orcaslicer/src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
2021-05-28 16:44:13 +02:00

176 lines
4.9 KiB
C++

#ifndef slic3r_GLGizmoRotate_hpp_
#define slic3r_GLGizmoRotate_hpp_
#include "GLGizmoBase.hpp"
#include "../Jobs/RotoptimizeJob.hpp"
namespace Slic3r {
namespace GUI {
class GLGizmoRotate : public GLGizmoBase
{
static const float Offset;
static const unsigned int CircleResolution;
static const unsigned int AngleResolution;
static const unsigned int ScaleStepsCount;
static const float ScaleStepRad;
static const unsigned int ScaleLongEvery;
static const float ScaleLongTooth;
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
public:
enum Axis : unsigned char
{
X,
Y,
Z
};
private:
Axis m_axis;
double m_angle;
mutable Vec3d m_center;
mutable float m_radius;
mutable float m_snap_coarse_in_radius;
mutable float m_snap_coarse_out_radius;
mutable float m_snap_fine_in_radius;
mutable float m_snap_fine_out_radius;
public:
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
GLGizmoRotate(const GLGizmoRotate& other);
virtual ~GLGizmoRotate() = default;
double get_angle() const { return m_angle; }
void set_angle(double angle);
std::string get_tooltip() const override;
protected:
bool on_init() override;
std::string on_get_name() const override { return ""; }
void on_start_dragging() override;
void on_update(const UpdateData& data) override;
void on_render() const override;
void on_render_for_picking() const override;
private:
void render_circle() const;
void render_scale() const;
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
void render_grabber(const BoundingBoxf3& box) const;
void render_grabber_extension(const BoundingBoxf3& box, bool picking) const;
void transform_to_local(const Selection& selection) const;
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const;
};
class GLGizmoRotate3D : public GLGizmoBase
{
std::vector<GLGizmoRotate> m_gizmos;
public:
GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
std::string get_tooltip() const override
{
std::string tooltip = m_gizmos[X].get_tooltip();
if (tooltip.empty())
tooltip = m_gizmos[Y].get_tooltip();
if (tooltip.empty())
tooltip = m_gizmos[Z].get_tooltip();
return tooltip;
}
protected:
bool on_init() override;
std::string on_get_name() const override;
void on_set_state() override
{
for (GLGizmoRotate& g : m_gizmos)
g.set_state(m_state);
}
void on_set_hover_id() override
{
for (int i = 0; i < 3; ++i)
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
void on_enable_grabber(unsigned int id) override
{
if (id < 3)
m_gizmos[id].enable_grabber(0);
}
void on_disable_grabber(unsigned int id) override
{
if (id < 3)
m_gizmos[id].disable_grabber(0);
}
bool on_is_activable() const override;
void on_start_dragging() override;
void on_stop_dragging() override;
void on_update(const UpdateData& data) override
{
for (GLGizmoRotate& g : m_gizmos)
{
g.update(data);
}
}
void on_render() const override;
void on_render_for_picking() const override
{
for (const GLGizmoRotate& g : m_gizmos)
{
g.render_for_picking();
}
}
void on_render_input_window(float x, float y, float bottom_limit) override;
private:
class RotoptimzeWindow {
ImGuiWrapper *m_imgui = nullptr;
static const char * options [];
static bool options_valid;
public:
struct State {
float accuracy = 1.f;
int method_id = 0;
};
struct Alignment { float x, y, bottom_limit; };
RotoptimzeWindow(ImGuiWrapper * imgui,
State & state,
const Alignment &bottom_limit);
~RotoptimzeWindow();
RotoptimzeWindow(const RotoptimzeWindow&) = delete;
RotoptimzeWindow(RotoptimzeWindow &&) = delete;
RotoptimzeWindow& operator=(const RotoptimzeWindow &) = delete;
RotoptimzeWindow& operator=(RotoptimzeWindow &&) = delete;
};
RotoptimzeWindow::State m_rotoptimizewin_state = {};
void load_rotoptimize_state();
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoRotate_hpp_