_TEST));
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shader->start_using();
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shader->start_using();
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shader->set_uniform("print_box.volume_detection", 0);
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shader->set_uniform("emission_factor", 0.0);
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for (GLVolume* vol : visible_volumes) {
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for (GLVolume* vol : visible_volumes) {
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
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@ -5391,9 +5393,9 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
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return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
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return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Camera& camera = wxGetApp().plater()->get_camera();
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const std::array<int, 4>& viewport = camera.get_viewport();
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Matrix4d modelview = camera.get_view_matrix().matrix();
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const Transform3d& modelview_matrix = camera.get_view_matrix();
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Matrix4d projection= camera.get_projection_matrix().matrix();
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const Transform3d& projection_matrix = camera.get_projection_matrix();
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Vec4i viewport(camera.get_viewport().data());
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GLint y = viewport[3] - (GLint)mouse_pos(1);
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GLint y = viewport[3] - (GLint)mouse_pos(1);
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GLfloat mouse_z;
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GLfloat mouse_z;
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@ -5402,9 +5404,9 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
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else
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else
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mouse_z = *z;
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mouse_z = *z;
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GLdouble out_x, out_y, out_z;
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Vec3d out;
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::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
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igl::unproject(Vec3d(mouse_pos(0), y, mouse_z), modelview, projection, viewport, out);
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return Vec3d((double)out_x, (double)out_y, (double)out_z);
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return out;
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}
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}
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Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
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Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
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@ -4,6 +4,7 @@
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#include "GLCanvas3D.hpp"
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#include "GLCanvas3D.hpp"
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#include "GUI_App.hpp"
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#include "GUI_App.hpp"
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#include "Plater.hpp"
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#include "Plater.hpp"
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#include <igl/project.h>
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#include <GL/glew.h>
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#include <GL/glew.h>
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@ -38,23 +39,26 @@ namespace GUI {
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m_state = Off;
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m_state = Off;
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Camera& camera = wxGetApp().plater()->get_camera();
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const std::array<int, 4>& viewport = camera.get_viewport();
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Matrix4d modelview = camera.get_view_matrix().matrix();
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const Transform3d& modelview_matrix = camera.get_view_matrix();
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Matrix4d projection= camera.get_projection_matrix().matrix();
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const Transform3d& projection_matrix = camera.get_projection_matrix();
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Vec4i viewport(camera.get_viewport().data());
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// Convert our std::vector to Eigen dynamic matrix.
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Eigen::Matrix<double, Eigen::Dynamic, 3, Eigen::DontAlign> pts(points.size(), 3);
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for (size_t i=0; i<points.size(); ++i)
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pts.block<1, 3>(i, 0) = points[i];
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// Get the projections.
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Eigen::Matrix<double, Eigen::Dynamic, 3, Eigen::DontAlign> projections;
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igl::project(pts, modelview, projection, viewport, projections);
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// bounding box created from the rectangle corners - will take care of order of the corners
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// bounding box created from the rectangle corners - will take care of order of the corners
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BoundingBox rectangle(Points{ Point(m_start_corner.cast<coord_t>()), Point(m_end_corner.cast<coord_t>()) });
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BoundingBox rectangle(Points{ Point(m_start_corner.cast<coord_t>()), Point(m_end_corner.cast<coord_t>()) });
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// Iterate over all points and determine whether they're in the rectangle.
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// Iterate over all points and determine whether they're in the rectangle.
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for (unsigned int i = 0; i<points.size(); ++i) {
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for (int i = 0; i<projections.rows(); ++i)
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const Vec3d& point = points[i];
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if (rectangle.contains(Point(projections(i, 0), canvas.get_canvas_size().get_height() - projections(i, 1))))
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GLdouble out_x, out_y, out_z;
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::gluProject((GLdouble)point(0), (GLdouble)point(1), (GLdouble)point(2), (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
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out_y = canvas.get_canvas_size().get_height() - out_y;
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if (rectangle.contains(Point(out_x, out_y)))
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out.push_back(i);
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out.push_back(i);
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}
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return out;
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return out;
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}
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}
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@ -20,26 +20,22 @@ GLGizmoBase::Grabber::Grabber()
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, dragging(false)
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, dragging(false)
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, enabled(true)
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, enabled(true)
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{
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{
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color[0] = 1.0f;
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color = { 1.0f, 1.0f, 1.0f, 1.0f };
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color[1] = 1.0f;
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color[2] = 1.0f;
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color[3] = 1.0f;
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}
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}
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void GLGizmoBase::Grabber::render(bool hover, float size) const
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void GLGizmoBase::Grabber::render(bool hover, float size) const
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{
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{
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float render_color[4];
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std::array<float, 4> render_color;
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if (hover)
|
if (hover) {
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{
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render_color[0] = (1.0f - color[0]);
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render_color[0] = 1.0f - color[0];
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render_color[1] = (1.0f - color[1]);
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render_color[1] = 1.0f - color[1];
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render_color[2] = (1.0f - color[2]);
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render_color[2] = 1.0f - color[2];
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render_color[3] = color[3];
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render_color[3] = color[3];
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}
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}
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else
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else
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::memcpy((void*)render_color, (const void*)color, 4 * sizeof(float));
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render_color = color;
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render(size, render_color, true);
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render(size, render_color, false);
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}
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}
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float GLGizmoBase::Grabber::get_half_size(float size) const
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float GLGizmoBase::Grabber::get_half_size(float size) const
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@ -52,80 +48,33 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
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return get_half_size(size) * DraggingScaleFactor;
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return get_half_size(size) * DraggingScaleFactor;
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}
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}
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void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const
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void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
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{
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{
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float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
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if (! cube_initialized) {
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// This cannot be done in constructor, OpenGL is not yet
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// initialized at that point (on Linux at least).
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TriangleMesh mesh = make_cube(1., 1., 1.);
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mesh.translate(Vec3f(-0.5, -0.5, -0.5));
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const_cast<GLModel&>(cube).init_from(mesh);
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const_cast<bool&>(cube_initialized) = true;
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}
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if (use_lighting)
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float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
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glsafe(::glEnable(GL_LIGHTING));
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glsafe(::glColor4fv(render_color));
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GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
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if (shader != nullptr)
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shader->set_uniform("uniform_color", render_color);
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else
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glsafe(::glColor4fv(render_color.data())); // picking
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glsafe(::glPushMatrix());
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center(0), center(1), center(2)));
|
glsafe(::glTranslated(center(0), center(1), center(2)));
|
||||||
|
|
||||||
glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0));
|
glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0));
|
||||||
glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0));
|
glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0));
|
||||||
glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0));
|
glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0));
|
||||||
|
glsafe(::glScaled(fullsize, fullsize, fullsize));
|
||||||
// face min x
|
cube.render();
|
||||||
glsafe(::glPushMatrix());
|
|
||||||
glsafe(::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f));
|
|
||||||
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
|
|
||||||
render_face(half_size);
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
|
|
||||||
// face max x
|
|
||||||
glsafe(::glPushMatrix());
|
|
||||||
glsafe(::glTranslatef((GLfloat)half_size, 0.0f, 0.0f));
|
|
||||||
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
|
|
||||||
render_face(half_size);
|
|
||||||
glsafe(::glPopMatrix());
|
|
||||||
|
|
||||||
// face min y
|
|
||||||
glsafe(::glPushMatrix());
|
|
||||||
glsafe(::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f));
|
|
||||||
glsafe(::glRotatef(90.0f, 1.0f, 0.0f, 0.0f));
|
|
||||||
render_face(half_size);
|
|
||||||
glsafe(::glPopMatrix());
|
|
||||||
|
|
||||||
// face max y
|
|
||||||
glsafe(::glPushMatrix());
|
|
||||||
glsafe(::glTranslatef(0.0f, (GLfloat)half_size, 0.0f));
|
|
||||||
glsafe(::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f));
|
|
||||||
render_face(half_size);
|
|
||||||
glsafe(::glPopMatrix());
|
|
||||||
|
|
||||||
// face min z
|
|
||||||
glsafe(::glPushMatrix());
|
|
||||||
glsafe(::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size));
|
|
||||||
glsafe(::glRotatef(180.0f, 1.0f, 0.0f, 0.0f));
|
|
||||||
render_face(half_size);
|
|
||||||
glsafe(::glPopMatrix());
|
|
||||||
|
|
||||||
// face max z
|
|
||||||
glsafe(::glPushMatrix());
|
|
||||||
glsafe(::glTranslatef(0.0f, 0.0f, (GLfloat)half_size));
|
|
||||||
render_face(half_size);
|
|
||||||
glsafe(::glPopMatrix());
|
|
||||||
|
|
||||||
glsafe(::glPopMatrix());
|
|
||||||
|
|
||||||
if (use_lighting)
|
|
||||||
glsafe(::glDisable(GL_LIGHTING));
|
|
||||||
}
|
|
||||||
|
|
||||||
void GLGizmoBase::Grabber::render_face(float half_size) const
|
|
||||||
{
|
|
||||||
::glBegin(GL_TRIANGLES);
|
|
||||||
::glNormal3f(0.0f, 0.0f, 1.0f);
|
|
||||||
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
|
|
||||||
::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f);
|
|
||||||
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
|
|
||||||
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
|
|
||||||
::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f);
|
|
||||||
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
|
|
||||||
glsafe(::glEnd());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -141,9 +90,12 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, u
|
||||||
, m_imgui(wxGetApp().imgui())
|
, m_imgui(wxGetApp().imgui())
|
||||||
, m_first_input_window_render(true)
|
, m_first_input_window_render(true)
|
||||||
{
|
{
|
||||||
::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 4 * sizeof(float));
|
m_base_color = DEFAULT_BASE_COLOR;
|
||||||
::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 4 * sizeof(float));
|
m_drag_color = DEFAULT_DRAG_COLOR;
|
||||||
::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 4 * sizeof(float));
|
m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
|
||||||
|
m_cone.init_from(make_cone(1., 1., 2 * PI / 24));
|
||||||
|
m_sphere.init_from(make_sphere(1., (2 * M_PI) / 24.));
|
||||||
|
m_cylinder.init_from(make_cylinder(1., 1., 2 * PI / 24.));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoBase::set_hover_id(int id)
|
void GLGizmoBase::set_hover_id(int id)
|
||||||
|
@ -155,10 +107,9 @@ void GLGizmoBase::set_hover_id(int id)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoBase::set_highlight_color(const float* color)
|
void GLGizmoBase::set_highlight_color(const std::array<float, 4>& color)
|
||||||
{
|
{
|
||||||
if (color != nullptr)
|
m_highlight_color = color;
|
||||||
::memcpy((void*)m_highlight_color, (const void*)color, 4 * sizeof(float));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoBase::enable_grabber(unsigned int id)
|
void GLGizmoBase::enable_grabber(unsigned int id)
|
||||||
|
@ -227,31 +178,31 @@ std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
|
||||||
|
|
||||||
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
|
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
|
||||||
{
|
{
|
||||||
render_grabbers((float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
|
render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoBase::render_grabbers(float size) const
|
void GLGizmoBase::render_grabbers(float size) const
|
||||||
{
|
{
|
||||||
for (int i = 0; i < (int)m_grabbers.size(); ++i)
|
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||||
{
|
if (shader == nullptr)
|
||||||
|
return;
|
||||||
|
shader->start_using();
|
||||||
|
shader->set_uniform("emission_factor", 0.1);
|
||||||
|
for (int i = 0; i < (int)m_grabbers.size(); ++i) {
|
||||||
if (m_grabbers[i].enabled)
|
if (m_grabbers[i].enabled)
|
||||||
m_grabbers[i].render((m_hover_id == i), size);
|
m_grabbers[i].render(m_hover_id == i, size);
|
||||||
}
|
}
|
||||||
|
shader->stop_using();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
|
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
|
||||||
{
|
{
|
||||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
|
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
|
||||||
{
|
if (m_grabbers[i].enabled) {
|
||||||
if (m_grabbers[i].enabled)
|
|
||||||
{
|
|
||||||
std::array<float, 4> color = picking_color_component(i);
|
std::array<float, 4> color = picking_color_component(i);
|
||||||
m_grabbers[i].color[0] = color[0];
|
m_grabbers[i].color = color;
|
||||||
m_grabbers[i].color[1] = color[1];
|
|
||||||
m_grabbers[i].color[2] = color[2];
|
|
||||||
m_grabbers[i].color[3] = color[3];
|
|
||||||
m_grabbers[i].render_for_picking(mean_size);
|
m_grabbers[i].render_for_picking(mean_size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -265,8 +216,7 @@ std::string GLGizmoBase::format(float value, unsigned int decimals) const
|
||||||
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
|
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
|
||||||
{
|
{
|
||||||
on_render_input_window(x, y, bottom_limit);
|
on_render_input_window(x, y, bottom_limit);
|
||||||
if (m_first_input_window_render)
|
if (m_first_input_window_render) {
|
||||||
{
|
|
||||||
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
|
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
|
||||||
// so, we forces another frame rendering the first time the imgui window is shown
|
// so, we forces another frame rendering the first time the imgui window is shown
|
||||||
m_parent.set_as_dirty();
|
m_parent.set_as_dirty();
|
||||||
|
|
|
@ -4,13 +4,11 @@
|
||||||
#include "libslic3r/Point.hpp"
|
#include "libslic3r/Point.hpp"
|
||||||
|
|
||||||
#include "slic3r/GUI/I18N.hpp"
|
#include "slic3r/GUI/I18N.hpp"
|
||||||
|
#include "slic3r/GUI/GLModel.hpp"
|
||||||
|
|
||||||
#include <cereal/archives/binary.hpp>
|
#include <cereal/archives/binary.hpp>
|
||||||
|
|
||||||
class wxWindow;
|
class wxWindow;
|
||||||
class GLUquadric;
|
|
||||||
typedef class GLUquadric GLUquadricObj;
|
|
||||||
|
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
|
|
||||||
|
@ -20,13 +18,15 @@ class ModelObject;
|
||||||
|
|
||||||
namespace GUI {
|
namespace GUI {
|
||||||
|
|
||||||
static const float DEFAULT_BASE_COLOR[4] = { 0.625f, 0.625f, 0.625f, 1.0f };
|
static const std::array<float, 4> DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f };
|
||||||
static const float DEFAULT_DRAG_COLOR[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
static const std::array<float, 4> DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||||
static const float DEFAULT_HIGHLIGHT_COLOR[4] = { 1.0f, 0.38f, 0.0f, 1.0f };
|
static const std::array<float, 4> DEFAULT_HIGHLIGHT_COLOR = { 1.0f, 0.38f, 0.0f, 1.0f };
|
||||||
static const float AXES_COLOR[][4] = { { 0.75f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.75f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.75f, 1.0f } };
|
static const std::array<std::array<float, 4>, 3> AXES_COLOR = {{
|
||||||
static const float CONSTRAINED_COLOR[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
|
{ 0.75f, 0.0f, 0.0f, 1.0f },
|
||||||
|
{ 0.0f, 0.75f, 0.0f, 1.0f },
|
||||||
|
{ 0.0f, 0.0f, 0.75f, 1.0f }
|
||||||
|
}};
|
||||||
|
static const std::array<float, 4> CONSTRAINED_COLOR = { 0.5f, 0.5f, 0.5f, 1.0f };
|
||||||
|
|
||||||
class ImGuiWrapper;
|
class ImGuiWrapper;
|
||||||
class GLCanvas3D;
|
class GLCanvas3D;
|
||||||
|
@ -50,21 +50,23 @@ protected:
|
||||||
|
|
||||||
Vec3d center;
|
Vec3d center;
|
||||||
Vec3d angles;
|
Vec3d angles;
|
||||||
float color[4];
|
std::array<float, 4> color;
|
||||||
bool enabled;
|
bool enabled;
|
||||||
bool dragging;
|
bool dragging;
|
||||||
|
|
||||||
Grabber();
|
Grabber();
|
||||||
|
|
||||||
void render(bool hover, float size) const;
|
void render(bool hover, float size) const;
|
||||||
void render_for_picking(float size) const { render(size, color, false); }
|
void render_for_picking(float size) const { render(size, color, true); }
|
||||||
|
|
||||||
float get_half_size(float size) const;
|
float get_half_size(float size) const;
|
||||||
float get_dragging_half_size(float size) const;
|
float get_dragging_half_size(float size) const;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void render(float size, const float* render_color, bool use_lighting) const;
|
void render(float size, const std::array<float, 4>& render_color, bool picking) const;
|
||||||
void render_face(float half_size) const;
|
|
||||||
|
GLModel cube;
|
||||||
|
bool cube_initialized = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -95,14 +97,17 @@ protected:
|
||||||
unsigned int m_sprite_id;
|
unsigned int m_sprite_id;
|
||||||
int m_hover_id;
|
int m_hover_id;
|
||||||
bool m_dragging;
|
bool m_dragging;
|
||||||
float m_base_color[4];
|
std::array<float, 4> m_base_color;
|
||||||
float m_drag_color[4];
|
std::array<float, 4> m_drag_color;
|
||||||
float m_highlight_color[4];
|
std::array<float, 4> m_highlight_color;
|
||||||
mutable std::vector<Grabber> m_grabbers;
|
mutable std::vector<Grabber> m_grabbers;
|
||||||
ImGuiWrapper* m_imgui;
|
ImGuiWrapper* m_imgui;
|
||||||
bool m_first_input_window_render;
|
bool m_first_input_window_render;
|
||||||
mutable std::string m_tooltip;
|
mutable std::string m_tooltip;
|
||||||
CommonGizmosDataPool* m_c;
|
CommonGizmosDataPool* m_c;
|
||||||
|
GLModel m_cone;
|
||||||
|
GLModel m_cylinder;
|
||||||
|
GLModel m_sphere;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GLGizmoBase(GLCanvas3D& parent,
|
GLGizmoBase(GLCanvas3D& parent,
|
||||||
|
@ -137,7 +142,7 @@ public:
|
||||||
int get_hover_id() const { return m_hover_id; }
|
int get_hover_id() const { return m_hover_id; }
|
||||||
void set_hover_id(int id);
|
void set_hover_id(int id);
|
||||||
|
|
||||||
void set_highlight_color(const float* color);
|
void set_highlight_color(const std::array<float, 4>& color);
|
||||||
|
|
||||||
void enable_grabber(unsigned int id);
|
void enable_grabber(unsigned int id);
|
||||||
void disable_grabber(unsigned int id);
|
void disable_grabber(unsigned int id);
|
||||||
|
|
|
@ -51,7 +51,7 @@ bool GLGizmoCut::on_init()
|
||||||
|
|
||||||
std::string GLGizmoCut::on_get_name() const
|
std::string GLGizmoCut::on_get_name() const
|
||||||
{
|
{
|
||||||
return (_(L("Cut")) + " [C]").ToUTF8().data();
|
return (_L("Cut") + " [C]").ToUTF8().data();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoCut::on_set_state()
|
void GLGizmoCut::on_set_state()
|
||||||
|
@ -96,12 +96,12 @@ void GLGizmoCut::on_render() const
|
||||||
|
|
||||||
const BoundingBoxf3& box = selection.get_bounding_box();
|
const BoundingBoxf3& box = selection.get_bounding_box();
|
||||||
Vec3d plane_center = box.center();
|
Vec3d plane_center = box.center();
|
||||||
plane_center(2) = m_cut_z;
|
plane_center.z() = m_cut_z;
|
||||||
|
|
||||||
const float min_x = box.min(0) - Margin;
|
const float min_x = box.min.x() - Margin;
|
||||||
const float max_x = box.max(0) + Margin;
|
const float max_x = box.max.x() + Margin;
|
||||||
const float min_y = box.min(1) - Margin;
|
const float min_y = box.min.y() - Margin;
|
||||||
const float max_y = box.max(1) + Margin;
|
const float max_y = box.max.y() + Margin;
|
||||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||||
glsafe(::glDisable(GL_CULL_FACE));
|
glsafe(::glDisable(GL_CULL_FACE));
|
||||||
glsafe(::glEnable(GL_BLEND));
|
glsafe(::glEnable(GL_BLEND));
|
||||||
|
@ -110,10 +110,10 @@ void GLGizmoCut::on_render() const
|
||||||
// Draw the cutting plane
|
// Draw the cutting plane
|
||||||
::glBegin(GL_QUADS);
|
::glBegin(GL_QUADS);
|
||||||
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
|
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
|
||||||
::glVertex3f(min_x, min_y, plane_center(2));
|
::glVertex3f(min_x, min_y, plane_center.z());
|
||||||
::glVertex3f(max_x, min_y, plane_center(2));
|
::glVertex3f(max_x, min_y, plane_center.z());
|
||||||
::glVertex3f(max_x, max_y, plane_center(2));
|
::glVertex3f(max_x, max_y, plane_center.z());
|
||||||
::glVertex3f(min_x, max_y, plane_center(2));
|
::glVertex3f(min_x, max_y, plane_center.z());
|
||||||
glsafe(::glEnd());
|
glsafe(::glEnd());
|
||||||
|
|
||||||
glsafe(::glEnable(GL_CULL_FACE));
|
glsafe(::glEnable(GL_CULL_FACE));
|
||||||
|
@ -123,9 +123,10 @@ void GLGizmoCut::on_render() const
|
||||||
|
|
||||||
// Draw the grabber and the connecting line
|
// Draw the grabber and the connecting line
|
||||||
m_grabbers[0].center = plane_center;
|
m_grabbers[0].center = plane_center;
|
||||||
m_grabbers[0].center(2) = plane_center(2) + Offset;
|
m_grabbers[0].center.z() = plane_center.z() + Offset;
|
||||||
|
|
||||||
|
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
|
||||||
|
|
||||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
|
||||||
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
|
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
|
||||||
glsafe(::glColor3f(1.0, 1.0, 0.0));
|
glsafe(::glColor3f(1.0, 1.0, 0.0));
|
||||||
::glBegin(GL_LINES);
|
::glBegin(GL_LINES);
|
||||||
|
@ -133,8 +134,16 @@ void GLGizmoCut::on_render() const
|
||||||
::glVertex3dv(m_grabbers[0].center.data());
|
::glVertex3dv(m_grabbers[0].center.data());
|
||||||
glsafe(::glEnd());
|
glsafe(::glEnd());
|
||||||
|
|
||||||
std::copy(std::begin(GrabberColor), std::end(GrabberColor), m_grabbers[0].color);
|
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||||
m_grabbers[0].render(m_hover_id == 0, (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
|
if (shader == nullptr)
|
||||||
|
return;
|
||||||
|
shader->start_using();
|
||||||
|
shader->set_uniform("emission_factor", 0.1);
|
||||||
|
|
||||||
|
m_grabbers[0].color = GrabberColor;
|
||||||
|
m_grabbers[0].render(m_hover_id == 0, (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
|
||||||
|
|
||||||
|
shader->stop_using();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoCut::on_render_for_picking() const
|
void GLGizmoCut::on_render_for_picking() const
|
||||||
|
|
|
@ -19,20 +19,10 @@ namespace GUI {
|
||||||
|
|
||||||
GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||||
, m_quadric(nullptr)
|
|
||||||
{
|
{
|
||||||
m_quadric = ::gluNewQuadric();
|
m_vbo_cylinder.init_from(make_cylinder(1., 1.));
|
||||||
if (m_quadric != nullptr)
|
|
||||||
// using GLU_FILL does not work when the instance's transformation
|
|
||||||
// contains mirroring (normals are reverted)
|
|
||||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GLGizmoHollow::~GLGizmoHollow()
|
|
||||||
{
|
|
||||||
if (m_quadric != nullptr)
|
|
||||||
::gluDeleteQuadric(m_quadric);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GLGizmoHollow::on_init()
|
bool GLGizmoHollow::on_init()
|
||||||
{
|
{
|
||||||
|
@ -87,7 +77,7 @@ void GLGizmoHollow::on_render() const
|
||||||
glsafe(::glEnable(GL_BLEND));
|
glsafe(::glEnable(GL_BLEND));
|
||||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||||
|
|
||||||
if (m_quadric != nullptr && selection.is_from_single_instance())
|
if (selection.is_from_single_instance())
|
||||||
render_points(selection, false);
|
render_points(selection, false);
|
||||||
|
|
||||||
m_selection_rectangle.render(m_parent);
|
m_selection_rectangle.render(m_parent);
|
||||||
|
@ -111,8 +101,10 @@ void GLGizmoHollow::on_render_for_picking() const
|
||||||
|
|
||||||
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
|
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
|
||||||
{
|
{
|
||||||
if (!picking)
|
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
|
||||||
glsafe(::glEnable(GL_LIGHTING));
|
if (shader)
|
||||||
|
shader->start_using();
|
||||||
|
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
|
||||||
|
|
||||||
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
|
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||||
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
|
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
|
||||||
|
@ -150,16 +142,17 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
|
||||||
}
|
}
|
||||||
else { // neigher hover nor picking
|
else { // neigher hover nor picking
|
||||||
|
|
||||||
render_color[0] = point_selected ? 1.0f : 0.7f;
|
render_color[0] = point_selected ? 1.0f : 1.f;
|
||||||
render_color[1] = point_selected ? 0.3f : 0.7f;
|
render_color[1] = point_selected ? 0.3f : 1.f;
|
||||||
render_color[2] = point_selected ? 0.3f : 0.7f;
|
render_color[2] = point_selected ? 0.3f : 1.f;
|
||||||
render_color[3] = 0.5f;
|
render_color[3] = 0.5f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glsafe(::glColor4fv(render_color.data()));
|
if (shader && ! picking)
|
||||||
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
|
shader->set_uniform("uniform_color", render_color);
|
||||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
else // picking
|
||||||
|
glsafe(::glColor4fv(render_color.data()));
|
||||||
|
|
||||||
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
|
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
|
||||||
glsafe(::glPushMatrix());
|
glsafe(::glPushMatrix());
|
||||||
|
@ -176,12 +169,8 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
|
||||||
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
|
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
|
||||||
glsafe(::glPushMatrix());
|
glsafe(::glPushMatrix());
|
||||||
glsafe(::glTranslated(0., 0., -drain_hole.height));
|
glsafe(::glTranslated(0., 0., -drain_hole.height));
|
||||||
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
|
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
|
||||||
glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
|
m_vbo_cylinder.render();
|
||||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
|
||||||
glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
|
|
||||||
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
|
|
||||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
|
|
||||||
if (vol->is_left_handed())
|
if (vol->is_left_handed())
|
||||||
|
@ -189,15 +178,6 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
|
||||||
// Reset emissive component to zero (the default value)
|
|
||||||
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
|
|
||||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!picking)
|
|
||||||
glsafe(::glDisable(GL_LIGHTING));
|
|
||||||
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -25,12 +25,10 @@ class GLGizmoHollow : public GLGizmoBase
|
||||||
private:
|
private:
|
||||||
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
|
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
|
||||||
|
|
||||||
GLUquadricObj* m_quadric;
|
|
||||||
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||||
~GLGizmoHollow() override;
|
virtual ~GLGizmoHollow() = default;
|
||||||
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
|
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
|
||||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||||
void delete_selected_points();
|
void delete_selected_points();
|
||||||
|
@ -50,7 +48,7 @@ private:
|
||||||
|
|
||||||
ObjectID m_old_mo_id = -1;
|
ObjectID m_old_mo_id = -1;
|
||||||
|
|
||||||
// bool m_show_supports = true;
|
GLModel m_vbo_cylinder;
|
||||||
float m_new_hole_radius = 2.f; // Size of a new hole.
|
float m_new_hole_radius = 2.f; // Size of a new hole.
|
||||||
float m_new_hole_height = 6.f;
|
float m_new_hole_height = 6.f;
|
||||||
mutable std::vector<bool> m_selected; // which holes are currently selected
|
mutable std::vector<bool> m_selected; // which holes are currently selected
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
|
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
|
||||||
#include "GLGizmoMove.hpp"
|
#include "GLGizmoMove.hpp"
|
||||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||||
|
#include "slic3r/GUI/GUI_App.hpp"
|
||||||
|
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
|
||||||
|
@ -18,17 +19,8 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filenam
|
||||||
, m_starting_drag_position(Vec3d::Zero())
|
, m_starting_drag_position(Vec3d::Zero())
|
||||||
, m_starting_box_center(Vec3d::Zero())
|
, m_starting_box_center(Vec3d::Zero())
|
||||||
, m_starting_box_bottom_center(Vec3d::Zero())
|
, m_starting_box_bottom_center(Vec3d::Zero())
|
||||||
, m_quadric(nullptr)
|
|
||||||
{
|
{
|
||||||
m_quadric = ::gluNewQuadric();
|
m_vbo_cone.init_from(make_cone(1., 1., 2*PI/36));
|
||||||
if (m_quadric != nullptr)
|
|
||||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
|
||||||
}
|
|
||||||
|
|
||||||
GLGizmoMove3D::~GLGizmoMove3D()
|
|
||||||
{
|
|
||||||
if (m_quadric != nullptr)
|
|
||||||
::gluDeleteQuadric(m_quadric);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string GLGizmoMove3D::get_tooltip() const
|
std::string GLGizmoMove3D::get_tooltip() const
|
||||||
|
@ -49,8 +41,7 @@ std::string GLGizmoMove3D::get_tooltip() const
|
||||||
|
|
||||||
bool GLGizmoMove3D::on_init()
|
bool GLGizmoMove3D::on_init()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 3; ++i)
|
for (int i = 0; i < 3; ++i) {
|
||||||
{
|
|
||||||
m_grabbers.push_back(Grabber());
|
m_grabbers.push_back(Grabber());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -61,7 +52,7 @@ bool GLGizmoMove3D::on_init()
|
||||||
|
|
||||||
std::string GLGizmoMove3D::on_get_name() const
|
std::string GLGizmoMove3D::on_get_name() const
|
||||||
{
|
{
|
||||||
return (_(L("Move")) + " [M]").ToUTF8().data();
|
return (_L("Move") + " [M]").ToUTF8().data();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GLGizmoMove3D::on_is_activable() const
|
bool GLGizmoMove3D::on_is_activable() const
|
||||||
|
@ -71,8 +62,7 @@ bool GLGizmoMove3D::on_is_activable() const
|
||||||
|
|
||||||
void GLGizmoMove3D::on_start_dragging()
|
void GLGizmoMove3D::on_start_dragging()
|
||||||
{
|
{
|
||||||
if (m_hover_id != -1)
|
if (m_hover_id != -1) {
|
||||||
{
|
|
||||||
m_displacement = Vec3d::Zero();
|
m_displacement = Vec3d::Zero();
|
||||||
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
|
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
|
||||||
m_starting_drag_position = m_grabbers[m_hover_id].center;
|
m_starting_drag_position = m_grabbers[m_hover_id].center;
|
||||||
|
@ -108,27 +98,24 @@ void GLGizmoMove3D::on_render() const
|
||||||
const Vec3d& center = box.center();
|
const Vec3d& center = box.center();
|
||||||
|
|
||||||
// x axis
|
// x axis
|
||||||
m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2));
|
m_grabbers[0].center = Vec3d(box.max.x() + Offset, center.y(), center.z());
|
||||||
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 4 * sizeof(float));
|
m_grabbers[0].color = AXES_COLOR[0];
|
||||||
|
|
||||||
// y axis
|
// y axis
|
||||||
m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2));
|
m_grabbers[1].center = Vec3d(center.x(), box.max.y() + Offset, center.z());
|
||||||
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 4 * sizeof(float));
|
m_grabbers[1].color = AXES_COLOR[1];
|
||||||
|
|
||||||
// z axis
|
// z axis
|
||||||
m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
|
m_grabbers[2].center = Vec3d(center.x(), center.y(), box.max.z() + Offset);
|
||||||
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 4 * sizeof(float));
|
m_grabbers[2].color = AXES_COLOR[2];
|
||||||
|
|
||||||
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
|
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
|
||||||
|
|
||||||
if (m_hover_id == -1)
|
if (m_hover_id == -1) {
|
||||||
{
|
|
||||||
// draw axes
|
// draw axes
|
||||||
for (unsigned int i = 0; i < 3; ++i)
|
for (unsigned int i = 0; i < 3; ++i) {
|
||||||
{
|
if (m_grabbers[i].enabled) {
|
||||||
if (m_grabbers[i].enabled)
|
glsafe(::glColor4fv(AXES_COLOR[i].data()));
|
||||||
{
|
|
||||||
glsafe(::glColor4fv(AXES_COLOR[i]));
|
|
||||||
::glBegin(GL_LINES);
|
::glBegin(GL_LINES);
|
||||||
::glVertex3dv(center.data());
|
::glVertex3dv(center.data());
|
||||||
::glVertex3dv(m_grabbers[i].center.data());
|
::glVertex3dv(m_grabbers[i].center.data());
|
||||||
|
@ -138,23 +125,21 @@ void GLGizmoMove3D::on_render() const
|
||||||
|
|
||||||
// draw grabbers
|
// draw grabbers
|
||||||
render_grabbers(box);
|
render_grabbers(box);
|
||||||
for (unsigned int i = 0; i < 3; ++i)
|
for (unsigned int i = 0; i < 3; ++i) {
|
||||||
{
|
|
||||||
if (m_grabbers[i].enabled)
|
if (m_grabbers[i].enabled)
|
||||||
render_grabber_extension((Axis)i, box, false);
|
render_grabber_extension((Axis)i, box, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else {
|
||||||
{
|
|
||||||
// draw axis
|
// draw axis
|
||||||
glsafe(::glColor4fv(AXES_COLOR[m_hover_id]));
|
glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data()));
|
||||||
::glBegin(GL_LINES);
|
::glBegin(GL_LINES);
|
||||||
::glVertex3dv(center.data());
|
::glVertex3dv(center.data());
|
||||||
::glVertex3dv(m_grabbers[m_hover_id].center.data());
|
::glVertex3dv(m_grabbers[m_hover_id].center.data());
|
||||||
glsafe(::glEnd());
|
glsafe(::glEnd());
|
||||||
|
|
||||||
// draw grabber
|
// draw grabber
|
||||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
||||||
m_grabbers[m_hover_id].render(true, mean_size);
|
m_grabbers[m_hover_id].render(true, mean_size);
|
||||||
render_grabber_extension((Axis)m_hover_id, box, false);
|
render_grabber_extension((Axis)m_hover_id, box, false);
|
||||||
}
|
}
|
||||||
|
@ -177,8 +162,7 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
|
||||||
|
|
||||||
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
|
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
|
||||||
double len_starting_vec = starting_vec.norm();
|
double len_starting_vec = starting_vec.norm();
|
||||||
if (len_starting_vec != 0.0)
|
if (len_starting_vec != 0.0) {
|
||||||
{
|
|
||||||
Vec3d mouse_dir = data.mouse_ray.unit_vector();
|
Vec3d mouse_dir = data.mouse_ray.unit_vector();
|
||||||
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
|
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
|
||||||
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
|
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
|
||||||
|
@ -200,42 +184,42 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
|
||||||
|
|
||||||
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
|
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
|
||||||
{
|
{
|
||||||
if (m_quadric == nullptr)
|
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
|
||||||
return;
|
|
||||||
|
|
||||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
|
||||||
double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size);
|
double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size);
|
||||||
|
|
||||||
float color[4];
|
std::array<float, 4> color = m_grabbers[axis].color;
|
||||||
::memcpy((void*)color, (const void*)m_grabbers[axis].color, 4 * sizeof(float));
|
if (!picking && m_hover_id != -1) {
|
||||||
if (!picking && (m_hover_id != -1))
|
|
||||||
{
|
|
||||||
color[0] = 1.0f - color[0];
|
color[0] = 1.0f - color[0];
|
||||||
color[1] = 1.0f - color[1];
|
color[1] = 1.0f - color[1];
|
||||||
color[2] = 1.0f - color[2];
|
color[2] = 1.0f - color[2];
|
||||||
color[3] = color[3];
|
color[3] = color[3];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!picking)
|
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||||
glsafe(::glEnable(GL_LIGHTING));
|
if (shader == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (! picking) {
|
||||||
|
shader->start_using();
|
||||||
|
shader->set_uniform("emission_factor", 0.1);
|
||||||
|
shader->set_uniform("uniform_color", color);
|
||||||
|
} else
|
||||||
|
glsafe(::glColor4fv(color.data()));
|
||||||
|
|
||||||
glsafe(::glColor4fv(color));
|
|
||||||
glsafe(::glPushMatrix());
|
glsafe(::glPushMatrix());
|
||||||
glsafe(::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2)));
|
glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
|
||||||
if (axis == X)
|
if (axis == X)
|
||||||
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
|
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
|
||||||
else if (axis == Y)
|
else if (axis == Y)
|
||||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||||
|
|
||||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||||
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
|
m_vbo_cone.render();
|
||||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
|
||||||
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
|
|
||||||
if (!picking)
|
if (! picking)
|
||||||
glsafe(::glDisable(GL_LIGHTING));
|
shader->stop_using();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -19,11 +19,11 @@ class GLGizmoMove3D : public GLGizmoBase
|
||||||
Vec3d m_starting_box_center;
|
Vec3d m_starting_box_center;
|
||||||
Vec3d m_starting_box_bottom_center;
|
Vec3d m_starting_box_bottom_center;
|
||||||
|
|
||||||
GLUquadricObj* m_quadric;
|
GLModel m_vbo_cone;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||||
virtual ~GLGizmoMove3D();
|
virtual ~GLGizmoMove3D() = default;
|
||||||
|
|
||||||
double get_snap_step(double step) const { return m_snap_step; }
|
double get_snap_step(double step) const { return m_snap_step; }
|
||||||
void set_snap_step(double step) { m_snap_step = step; }
|
void set_snap_step(double step) { m_snap_step = step; }
|
||||||
|
|
|
@ -30,7 +30,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
|
||||||
: GLGizmoBase(parent, "", -1)
|
: GLGizmoBase(parent, "", -1)
|
||||||
, m_axis(axis)
|
, m_axis(axis)
|
||||||
, m_angle(0.0)
|
, m_angle(0.0)
|
||||||
, m_quadric(nullptr)
|
|
||||||
, m_center(0.0, 0.0, 0.0)
|
, m_center(0.0, 0.0, 0.0)
|
||||||
, m_radius(0.0f)
|
, m_radius(0.0f)
|
||||||
, m_snap_coarse_in_radius(0.0f)
|
, m_snap_coarse_in_radius(0.0f)
|
||||||
|
@ -38,16 +37,12 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
|
||||||
, m_snap_fine_in_radius(0.0f)
|
, m_snap_fine_in_radius(0.0f)
|
||||||
, m_snap_fine_out_radius(0.0f)
|
, m_snap_fine_out_radius(0.0f)
|
||||||
{
|
{
|
||||||
m_quadric = ::gluNewQuadric();
|
|
||||||
if (m_quadric != nullptr)
|
|
||||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
|
GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
|
||||||
: GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id)
|
: GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id)
|
||||||
, m_axis(other.m_axis)
|
, m_axis(other.m_axis)
|
||||||
, m_angle(other.m_angle)
|
, m_angle(other.m_angle)
|
||||||
, m_quadric(nullptr)
|
|
||||||
, m_center(other.m_center)
|
, m_center(other.m_center)
|
||||||
, m_radius(other.m_radius)
|
, m_radius(other.m_radius)
|
||||||
, m_snap_coarse_in_radius(other.m_snap_coarse_in_radius)
|
, m_snap_coarse_in_radius(other.m_snap_coarse_in_radius)
|
||||||
|
@ -55,16 +50,8 @@ GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
|
||||||
, m_snap_fine_in_radius(other.m_snap_fine_in_radius)
|
, m_snap_fine_in_radius(other.m_snap_fine_in_radius)
|
||||||
, m_snap_fine_out_radius(other.m_snap_fine_out_radius)
|
, m_snap_fine_out_radius(other.m_snap_fine_out_radius)
|
||||||
{
|
{
|
||||||
m_quadric = ::gluNewQuadric();
|
|
||||||
if (m_quadric != nullptr)
|
|
||||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GLGizmoRotate::~GLGizmoRotate()
|
|
||||||
{
|
|
||||||
if (m_quadric != nullptr)
|
|
||||||
::gluDeleteQuadric(m_quadric);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GLGizmoRotate::set_angle(double angle)
|
void GLGizmoRotate::set_angle(double angle)
|
||||||
{
|
{
|
||||||
|
@ -146,8 +133,7 @@ void GLGizmoRotate::on_render() const
|
||||||
const Selection& selection = m_parent.get_selection();
|
const Selection& selection = m_parent.get_selection();
|
||||||
const BoundingBoxf3& box = selection.get_bounding_box();
|
const BoundingBoxf3& box = selection.get_bounding_box();
|
||||||
|
|
||||||
if (m_hover_id != 0 && !m_grabbers[0].dragging)
|
if (m_hover_id != 0 && !m_grabbers[0].dragging) {
|
||||||
{
|
|
||||||
m_center = box.center();
|
m_center = box.center();
|
||||||
m_radius = Offset + box.radius();
|
m_radius = Offset + box.radius();
|
||||||
m_snap_coarse_in_radius = m_radius / 3.0f;
|
m_snap_coarse_in_radius = m_radius / 3.0f;
|
||||||
|
@ -162,18 +148,17 @@ void GLGizmoRotate::on_render() const
|
||||||
transform_to_local(selection);
|
transform_to_local(selection);
|
||||||
|
|
||||||
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
|
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
|
||||||
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
|
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
|
||||||
|
|
||||||
render_circle();
|
render_circle();
|
||||||
|
|
||||||
if (m_hover_id != -1)
|
if (m_hover_id != -1) {
|
||||||
{
|
|
||||||
render_scale();
|
render_scale();
|
||||||
render_snap_radii();
|
render_snap_radii();
|
||||||
render_reference_radius();
|
render_reference_radius();
|
||||||
}
|
}
|
||||||
|
|
||||||
glsafe(::glColor4fv(m_highlight_color));
|
glsafe(::glColor4fv(m_highlight_color.data()));
|
||||||
|
|
||||||
if (m_hover_id != -1)
|
if (m_hover_id != -1)
|
||||||
render_angle();
|
render_angle();
|
||||||
|
@ -324,69 +309,66 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
|
||||||
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
||||||
m_grabbers[0].angles(2) = m_angle;
|
m_grabbers[0].angles(2) = m_angle;
|
||||||
|
|
||||||
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
|
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
|
||||||
|
|
||||||
::glBegin(GL_LINES);
|
::glBegin(GL_LINES);
|
||||||
::glVertex3f(0.0f, 0.0f, 0.0f);
|
::glVertex3f(0.0f, 0.0f, 0.0f);
|
||||||
::glVertex3dv(m_grabbers[0].center.data());
|
::glVertex3dv(m_grabbers[0].center.data());
|
||||||
glsafe(::glEnd());
|
glsafe(::glEnd());
|
||||||
|
|
||||||
::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 4 * sizeof(float));
|
m_grabbers[0].color = m_highlight_color;
|
||||||
render_grabbers(box);
|
render_grabbers(box);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const
|
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const
|
||||||
{
|
{
|
||||||
if (m_quadric == nullptr)
|
|
||||||
return;
|
|
||||||
|
|
||||||
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
|
||||||
double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
|
double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
|
||||||
|
|
||||||
float color[4];
|
std::array<float, 4> color = m_grabbers[0].color;
|
||||||
::memcpy((void*)color, (const void*)m_grabbers[0].color, 4 * sizeof(float));
|
if (!picking && m_hover_id != -1) {
|
||||||
if (!picking && (m_hover_id != -1))
|
|
||||||
{
|
|
||||||
color[0] = 1.0f - color[0];
|
color[0] = 1.0f - color[0];
|
||||||
color[1] = 1.0f - color[1];
|
color[1] = 1.0f - color[1];
|
||||||
color[2] = 1.0f - color[2];
|
color[2] = 1.0f - color[2];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!picking)
|
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
|
||||||
glsafe(::glEnable(GL_LIGHTING));
|
if (shader == nullptr)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (! picking) {
|
||||||
|
shader->start_using();
|
||||||
|
shader->set_uniform("emission_factor", 0.1);
|
||||||
|
shader->set_uniform("uniform_color", color);
|
||||||
|
} else
|
||||||
|
glsafe(::glColor4fv(color.data()));
|
||||||
|
|
||||||
glsafe(::glColor4fv(color));
|
|
||||||
glsafe(::glPushMatrix());
|
glsafe(::glPushMatrix());
|
||||||
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
|
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
|
||||||
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
||||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||||
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
|
m_cone.render();
|
||||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
|
||||||
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
glsafe(::glPushMatrix());
|
glsafe(::glPushMatrix());
|
||||||
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
|
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
|
||||||
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
|
||||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||||
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
|
||||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
|
||||||
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
|
m_cone.render();
|
||||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
|
||||||
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
|
|
||||||
if (!picking)
|
if (! picking)
|
||||||
glsafe(::glDisable(GL_LIGHTING));
|
shader->stop_using();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoRotate::transform_to_local(const Selection& selection) const
|
void GLGizmoRotate::transform_to_local(const Selection& selection) const
|
||||||
{
|
{
|
||||||
glsafe(::glTranslated(m_center(0), m_center(1), m_center(2)));
|
glsafe(::glTranslated(m_center(0), m_center(1), m_center(2)));
|
||||||
|
|
||||||
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
|
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
|
||||||
{
|
|
||||||
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
|
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
|
||||||
glsafe(::glMultMatrixd(orient_matrix.data()));
|
glsafe(::glMultMatrixd(orient_matrix.data()));
|
||||||
}
|
}
|
||||||
|
@ -457,8 +439,7 @@ GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_fil
|
||||||
m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
|
m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
|
||||||
m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
|
m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < 3; ++i)
|
for (unsigned int i = 0; i < 3; ++i) {
|
||||||
{
|
|
||||||
m_gizmos[i].set_group_id(i);
|
m_gizmos[i].set_group_id(i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -467,14 +448,12 @@ GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_fil
|
||||||
|
|
||||||
bool GLGizmoRotate3D::on_init()
|
bool GLGizmoRotate3D::on_init()
|
||||||
{
|
{
|
||||||
for (GLGizmoRotate& g : m_gizmos)
|
for (GLGizmoRotate& g : m_gizmos) {
|
||||||
{
|
|
||||||
if (!g.init())
|
if (!g.init())
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < 3; ++i)
|
for (unsigned int i = 0; i < 3; ++i) {
|
||||||
{
|
|
||||||
m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
|
m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -485,7 +464,7 @@ bool GLGizmoRotate3D::on_init()
|
||||||
|
|
||||||
std::string GLGizmoRotate3D::on_get_name() const
|
std::string GLGizmoRotate3D::on_get_name() const
|
||||||
{
|
{
|
||||||
return (_(L("Rotate")) + " [R]").ToUTF8().data();
|
return (_L("Rotate") + " [R]").ToUTF8().data();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GLGizmoRotate3D::on_is_activable() const
|
bool GLGizmoRotate3D::on_is_activable() const
|
||||||
|
|
|
@ -32,8 +32,6 @@ private:
|
||||||
Axis m_axis;
|
Axis m_axis;
|
||||||
double m_angle;
|
double m_angle;
|
||||||
|
|
||||||
GLUquadricObj* m_quadric;
|
|
||||||
|
|
||||||
mutable Vec3d m_center;
|
mutable Vec3d m_center;
|
||||||
mutable float m_radius;
|
mutable float m_radius;
|
||||||
|
|
||||||
|
@ -45,7 +43,7 @@ private:
|
||||||
public:
|
public:
|
||||||
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
|
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
|
||||||
GLGizmoRotate(const GLGizmoRotate& other);
|
GLGizmoRotate(const GLGizmoRotate& other);
|
||||||
virtual ~GLGizmoRotate();
|
virtual ~GLGizmoRotate() = default;
|
||||||
|
|
||||||
double get_angle() const { return m_angle; }
|
double get_angle() const { return m_angle; }
|
||||||
void set_angle(double angle);
|
void set_angle(double angle);
|
||||||
|
|
|
@ -173,34 +173,32 @@ void GLGizmoScale3D::on_render() const
|
||||||
// x axis
|
// x axis
|
||||||
m_grabbers[0].center = m_transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
|
m_grabbers[0].center = m_transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
|
||||||
m_grabbers[1].center = m_transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
|
m_grabbers[1].center = m_transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
|
||||||
::memcpy((void*)m_grabbers[0].color, (ctrl_down && (m_hover_id == 1)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float));
|
m_grabbers[0].color = (ctrl_down && (m_hover_id == 1)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||||
::memcpy((void*)m_grabbers[1].color, (ctrl_down && (m_hover_id == 0)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float));
|
m_grabbers[1].color = (ctrl_down && (m_hover_id == 0)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
|
||||||
|
|
||||||
// y axis
|
// y axis
|
||||||
m_grabbers[2].center = m_transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
|
m_grabbers[2].center = m_transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
|
||||||
m_grabbers[3].center = m_transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
|
m_grabbers[3].center = m_transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
|
||||||
::memcpy((void*)m_grabbers[2].color, (ctrl_down && (m_hover_id == 3)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float));
|
m_grabbers[2].color = (ctrl_down && (m_hover_id == 3)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||||
::memcpy((void*)m_grabbers[3].color, (ctrl_down && (m_hover_id == 2)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float));
|
m_grabbers[3].color = (ctrl_down && (m_hover_id == 2)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
|
||||||
|
|
||||||
// z axis
|
// z axis
|
||||||
m_grabbers[4].center = m_transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
|
m_grabbers[4].center = m_transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
|
||||||
m_grabbers[5].center = m_transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
|
m_grabbers[5].center = m_transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
|
||||||
::memcpy((void*)m_grabbers[4].color, (ctrl_down && (m_hover_id == 5)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float));
|
m_grabbers[4].color = (ctrl_down && (m_hover_id == 5)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||||
::memcpy((void*)m_grabbers[5].color, (ctrl_down && (m_hover_id == 4)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float));
|
m_grabbers[5].color = (ctrl_down && (m_hover_id == 4)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
|
||||||
|
|
||||||
// uniform
|
// uniform
|
||||||
m_grabbers[6].center = m_transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
|
m_grabbers[6].center = m_transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
|
||||||
m_grabbers[7].center = m_transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
|
m_grabbers[7].center = m_transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
|
||||||
m_grabbers[8].center = m_transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
|
m_grabbers[8].center = m_transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
|
||||||
m_grabbers[9].center = m_transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
|
m_grabbers[9].center = m_transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
|
||||||
for (int i = 6; i < 10; ++i)
|
for (int i = 6; i < 10; ++i) {
|
||||||
{
|
m_grabbers[i].color = m_highlight_color;
|
||||||
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 4 * sizeof(float));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// sets grabbers orientation
|
// sets grabbers orientation
|
||||||
for (int i = 0; i < 10; ++i)
|
for (int i = 0; i < 10; ++i) {
|
||||||
{
|
|
||||||
m_grabbers[i].angles = angles;
|
m_grabbers[i].angles = angles;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -210,25 +208,21 @@ void GLGizmoScale3D::on_render() const
|
||||||
|
|
||||||
float grabber_mean_size = (float)((selection_box.size()(0) + selection_box.size()(1) + selection_box.size()(2)) / 3.0);
|
float grabber_mean_size = (float)((selection_box.size()(0) + selection_box.size()(1) + selection_box.size()(2)) / 3.0);
|
||||||
|
|
||||||
if (m_hover_id == -1)
|
if (m_hover_id == -1) {
|
||||||
{
|
|
||||||
// draw connections
|
// draw connections
|
||||||
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
|
if (m_grabbers[0].enabled && m_grabbers[1].enabled) {
|
||||||
{
|
glsafe(::glColor4fv(m_grabbers[0].color.data()));
|
||||||
glsafe(::glColor4fv(m_grabbers[0].color));
|
|
||||||
render_grabbers_connection(0, 1);
|
render_grabbers_connection(0, 1);
|
||||||
}
|
}
|
||||||
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
|
if (m_grabbers[2].enabled && m_grabbers[3].enabled) {
|
||||||
{
|
glsafe(::glColor4fv(m_grabbers[2].color.data()));
|
||||||
glsafe(::glColor4fv(m_grabbers[2].color));
|
|
||||||
render_grabbers_connection(2, 3);
|
render_grabbers_connection(2, 3);
|
||||||
}
|
}
|
||||||
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
|
if (m_grabbers[4].enabled && m_grabbers[5].enabled) {
|
||||||
{
|
glsafe(::glColor4fv(m_grabbers[4].color.data()));
|
||||||
glsafe(::glColor4fv(m_grabbers[4].color));
|
|
||||||
render_grabbers_connection(4, 5);
|
render_grabbers_connection(4, 5);
|
||||||
}
|
}
|
||||||
glsafe(::glColor4fv(m_base_color));
|
glsafe(::glColor4fv(m_base_color.data()));
|
||||||
render_grabbers_connection(6, 7);
|
render_grabbers_connection(6, 7);
|
||||||
render_grabbers_connection(7, 8);
|
render_grabbers_connection(7, 8);
|
||||||
render_grabbers_connection(8, 9);
|
render_grabbers_connection(8, 9);
|
||||||
|
@ -236,44 +230,39 @@ void GLGizmoScale3D::on_render() const
|
||||||
// draw grabbers
|
// draw grabbers
|
||||||
render_grabbers(grabber_mean_size);
|
render_grabbers(grabber_mean_size);
|
||||||
}
|
}
|
||||||
else if ((m_hover_id == 0) || (m_hover_id == 1))
|
else if (m_hover_id == 0 || m_hover_id == 1) {
|
||||||
{
|
|
||||||
// draw connection
|
// draw connection
|
||||||
glsafe(::glColor4fv(m_grabbers[0].color));
|
glsafe(::glColor4fv(m_grabbers[0].color.data()));
|
||||||
render_grabbers_connection(0, 1);
|
render_grabbers_connection(0, 1);
|
||||||
// draw grabbers
|
// draw grabbers
|
||||||
m_grabbers[0].render(true, grabber_mean_size);
|
m_grabbers[0].render(true, grabber_mean_size);
|
||||||
m_grabbers[1].render(true, grabber_mean_size);
|
m_grabbers[1].render(true, grabber_mean_size);
|
||||||
}
|
}
|
||||||
else if ((m_hover_id == 2) || (m_hover_id == 3))
|
else if (m_hover_id == 2 || m_hover_id == 3) {
|
||||||
{
|
|
||||||
// draw connection
|
// draw connection
|
||||||
glsafe(::glColor4fv(m_grabbers[2].color));
|
glsafe(::glColor4fv(m_grabbers[2].color.data()));
|
||||||
render_grabbers_connection(2, 3);
|
render_grabbers_connection(2, 3);
|
||||||
// draw grabbers
|
// draw grabbers
|
||||||
m_grabbers[2].render(true, grabber_mean_size);
|
m_grabbers[2].render(true, grabber_mean_size);
|
||||||
m_grabbers[3].render(true, grabber_mean_size);
|
m_grabbers[3].render(true, grabber_mean_size);
|
||||||
}
|
}
|
||||||
else if ((m_hover_id == 4) || (m_hover_id == 5))
|
else if (m_hover_id == 4 || m_hover_id == 5) {
|
||||||
{
|
|
||||||
// draw connection
|
// draw connection
|
||||||
glsafe(::glColor4fv(m_grabbers[4].color));
|
glsafe(::glColor4fv(m_grabbers[4].color.data()));
|
||||||
render_grabbers_connection(4, 5);
|
render_grabbers_connection(4, 5);
|
||||||
// draw grabbers
|
// draw grabbers
|
||||||
m_grabbers[4].render(true, grabber_mean_size);
|
m_grabbers[4].render(true, grabber_mean_size);
|
||||||
m_grabbers[5].render(true, grabber_mean_size);
|
m_grabbers[5].render(true, grabber_mean_size);
|
||||||
}
|
}
|
||||||
else if (m_hover_id >= 6)
|
else if (m_hover_id >= 6) {
|
||||||
{
|
|
||||||
// draw connection
|
// draw connection
|
||||||
glsafe(::glColor4fv(m_drag_color));
|
glsafe(::glColor4fv(m_drag_color.data()));
|
||||||
render_grabbers_connection(6, 7);
|
render_grabbers_connection(6, 7);
|
||||||
render_grabbers_connection(7, 8);
|
render_grabbers_connection(7, 8);
|
||||||
render_grabbers_connection(8, 9);
|
render_grabbers_connection(8, 9);
|
||||||
render_grabbers_connection(9, 6);
|
render_grabbers_connection(9, 6);
|
||||||
// draw grabbers
|
// draw grabbers
|
||||||
for (int i = 6; i < 10; ++i)
|
for (int i = 6; i < 10; ++i) {
|
||||||
{
|
|
||||||
m_grabbers[i].render(true, grabber_mean_size);
|
m_grabbers[i].render(true, grabber_mean_size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,20 +26,9 @@ namespace GUI {
|
||||||
|
|
||||||
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||||
, m_quadric(nullptr)
|
{
|
||||||
{
|
|
||||||
m_quadric = ::gluNewQuadric();
|
|
||||||
if (m_quadric != nullptr)
|
|
||||||
// using GLU_FILL does not work when the instance's transformation
|
|
||||||
// contains mirroring (normals are reverted)
|
|
||||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
GLGizmoSlaSupports::~GLGizmoSlaSupports()
|
|
||||||
{
|
|
||||||
if (m_quadric != nullptr)
|
|
||||||
::gluDeleteQuadric(m_quadric);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GLGizmoSlaSupports::on_init()
|
bool GLGizmoSlaSupports::on_init()
|
||||||
{
|
{
|
||||||
|
@ -100,7 +89,7 @@ void GLGizmoSlaSupports::on_render() const
|
||||||
glsafe(::glEnable(GL_BLEND));
|
glsafe(::glEnable(GL_BLEND));
|
||||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||||
|
|
||||||
if (m_quadric != nullptr && selection.is_from_single_instance())
|
if (selection.is_from_single_instance())
|
||||||
render_points(selection, false);
|
render_points(selection, false);
|
||||||
|
|
||||||
m_selection_rectangle.render(m_parent);
|
m_selection_rectangle.render(m_parent);
|
||||||
|
@ -114,14 +103,28 @@ void GLGizmoSlaSupports::on_render() const
|
||||||
void GLGizmoSlaSupports::on_render_for_picking() const
|
void GLGizmoSlaSupports::on_render_for_picking() const
|
||||||
{
|
{
|
||||||
const Selection& selection = m_parent.get_selection();
|
const Selection& selection = m_parent.get_selection();
|
||||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
//glsafe(::glEnable(GL_DEPTH_TEST));
|
||||||
render_points(selection, true);
|
render_points(selection, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
|
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
|
||||||
{
|
{
|
||||||
if (!picking)
|
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
|
||||||
glsafe(::glEnable(GL_LIGHTING));
|
|
||||||
|
bool has_points = (cache_size != 0);
|
||||||
|
bool has_holes = (! m_c->hollowed_mesh()->get_hollowed_mesh()
|
||||||
|
&& ! m_c->selection_info()->model_object()->sla_drain_holes.empty());
|
||||||
|
|
||||||
|
if (! has_points && ! has_holes)
|
||||||
|
return;
|
||||||
|
|
||||||
|
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
|
||||||
|
if (shader != nullptr)
|
||||||
|
shader->start_using();
|
||||||
|
ScopeGuard guard([shader]() {
|
||||||
|
if (shader != nullptr)
|
||||||
|
shader->stop_using();
|
||||||
|
});
|
||||||
|
|
||||||
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
|
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
|
||||||
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
|
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
|
||||||
|
@ -132,8 +135,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||||
glsafe(::glTranslated(0.0, 0.0, z_shift));
|
glsafe(::glTranslated(0.0, 0.0, z_shift));
|
||||||
glsafe(::glMultMatrixd(instance_matrix.data()));
|
glsafe(::glMultMatrixd(instance_matrix.data()));
|
||||||
|
|
||||||
float render_color[4];
|
std::array<float, 4> render_color;
|
||||||
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
|
|
||||||
for (size_t i = 0; i < cache_size; ++i)
|
for (size_t i = 0; i < cache_size; ++i)
|
||||||
{
|
{
|
||||||
const sla::SupportPoint& support_point = m_editing_mode ? m_editing_cache[i].support_point : m_normal_cache[i];
|
const sla::SupportPoint& support_point = m_editing_mode ? m_editing_cache[i].support_point : m_normal_cache[i];
|
||||||
|
@ -143,34 +145,33 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// First decide about the color of the point.
|
// First decide about the color of the point.
|
||||||
if (picking) {
|
if (picking)
|
||||||
std::array<float, 4> color = picking_color_component(i);
|
render_color = picking_color_component(i);
|
||||||
render_color[0] = color[0];
|
|
||||||
render_color[1] = color[1];
|
|
||||||
render_color[2] = color[2];
|
|
||||||
render_color[3] = color[3];
|
|
||||||
}
|
|
||||||
else {
|
else {
|
||||||
render_color[3] = 1.f;
|
if ((size_t(m_hover_id) == i && m_editing_mode)) // ignore hover state unless editing mode is active
|
||||||
if ((size_t(m_hover_id) == i && m_editing_mode)) { // ignore hover state unless editing mode is active
|
render_color = { 0.f, 1.f, 1.f, 1.f };
|
||||||
render_color[0] = 0.f;
|
|
||||||
render_color[1] = 1.0f;
|
|
||||||
render_color[2] = 1.0f;
|
|
||||||
}
|
|
||||||
else { // neigher hover nor picking
|
else { // neigher hover nor picking
|
||||||
bool supports_new_island = m_lock_unique_islands && support_point.is_new_island;
|
bool supports_new_island = m_lock_unique_islands && support_point.is_new_island;
|
||||||
if (m_editing_mode) {
|
if (m_editing_mode) {
|
||||||
render_color[0] = point_selected ? 1.0f : (supports_new_island ? 0.3f : 0.7f);
|
if (point_selected)
|
||||||
render_color[1] = point_selected ? 0.3f : (supports_new_island ? 0.3f : 0.7f);
|
render_color = { 1.f, 0.3f, 0.3f, 1.f};
|
||||||
render_color[2] = point_selected ? 0.3f : (supports_new_island ? 1.0f : 0.7f);
|
else
|
||||||
|
if (supports_new_island)
|
||||||
|
render_color = { 0.3f, 0.3f, 1.f, 1.f };
|
||||||
|
else
|
||||||
|
render_color = { 0.7f, 0.7f, 0.7f, 1.f };
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f;
|
render_color = { 0.5f, 0.5f, 0.5f, 1.f };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glsafe(::glColor4fv(render_color));
|
if (shader && ! picking) {
|
||||||
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
|
shader->set_uniform("uniform_color", render_color);
|
||||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
shader->set_uniform("emission_factor", 0.5);
|
||||||
|
}
|
||||||
|
else // picking
|
||||||
|
glsafe(::glColor4fv(render_color.data()));
|
||||||
|
|
||||||
|
|
||||||
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
|
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
|
||||||
glsafe(::glPushMatrix());
|
glsafe(::glPushMatrix());
|
||||||
|
@ -195,33 +196,38 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||||
const double cone_radius = 0.25; // mm
|
const double cone_radius = 0.25; // mm
|
||||||
const double cone_height = 0.75;
|
const double cone_height = 0.75;
|
||||||
glsafe(::glPushMatrix());
|
glsafe(::glPushMatrix());
|
||||||
glsafe(::glTranslatef(0.f, 0.f, support_point.head_front_radius * RenderPointScale));
|
glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale));
|
||||||
::gluCylinder(m_quadric, 0., cone_radius, cone_height, 24, 1);
|
glsafe(::glPushMatrix());
|
||||||
|
glsafe(::glRotated(180., 1., 0., 0.));
|
||||||
|
glsafe(::glScaled(cone_radius, cone_radius, cone_height));
|
||||||
|
m_cone.render();
|
||||||
|
glsafe(::glPopMatrix());
|
||||||
glsafe(::glTranslatef(0.f, 0.f, cone_height));
|
glsafe(::glTranslatef(0.f, 0.f, cone_height));
|
||||||
::gluDisk(m_quadric, 0.0, cone_radius, 24, 1);
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
}
|
}
|
||||||
::gluSphere(m_quadric, (double)support_point.head_front_radius * RenderPointScale, 24, 12);
|
|
||||||
|
glsafe(::glPushMatrix());
|
||||||
|
double radius = (double)support_point.head_front_radius * RenderPointScale;
|
||||||
|
glsafe(::glScaled(radius, radius, radius));
|
||||||
|
m_sphere.render();
|
||||||
|
glsafe(::glPopMatrix());
|
||||||
|
|
||||||
if (vol->is_left_handed())
|
if (vol->is_left_handed())
|
||||||
glFrontFace(GL_CCW);
|
glFrontFace(GL_CCW);
|
||||||
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
}
|
}
|
||||||
|
|
||||||
{
|
|
||||||
// Reset emissive component to zero (the default value)
|
|
||||||
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
|
|
||||||
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now render the drain holes:
|
// Now render the drain holes:
|
||||||
//if (! m_c->has_drilled_mesh()) {
|
if (has_holes && ! picking) {
|
||||||
if (! m_c->hollowed_mesh()->get_hollowed_mesh()) {
|
|
||||||
render_color[0] = 0.7f;
|
render_color[0] = 0.7f;
|
||||||
render_color[1] = 0.7f;
|
render_color[1] = 0.7f;
|
||||||
render_color[2] = 0.7f;
|
render_color[2] = 0.7f;
|
||||||
render_color[3] = 0.7f;
|
render_color[3] = 0.7f;
|
||||||
glsafe(::glColor4fv(render_color));
|
if (shader) {
|
||||||
|
shader->set_uniform("uniform_color", render_color);
|
||||||
|
shader->set_uniform("emission_factor", 0.5);
|
||||||
|
}
|
||||||
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
|
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
|
||||||
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
|
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
|
||||||
continue;
|
continue;
|
||||||
|
@ -242,12 +248,8 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||||
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
|
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
|
||||||
glsafe(::glPushMatrix());
|
glsafe(::glPushMatrix());
|
||||||
glsafe(::glTranslated(0., 0., -drain_hole.height));
|
glsafe(::glTranslated(0., 0., -drain_hole.height));
|
||||||
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
|
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
|
||||||
glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
|
m_cylinder.render();
|
||||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
|
||||||
glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
|
|
||||||
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
|
|
||||||
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
|
|
||||||
if (vol->is_left_handed())
|
if (vol->is_left_handed())
|
||||||
|
@ -256,9 +258,6 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!picking)
|
|
||||||
glsafe(::glDisable(GL_LIGHTING));
|
|
||||||
|
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -27,8 +27,6 @@ private:
|
||||||
|
|
||||||
const float RenderPointScale = 1.f;
|
const float RenderPointScale = 1.f;
|
||||||
|
|
||||||
GLUquadricObj* m_quadric;
|
|
||||||
|
|
||||||
class CacheEntry {
|
class CacheEntry {
|
||||||
public:
|
public:
|
||||||
CacheEntry() :
|
CacheEntry() :
|
||||||
|
@ -58,7 +56,7 @@ private:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||||
~GLGizmoSlaSupports() override;
|
virtual ~GLGizmoSlaSupports() = default;
|
||||||
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
|
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
|
||||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||||
void delete_selected_points(bool force = false);
|
void delete_selected_points(bool force = false);
|
||||||
|
|
|
@ -9,6 +9,8 @@
|
||||||
|
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
|
|
||||||
|
#include <igl/unproject.h>
|
||||||
|
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
namespace GUI {
|
namespace GUI {
|
||||||
|
@ -122,14 +124,16 @@ Vec3f MeshRaycaster::get_triangle_normal(size_t facet_idx) const
|
||||||
void MeshRaycaster::line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
void MeshRaycaster::line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
|
||||||
Vec3d& point, Vec3d& direction) const
|
Vec3d& point, Vec3d& direction) const
|
||||||
{
|
{
|
||||||
const std::array<int, 4>& viewport = camera.get_viewport();
|
Matrix4d modelview = camera.get_view_matrix().matrix();
|
||||||
const Transform3d& model_mat = camera.get_view_matrix();
|
Matrix4d projection= camera.get_projection_matrix().matrix();
|
||||||
const Transform3d& proj_mat = camera.get_projection_matrix();
|
Vec4i viewport(camera.get_viewport().data());
|
||||||
|
|
||||||
Vec3d pt1;
|
Vec3d pt1;
|
||||||
Vec3d pt2;
|
Vec3d pt2;
|
||||||
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 0., model_mat.data(), proj_mat.data(), viewport.data(), &pt1(0), &pt1(1), &pt1(2));
|
igl::unproject(Vec3d(mouse_pos(0), viewport[3] - mouse_pos(1), 0.),
|
||||||
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 1., model_mat.data(), proj_mat.data(), viewport.data(), &pt2(0), &pt2(1), &pt2(2));
|
modelview, projection, viewport, pt1);
|
||||||
|
igl::unproject(Vec3d(mouse_pos(0), viewport[3] - mouse_pos(1), 1.),
|
||||||
|
modelview, projection, viewport, pt2);
|
||||||
|
|
||||||
Transform3d inv = trafo.inverse();
|
Transform3d inv = trafo.inverse();
|
||||||
pt1 = inv * pt1;
|
pt1 = inv * pt1;
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
#include <boost/algorithm/string/predicate.hpp>
|
#include <boost/algorithm/string/predicate.hpp>
|
||||||
#include <boost/log/trivial.hpp>
|
#include <boost/log/trivial.hpp>
|
||||||
|
|
||||||
static const float UNIFORM_SCALE_COLOR[4] = { 0.923f, 0.504f, 0.264f, 1.0f };
|
static const std::array<float, 4> UNIFORM_SCALE_COLOR = { 0.923f, 0.504f, 0.264f, 1.0f };
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
namespace GUI {
|
namespace GUI {
|
||||||
|
@ -115,20 +115,8 @@ Selection::Selection()
|
||||||
, m_scale_factor(1.0f)
|
, m_scale_factor(1.0f)
|
||||||
{
|
{
|
||||||
this->set_bounding_boxes_dirty();
|
this->set_bounding_boxes_dirty();
|
||||||
#if ENABLE_RENDER_SELECTION_CENTER
|
|
||||||
m_quadric = ::gluNewQuadric();
|
|
||||||
if (m_quadric != nullptr)
|
|
||||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
|
||||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#if ENABLE_RENDER_SELECTION_CENTER
|
|
||||||
Selection::~Selection()
|
|
||||||
{
|
|
||||||
if (m_quadric != nullptr)
|
|
||||||
::gluDeleteQuadric(m_quadric);
|
|
||||||
}
|
|
||||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
|
||||||
|
|
||||||
void Selection::set_volumes(GLVolumePtrs* volumes)
|
void Selection::set_volumes(GLVolumePtrs* volumes)
|
||||||
{
|
{
|
||||||
|
@ -141,6 +129,11 @@ bool Selection::init()
|
||||||
{
|
{
|
||||||
m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f));
|
m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f));
|
||||||
m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f));
|
m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f));
|
||||||
|
|
||||||
|
#if ENABLE_RENDER_SELECTION_CENTER
|
||||||
|
m_vbo_sphere.init_from(make_sphere(0.75, 2*PI/24));
|
||||||
|
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1176,22 +1169,18 @@ void Selection::render(float scale_factor) const
|
||||||
#if ENABLE_RENDER_SELECTION_CENTER
|
#if ENABLE_RENDER_SELECTION_CENTER
|
||||||
void Selection::render_center(bool gizmo_is_dragging) const
|
void Selection::render_center(bool gizmo_is_dragging) const
|
||||||
{
|
{
|
||||||
if (!m_valid || is_empty() || m_quadric == nullptr)
|
if (!m_valid || is_empty())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
|
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
|
||||||
|
|
||||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||||
|
|
||||||
glsafe(::glEnable(GL_LIGHTING));
|
|
||||||
|
|
||||||
glsafe(::glColor3f(1.0f, 1.0f, 1.0f));
|
glsafe(::glColor3f(1.0f, 1.0f, 1.0f));
|
||||||
glsafe(::glPushMatrix());
|
glsafe(::glPushMatrix());
|
||||||
glsafe(::glTranslated(center(0), center(1), center(2)));
|
glsafe(::glTranslated(center(0), center(1), center(2)));
|
||||||
glsafe(::gluSphere(m_quadric, 0.75, 32, 32));
|
m_vbo_sphere.render();
|
||||||
glsafe(::glPopMatrix());
|
glsafe(::glPopMatrix());
|
||||||
|
|
||||||
glsafe(::glDisable(GL_LIGHTING));
|
|
||||||
}
|
}
|
||||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||||
|
|
||||||
|
@ -1833,8 +1822,10 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
|
||||||
{
|
{
|
||||||
auto set_color = [](Axis axis) {
|
auto set_color = [](Axis axis) {
|
||||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||||
if (shader != nullptr)
|
if (shader != nullptr) {
|
||||||
shader->set_uniform("uniform_color", AXES_COLOR[axis], 4);
|
shader->set_uniform("uniform_color", AXES_COLOR[axis]);
|
||||||
|
shader->set_uniform("emission_factor", 0.0);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (boost::ends_with(sidebar_field, "x")) {
|
if (boost::ends_with(sidebar_field, "x")) {
|
||||||
|
@ -1855,8 +1846,10 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
||||||
{
|
{
|
||||||
auto set_color = [](Axis axis) {
|
auto set_color = [](Axis axis) {
|
||||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||||
if (shader != nullptr)
|
if (shader != nullptr) {
|
||||||
shader->set_uniform("uniform_color", AXES_COLOR[axis], 4);
|
shader->set_uniform("uniform_color", AXES_COLOR[axis]);
|
||||||
|
shader->set_uniform("emission_factor", 0.0);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
auto render_sidebar_rotation_hint = [this]() {
|
auto render_sidebar_rotation_hint = [this]() {
|
||||||
|
@ -1885,8 +1878,10 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con
|
||||||
|
|
||||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
|
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
|
||||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||||
if (shader != nullptr)
|
if (shader != nullptr) {
|
||||||
shader->set_uniform("uniform_color", uniform_scale ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis], 4);
|
shader->set_uniform("uniform_color", uniform_scale ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]);
|
||||||
|
shader->set_uniform("emission_factor", 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
glsafe(::glTranslated(0.0, 5.0, 0.0));
|
glsafe(::glTranslated(0.0, 5.0, 0.0));
|
||||||
m_arrow.render();
|
m_arrow.render();
|
||||||
|
|
|
@ -5,11 +5,6 @@
|
||||||
#include "libslic3r/Geometry.hpp"
|
#include "libslic3r/Geometry.hpp"
|
||||||
#include "GLModel.hpp"
|
#include "GLModel.hpp"
|
||||||
|
|
||||||
#if ENABLE_RENDER_SELECTION_CENTER
|
|
||||||
class GLUquadric;
|
|
||||||
typedef class GLUquadric GLUquadricObj;
|
|
||||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
|
|
||||||
class Shader;
|
class Shader;
|
||||||
|
@ -216,7 +211,7 @@ private:
|
||||||
bool m_scaled_instance_bounding_box_dirty;
|
bool m_scaled_instance_bounding_box_dirty;
|
||||||
|
|
||||||
#if ENABLE_RENDER_SELECTION_CENTER
|
#if ENABLE_RENDER_SELECTION_CENTER
|
||||||
GLUquadricObj* m_quadric;
|
GLModel m_vbo_sphere;
|
||||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||||
|
|
||||||
GLModel m_arrow;
|
GLModel m_arrow;
|
||||||
|
@ -226,9 +221,6 @@ private:
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Selection();
|
Selection();
|
||||||
#if ENABLE_RENDER_SELECTION_CENTER
|
|
||||||
~Selection();
|
|
||||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
|
||||||
|
|
||||||
void set_volumes(GLVolumePtrs* volumes);
|
void set_volumes(GLVolumePtrs* volumes);
|
||||||
bool init();
|
bool init();
|
||||||
|
|
Loading…
Reference in a new issue