Merge branch 'lm_libglu_eradication_rebased'

This commit is contained in:
Lukas Matena 2021-05-28 16:44:45 +02:00
commit 3cb8232e81
24 changed files with 360 additions and 441 deletions

View file

@ -1,11 +1,12 @@
#version 110
uniform vec4 uniform_color;
uniform float emission_factor;
// x = tainted, y = specular;
varying vec2 intensity;
void main()
{
gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + uniform_color.rgb * intensity.x, uniform_color.a);
gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a);
}

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@ -27,6 +27,7 @@ using Vec2crd = Eigen::Matrix<coord_t, 2, 1, Eigen::DontAlign>;
using Vec3crd = Eigen::Matrix<coord_t, 3, 1, Eigen::DontAlign>;
using Vec2i = Eigen::Matrix<int, 2, 1, Eigen::DontAlign>;
using Vec3i = Eigen::Matrix<int, 3, 1, Eigen::DontAlign>;
using Vec4i = Eigen::Matrix<int, 4, 1, Eigen::DontAlign>;
using Vec2i32 = Eigen::Matrix<int32_t, 2, 1, Eigen::DontAlign>;
using Vec2i64 = Eigen::Matrix<int64_t, 2, 1, Eigen::DontAlign>;
using Vec3i32 = Eigen::Matrix<int32_t, 3, 1, Eigen::DontAlign>;
@ -50,12 +51,15 @@ using Matrix2f = Eigen::Matrix<float, 2, 2, Eigen::DontAlign>;
using Matrix2d = Eigen::Matrix<double, 2, 2, Eigen::DontAlign>;
using Matrix3f = Eigen::Matrix<float, 3, 3, Eigen::DontAlign>;
using Matrix3d = Eigen::Matrix<double, 3, 3, Eigen::DontAlign>;
using Matrix4f = Eigen::Matrix<float, 4, 4, Eigen::DontAlign>;
using Matrix4d = Eigen::Matrix<double, 4, 4, Eigen::DontAlign>;
using Transform2f = Eigen::Transform<float, 2, Eigen::Affine, Eigen::DontAlign>;
using Transform2d = Eigen::Transform<double, 2, Eigen::Affine, Eigen::DontAlign>;
using Transform3f = Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign>;
using Transform3d = Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAlign>;
inline bool operator<(const Vec2d &lhs, const Vec2d &rhs) { return lhs(0) < rhs(0) || (lhs(0) == rhs(0) && lhs(1) < rhs(1)); }
template<int Options>

View file

@ -1014,6 +1014,33 @@ TriangleMesh make_cylinder(double r, double h, double fa)
return mesh;
}
TriangleMesh make_cone(double r, double h, double fa)
{
Pointf3s vertices;
std::vector<Vec3i> facets;
vertices.reserve(3+size_t(2*PI/fa));
vertices.reserve(3+2*size_t(2*PI/fa));
vertices = { Vec3d::Zero(), Vec3d(0., 0., h) }; // base center and top vertex
size_t i = 0;
for (double angle=0; angle<2*PI; angle+=fa) {
vertices.emplace_back(r*std::cos(angle), r*std::sin(angle), 0.);
if (angle > 0.) {
facets.emplace_back(0, i+2, i+1);
facets.emplace_back(1, i+1, i+2);
}
++i;
}
facets.emplace_back(0, 2, i+1); // close the shape
facets.emplace_back(1, i+1, 2);
TriangleMesh mesh(std::move(vertices), std::move(facets));
mesh.repair();
return mesh;
}
// Generates mesh for a sphere centered about the origin, using the generated angle
// to determine the granularity.
// Default angle is 1 degree.

View file

@ -122,10 +122,8 @@ Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Matrix3f
Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Transform3f &t, const float z);
TriangleMesh make_cube(double x, double y, double z);
// Generate a TriangleMesh of a cylinder
TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
TriangleMesh make_cone(double r, double h, double fa=(2*PI/360));
TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
}

View file

@ -240,7 +240,7 @@ add_library(libslic3r_gui STATIC ${SLIC3R_GUI_SOURCES})
encoding_check(libslic3r_gui)
target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL OpenGL::GLU hidapi libcurl ${wxWidgets_LIBRARIES})
target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL hidapi libcurl ${wxWidgets_LIBRARIES})
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_link_libraries(libslic3r_gui ${DBUS_LIBRARIES})

View file

@ -122,6 +122,7 @@ void Bed3D::Axes::render() const
glsafe(::glEnable(GL_DEPTH_TEST));
shader->start_using();
shader->set_uniform("emission_factor", 0.0);
// x axis
std::array<float, 4> color = { 0.75f, 0.0f, 0.0f, 1.0f };
@ -489,6 +490,7 @@ void Bed3D::render_model() const
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("uniform_color", m_model_color);
shader->set_uniform("emission_factor", 0.0);
::glPushMatrix();
::glTranslated(m_model_offset(0), m_model_offset(1), m_model_offset(2));
model->render();

View file

@ -227,6 +227,7 @@ void GCodeViewer::SequentialView::Marker::render() const
shader->start_using();
shader->set_uniform("uniform_color", m_color);
shader->set_uniform("emission_factor", 0.0);
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(m_world_transform.data()));

View file

@ -1,6 +1,8 @@
#include "libslic3r/libslic3r.h"
#include "GLCanvas3D.hpp"
#include <igl/unproject.h>
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/GCode/ThumbnailData.hpp"
@ -3916,7 +3918,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
glsafe(::glEnable(GL_DEPTH_TEST));
shader->start_using();
shader->set_uniform("print_box.volume_detection", 0);
shader->set_uniform("emission_factor", 0.0);
for (GLVolume* vol : visible_volumes) {
shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
@ -5391,9 +5393,9 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
const Camera& camera = wxGetApp().plater()->get_camera();
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& modelview_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
Matrix4d modelview = camera.get_view_matrix().matrix();
Matrix4d projection= camera.get_projection_matrix().matrix();
Vec4i viewport(camera.get_viewport().data());
GLint y = viewport[3] - (GLint)mouse_pos(1);
GLfloat mouse_z;
@ -5402,9 +5404,9 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
else
mouse_z = *z;
GLdouble out_x, out_y, out_z;
::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
return Vec3d((double)out_x, (double)out_y, (double)out_z);
Vec3d out;
igl::unproject(Vec3d(mouse_pos(0), y, mouse_z), modelview, projection, viewport, out);
return out;
}
Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)

View file

@ -4,6 +4,7 @@
#include "GLCanvas3D.hpp"
#include "GUI_App.hpp"
#include "Plater.hpp"
#include <igl/project.h>
#include <GL/glew.h>
@ -38,23 +39,26 @@ namespace GUI {
m_state = Off;
const Camera& camera = wxGetApp().plater()->get_camera();
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& modelview_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
Matrix4d modelview = camera.get_view_matrix().matrix();
Matrix4d projection= camera.get_projection_matrix().matrix();
Vec4i viewport(camera.get_viewport().data());
// Convert our std::vector to Eigen dynamic matrix.
Eigen::Matrix<double, Eigen::Dynamic, 3, Eigen::DontAlign> pts(points.size(), 3);
for (size_t i=0; i<points.size(); ++i)
pts.block<1, 3>(i, 0) = points[i];
// Get the projections.
Eigen::Matrix<double, Eigen::Dynamic, 3, Eigen::DontAlign> projections;
igl::project(pts, modelview, projection, viewport, projections);
// bounding box created from the rectangle corners - will take care of order of the corners
BoundingBox rectangle(Points{ Point(m_start_corner.cast<coord_t>()), Point(m_end_corner.cast<coord_t>()) });
// Iterate over all points and determine whether they're in the rectangle.
for (unsigned int i = 0; i<points.size(); ++i) {
const Vec3d& point = points[i];
GLdouble out_x, out_y, out_z;
::gluProject((GLdouble)point(0), (GLdouble)point(1), (GLdouble)point(2), (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
out_y = canvas.get_canvas_size().get_height() - out_y;
if (rectangle.contains(Point(out_x, out_y)))
for (int i = 0; i<projections.rows(); ++i)
if (rectangle.contains(Point(projections(i, 0), canvas.get_canvas_size().get_height() - projections(i, 1))))
out.push_back(i);
}
return out;
}

View file

@ -20,26 +20,22 @@ GLGizmoBase::Grabber::Grabber()
, dragging(false)
, enabled(true)
{
color[0] = 1.0f;
color[1] = 1.0f;
color[2] = 1.0f;
color[3] = 1.0f;
color = { 1.0f, 1.0f, 1.0f, 1.0f };
}
void GLGizmoBase::Grabber::render(bool hover, float size) const
{
float render_color[4];
if (hover)
{
render_color[0] = 1.0f - color[0];
render_color[1] = 1.0f - color[1];
render_color[2] = 1.0f - color[2];
std::array<float, 4> render_color;
if (hover) {
render_color[0] = (1.0f - color[0]);
render_color[1] = (1.0f - color[1]);
render_color[2] = (1.0f - color[2]);
render_color[3] = color[3];
}
else
::memcpy((void*)render_color, (const void*)color, 4 * sizeof(float));
render_color = color;
render(size, render_color, true);
render(size, render_color, false);
}
float GLGizmoBase::Grabber::get_half_size(float size) const
@ -52,80 +48,33 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
return get_half_size(size) * DraggingScaleFactor;
}
void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const
void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
{
float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
if (! cube_initialized) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
TriangleMesh mesh = make_cube(1., 1., 1.);
mesh.translate(Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh);
const_cast<bool&>(cube_initialized) = true;
}
if (use_lighting)
glsafe(::glEnable(GL_LIGHTING));
float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
glsafe(::glColor4fv(render_color));
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
if (shader != nullptr)
shader->set_uniform("uniform_color", render_color);
else
glsafe(::glColor4fv(render_color.data())); // picking
glsafe(::glPushMatrix());
glsafe(::glTranslated(center(0), center(1), center(2)));
glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0));
glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0));
// face min x
glsafe(::glPushMatrix());
glsafe(::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
render_face(half_size);
glsafe(::glScaled(fullsize, fullsize, fullsize));
cube.render();
glsafe(::glPopMatrix());
// face max x
glsafe(::glPushMatrix());
glsafe(::glTranslatef((GLfloat)half_size, 0.0f, 0.0f));
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
render_face(half_size);
glsafe(::glPopMatrix());
// face min y
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f));
glsafe(::glRotatef(90.0f, 1.0f, 0.0f, 0.0f));
render_face(half_size);
glsafe(::glPopMatrix());
// face max y
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, (GLfloat)half_size, 0.0f));
glsafe(::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f));
render_face(half_size);
glsafe(::glPopMatrix());
// face min z
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size));
glsafe(::glRotatef(180.0f, 1.0f, 0.0f, 0.0f));
render_face(half_size);
glsafe(::glPopMatrix());
// face max z
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, 0.0f, (GLfloat)half_size));
render_face(half_size);
glsafe(::glPopMatrix());
glsafe(::glPopMatrix());
if (use_lighting)
glsafe(::glDisable(GL_LIGHTING));
}
void GLGizmoBase::Grabber::render_face(float half_size) const
{
::glBegin(GL_TRIANGLES);
::glNormal3f(0.0f, 0.0f, 1.0f);
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f);
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
glsafe(::glEnd());
}
@ -141,9 +90,12 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, u
, m_imgui(wxGetApp().imgui())
, m_first_input_window_render(true)
{
::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 4 * sizeof(float));
::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 4 * sizeof(float));
::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 4 * sizeof(float));
m_base_color = DEFAULT_BASE_COLOR;
m_drag_color = DEFAULT_DRAG_COLOR;
m_highlight_color = DEFAULT_HIGHLIGHT_COLOR;
m_cone.init_from(make_cone(1., 1., 2 * PI / 24));
m_sphere.init_from(make_sphere(1., (2 * M_PI) / 24.));
m_cylinder.init_from(make_cylinder(1., 1., 2 * PI / 24.));
}
void GLGizmoBase::set_hover_id(int id)
@ -155,10 +107,9 @@ void GLGizmoBase::set_hover_id(int id)
}
}
void GLGizmoBase::set_highlight_color(const float* color)
void GLGizmoBase::set_highlight_color(const std::array<float, 4>& color)
{
if (color != nullptr)
::memcpy((void*)m_highlight_color, (const void*)color, 4 * sizeof(float));
m_highlight_color = color;
}
void GLGizmoBase::enable_grabber(unsigned int id)
@ -227,31 +178,31 @@ std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
{
render_grabbers((float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
}
void GLGizmoBase::render_grabbers(float size) const
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
for (int i = 0; i < (int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled)
m_grabbers[i].render((m_hover_id == i), size);
m_grabbers[i].render(m_hover_id == i, size);
}
shader->stop_using();
}
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
if (m_grabbers[i].enabled)
{
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) {
if (m_grabbers[i].enabled) {
std::array<float, 4> color = picking_color_component(i);
m_grabbers[i].color[0] = color[0];
m_grabbers[i].color[1] = color[1];
m_grabbers[i].color[2] = color[2];
m_grabbers[i].color[3] = color[3];
m_grabbers[i].color = color;
m_grabbers[i].render_for_picking(mean_size);
}
}
@ -265,8 +216,7 @@ std::string GLGizmoBase::format(float value, unsigned int decimals) const
void GLGizmoBase::render_input_window(float x, float y, float bottom_limit)
{
on_render_input_window(x, y, bottom_limit);
if (m_first_input_window_render)
{
if (m_first_input_window_render) {
// for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
// so, we forces another frame rendering the first time the imgui window is shown
m_parent.set_as_dirty();

View file

@ -4,13 +4,11 @@
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/GLModel.hpp"
#include <cereal/archives/binary.hpp>
class wxWindow;
class GLUquadric;
typedef class GLUquadric GLUquadricObj;
namespace Slic3r {
@ -20,13 +18,15 @@ class ModelObject;
namespace GUI {
static const float DEFAULT_BASE_COLOR[4] = { 0.625f, 0.625f, 0.625f, 1.0f };
static const float DEFAULT_DRAG_COLOR[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
static const float DEFAULT_HIGHLIGHT_COLOR[4] = { 1.0f, 0.38f, 0.0f, 1.0f };
static const float AXES_COLOR[][4] = { { 0.75f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.75f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.75f, 1.0f } };
static const float CONSTRAINED_COLOR[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
static const std::array<float, 4> DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f };
static const std::array<float, 4> DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f };
static const std::array<float, 4> DEFAULT_HIGHLIGHT_COLOR = { 1.0f, 0.38f, 0.0f, 1.0f };
static const std::array<std::array<float, 4>, 3> AXES_COLOR = {{
{ 0.75f, 0.0f, 0.0f, 1.0f },
{ 0.0f, 0.75f, 0.0f, 1.0f },
{ 0.0f, 0.0f, 0.75f, 1.0f }
}};
static const std::array<float, 4> CONSTRAINED_COLOR = { 0.5f, 0.5f, 0.5f, 1.0f };
class ImGuiWrapper;
class GLCanvas3D;
@ -50,21 +50,23 @@ protected:
Vec3d center;
Vec3d angles;
float color[4];
std::array<float, 4> color;
bool enabled;
bool dragging;
Grabber();
void render(bool hover, float size) const;
void render_for_picking(float size) const { render(size, color, false); }
void render_for_picking(float size) const { render(size, color, true); }
float get_half_size(float size) const;
float get_dragging_half_size(float size) const;
private:
void render(float size, const float* render_color, bool use_lighting) const;
void render_face(float half_size) const;
void render(float size, const std::array<float, 4>& render_color, bool picking) const;
GLModel cube;
bool cube_initialized = false;
};
public:
@ -95,14 +97,17 @@ protected:
unsigned int m_sprite_id;
int m_hover_id;
bool m_dragging;
float m_base_color[4];
float m_drag_color[4];
float m_highlight_color[4];
std::array<float, 4> m_base_color;
std::array<float, 4> m_drag_color;
std::array<float, 4> m_highlight_color;
mutable std::vector<Grabber> m_grabbers;
ImGuiWrapper* m_imgui;
bool m_first_input_window_render;
mutable std::string m_tooltip;
CommonGizmosDataPool* m_c;
GLModel m_cone;
GLModel m_cylinder;
GLModel m_sphere;
public:
GLGizmoBase(GLCanvas3D& parent,
@ -137,7 +142,7 @@ public:
int get_hover_id() const { return m_hover_id; }
void set_hover_id(int id);
void set_highlight_color(const float* color);
void set_highlight_color(const std::array<float, 4>& color);
void enable_grabber(unsigned int id);
void disable_grabber(unsigned int id);

View file

@ -51,7 +51,7 @@ bool GLGizmoCut::on_init()
std::string GLGizmoCut::on_get_name() const
{
return (_(L("Cut")) + " [C]").ToUTF8().data();
return (_L("Cut") + " [C]").ToUTF8().data();
}
void GLGizmoCut::on_set_state()
@ -96,12 +96,12 @@ void GLGizmoCut::on_render() const
const BoundingBoxf3& box = selection.get_bounding_box();
Vec3d plane_center = box.center();
plane_center(2) = m_cut_z;
plane_center.z() = m_cut_z;
const float min_x = box.min(0) - Margin;
const float max_x = box.max(0) + Margin;
const float min_y = box.min(1) - Margin;
const float max_y = box.max(1) + Margin;
const float min_x = box.min.x() - Margin;
const float max_x = box.max.x() + Margin;
const float min_y = box.min.y() - Margin;
const float max_y = box.max.y() + Margin;
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
@ -110,10 +110,10 @@ void GLGizmoCut::on_render() const
// Draw the cutting plane
::glBegin(GL_QUADS);
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
::glVertex3f(min_x, min_y, plane_center(2));
::glVertex3f(max_x, min_y, plane_center(2));
::glVertex3f(max_x, max_y, plane_center(2));
::glVertex3f(min_x, max_y, plane_center(2));
::glVertex3f(min_x, min_y, plane_center.z());
::glVertex3f(max_x, min_y, plane_center.z());
::glVertex3f(max_x, max_y, plane_center.z());
::glVertex3f(min_x, max_y, plane_center.z());
glsafe(::glEnd());
glsafe(::glEnable(GL_CULL_FACE));
@ -123,9 +123,10 @@ void GLGizmoCut::on_render() const
// Draw the grabber and the connecting line
m_grabbers[0].center = plane_center;
m_grabbers[0].center(2) = plane_center(2) + Offset;
m_grabbers[0].center.z() = plane_center.z() + Offset;
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
glsafe(::glColor3f(1.0, 1.0, 0.0));
::glBegin(GL_LINES);
@ -133,8 +134,16 @@ void GLGizmoCut::on_render() const
::glVertex3dv(m_grabbers[0].center.data());
glsafe(::glEnd());
std::copy(std::begin(GrabberColor), std::end(GrabberColor), m_grabbers[0].color);
m_grabbers[0].render(m_hover_id == 0, (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
m_grabbers[0].color = GrabberColor;
m_grabbers[0].render(m_hover_id == 0, (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0));
shader->stop_using();
}
void GLGizmoCut::on_render_for_picking() const

View file

@ -19,20 +19,10 @@ namespace GUI {
GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_quadric(nullptr)
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
m_vbo_cylinder.init_from(make_cylinder(1., 1.));
}
GLGizmoHollow::~GLGizmoHollow()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoHollow::on_init()
{
@ -87,7 +77,7 @@ void GLGizmoHollow::on_render() const
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
if (m_quadric != nullptr && selection.is_from_single_instance())
if (selection.is_from_single_instance())
render_points(selection, false);
m_selection_rectangle.render(m_parent);
@ -111,8 +101,10 @@ void GLGizmoHollow::on_render_for_picking() const
void GLGizmoHollow::render_points(const Selection& selection, bool picking) const
{
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
if (shader)
shader->start_using();
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
@ -150,16 +142,17 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
}
else { // neigher hover nor picking
render_color[0] = point_selected ? 1.0f : 0.7f;
render_color[1] = point_selected ? 0.3f : 0.7f;
render_color[2] = point_selected ? 0.3f : 0.7f;
render_color[0] = point_selected ? 1.0f : 1.f;
render_color[1] = point_selected ? 0.3f : 1.f;
render_color[2] = point_selected ? 0.3f : 1.f;
render_color[3] = 0.5f;
}
}
glsafe(::glColor4fv(render_color.data()));
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
if (shader && ! picking)
shader->set_uniform("uniform_color", render_color);
else // picking
glsafe(::glColor4fv(render_color.data()));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
@ -176,12 +169,8 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.height));
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
m_vbo_cylinder.render();
glsafe(::glPopMatrix());
if (vol->is_left_handed())
@ -189,15 +178,6 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
glsafe(::glPopMatrix());
}
{
// Reset emissive component to zero (the default value)
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
}
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
glsafe(::glPopMatrix());
}

View file

@ -25,12 +25,10 @@ class GLGizmoHollow : public GLGizmoBase
private:
bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal);
GLUquadricObj* m_quadric;
public:
GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
~GLGizmoHollow() override;
virtual ~GLGizmoHollow() = default;
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
void delete_selected_points();
@ -50,7 +48,7 @@ private:
ObjectID m_old_mo_id = -1;
// bool m_show_supports = true;
GLModel m_vbo_cylinder;
float m_new_hole_radius = 2.f; // Size of a new hole.
float m_new_hole_height = 6.f;
mutable std::vector<bool> m_selected; // which holes are currently selected

View file

@ -1,6 +1,7 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoMove.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include <GL/glew.h>
@ -18,17 +19,8 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filenam
, m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero())
, m_starting_box_bottom_center(Vec3d::Zero())
, m_quadric(nullptr)
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoMove3D::~GLGizmoMove3D()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
m_vbo_cone.init_from(make_cone(1., 1., 2*PI/36));
}
std::string GLGizmoMove3D::get_tooltip() const
@ -49,8 +41,7 @@ std::string GLGizmoMove3D::get_tooltip() const
bool GLGizmoMove3D::on_init()
{
for (int i = 0; i < 3; ++i)
{
for (int i = 0; i < 3; ++i) {
m_grabbers.push_back(Grabber());
}
@ -61,7 +52,7 @@ bool GLGizmoMove3D::on_init()
std::string GLGizmoMove3D::on_get_name() const
{
return (_(L("Move")) + " [M]").ToUTF8().data();
return (_L("Move") + " [M]").ToUTF8().data();
}
bool GLGizmoMove3D::on_is_activable() const
@ -71,8 +62,7 @@ bool GLGizmoMove3D::on_is_activable() const
void GLGizmoMove3D::on_start_dragging()
{
if (m_hover_id != -1)
{
if (m_hover_id != -1) {
m_displacement = Vec3d::Zero();
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
m_starting_drag_position = m_grabbers[m_hover_id].center;
@ -108,27 +98,24 @@ void GLGizmoMove3D::on_render() const
const Vec3d& center = box.center();
// x axis
m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2));
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 4 * sizeof(float));
m_grabbers[0].center = Vec3d(box.max.x() + Offset, center.y(), center.z());
m_grabbers[0].color = AXES_COLOR[0];
// y axis
m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2));
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 4 * sizeof(float));
m_grabbers[1].center = Vec3d(center.x(), box.max.y() + Offset, center.z());
m_grabbers[1].color = AXES_COLOR[1];
// z axis
m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 4 * sizeof(float));
m_grabbers[2].center = Vec3d(center.x(), center.y(), box.max.z() + Offset);
m_grabbers[2].color = AXES_COLOR[2];
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
if (m_hover_id == -1)
{
if (m_hover_id == -1) {
// draw axes
for (unsigned int i = 0; i < 3; ++i)
{
if (m_grabbers[i].enabled)
{
glsafe(::glColor4fv(AXES_COLOR[i]));
for (unsigned int i = 0; i < 3; ++i) {
if (m_grabbers[i].enabled) {
glsafe(::glColor4fv(AXES_COLOR[i].data()));
::glBegin(GL_LINES);
::glVertex3dv(center.data());
::glVertex3dv(m_grabbers[i].center.data());
@ -138,23 +125,21 @@ void GLGizmoMove3D::on_render() const
// draw grabbers
render_grabbers(box);
for (unsigned int i = 0; i < 3; ++i)
{
for (unsigned int i = 0; i < 3; ++i) {
if (m_grabbers[i].enabled)
render_grabber_extension((Axis)i, box, false);
}
}
else
{
else {
// draw axis
glsafe(::glColor4fv(AXES_COLOR[m_hover_id]));
glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data()));
::glBegin(GL_LINES);
::glVertex3dv(center.data());
::glVertex3dv(m_grabbers[m_hover_id].center.data());
glsafe(::glEnd());
// draw grabber
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
m_grabbers[m_hover_id].render(true, mean_size);
render_grabber_extension((Axis)m_hover_id, box, false);
}
@ -177,8 +162,7 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0)
{
if (len_starting_vec != 0.0) {
Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
@ -200,42 +184,42 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const
{
if (m_quadric == nullptr)
return;
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0);
double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size);
float color[4];
::memcpy((void*)color, (const void*)m_grabbers[axis].color, 4 * sizeof(float));
if (!picking && (m_hover_id != -1))
{
std::array<float, 4> color = m_grabbers[axis].color;
if (!picking && m_hover_id != -1) {
color[0] = 1.0f - color[0];
color[1] = 1.0f - color[1];
color[2] = 1.0f - color[2];
color[3] = color[3];
}
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
if (! picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
shader->set_uniform("uniform_color", color);
} else
glsafe(::glColor4fv(color.data()));
glsafe(::glColor4fv(color));
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2)));
glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
if (axis == X)
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
else if (axis == Y)
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
m_vbo_cone.render();
glsafe(::glPopMatrix());
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
if (! picking)
shader->stop_using();
}

View file

@ -19,11 +19,11 @@ class GLGizmoMove3D : public GLGizmoBase
Vec3d m_starting_box_center;
Vec3d m_starting_box_bottom_center;
GLUquadricObj* m_quadric;
GLModel m_vbo_cone;
public:
GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
virtual ~GLGizmoMove3D();
virtual ~GLGizmoMove3D() = default;
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }

View file

@ -30,7 +30,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
: GLGizmoBase(parent, "", -1)
, m_axis(axis)
, m_angle(0.0)
, m_quadric(nullptr)
, m_center(0.0, 0.0, 0.0)
, m_radius(0.0f)
, m_snap_coarse_in_radius(0.0f)
@ -38,16 +37,12 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
, m_snap_fine_in_radius(0.0f)
, m_snap_fine_out_radius(0.0f)
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
: GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id)
, m_axis(other.m_axis)
, m_angle(other.m_angle)
, m_quadric(nullptr)
, m_center(other.m_center)
, m_radius(other.m_radius)
, m_snap_coarse_in_radius(other.m_snap_coarse_in_radius)
@ -55,16 +50,8 @@ GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
, m_snap_fine_in_radius(other.m_snap_fine_in_radius)
, m_snap_fine_out_radius(other.m_snap_fine_out_radius)
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoRotate::~GLGizmoRotate()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
void GLGizmoRotate::set_angle(double angle)
{
@ -146,8 +133,7 @@ void GLGizmoRotate::on_render() const
const Selection& selection = m_parent.get_selection();
const BoundingBoxf3& box = selection.get_bounding_box();
if (m_hover_id != 0 && !m_grabbers[0].dragging)
{
if (m_hover_id != 0 && !m_grabbers[0].dragging) {
m_center = box.center();
m_radius = Offset + box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
@ -162,18 +148,17 @@ void GLGizmoRotate::on_render() const
transform_to_local(selection);
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
render_circle();
if (m_hover_id != -1)
{
if (m_hover_id != -1) {
render_scale();
render_snap_radii();
render_reference_radius();
}
glsafe(::glColor4fv(m_highlight_color));
glsafe(::glColor4fv(m_highlight_color.data()));
if (m_hover_id != -1)
render_angle();
@ -324,69 +309,66 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles(2) = m_angle;
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data()));
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3dv(m_grabbers[0].center.data());
glsafe(::glEnd());
::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 4 * sizeof(float));
m_grabbers[0].color = m_highlight_color;
render_grabbers(box);
}
void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const
{
if (m_quadric == nullptr)
return;
float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0);
double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size);
float color[4];
::memcpy((void*)color, (const void*)m_grabbers[0].color, 4 * sizeof(float));
if (!picking && (m_hover_id != -1))
{
std::array<float, 4> color = m_grabbers[0].color;
if (!picking && m_hover_id != -1) {
color[0] = 1.0f - color[0];
color[1] = 1.0f - color[1];
color[2] = 1.0f - color[2];
}
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
if (! picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
shader->set_uniform("uniform_color", color);
} else
glsafe(::glColor4fv(color.data()));
glsafe(::glColor4fv(color));
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
m_cone.render();
glsafe(::glPopMatrix());
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z()));
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
m_cone.render();
glsafe(::glPopMatrix());
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
if (! picking)
shader->stop_using();
}
void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
glsafe(::glTranslated(m_center(0), m_center(1), m_center(2)));
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
{
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) {
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
glsafe(::glMultMatrixd(orient_matrix.data()));
}
@ -457,8 +439,7 @@ GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_fil
m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
for (unsigned int i = 0; i < 3; ++i)
{
for (unsigned int i = 0; i < 3; ++i) {
m_gizmos[i].set_group_id(i);
}
@ -467,14 +448,12 @@ GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_fil
bool GLGizmoRotate3D::on_init()
{
for (GLGizmoRotate& g : m_gizmos)
{
for (GLGizmoRotate& g : m_gizmos) {
if (!g.init())
return false;
}
for (unsigned int i = 0; i < 3; ++i)
{
for (unsigned int i = 0; i < 3; ++i) {
m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
}
@ -485,7 +464,7 @@ bool GLGizmoRotate3D::on_init()
std::string GLGizmoRotate3D::on_get_name() const
{
return (_(L("Rotate")) + " [R]").ToUTF8().data();
return (_L("Rotate") + " [R]").ToUTF8().data();
}
bool GLGizmoRotate3D::on_is_activable() const

View file

@ -32,8 +32,6 @@ private:
Axis m_axis;
double m_angle;
GLUquadricObj* m_quadric;
mutable Vec3d m_center;
mutable float m_radius;
@ -45,7 +43,7 @@ private:
public:
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
GLGizmoRotate(const GLGizmoRotate& other);
virtual ~GLGizmoRotate();
virtual ~GLGizmoRotate() = default;
double get_angle() const { return m_angle; }
void set_angle(double angle);

View file

@ -173,34 +173,32 @@ void GLGizmoScale3D::on_render() const
// x axis
m_grabbers[0].center = m_transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
m_grabbers[1].center = m_transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
::memcpy((void*)m_grabbers[0].color, (ctrl_down && (m_hover_id == 1)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float));
::memcpy((void*)m_grabbers[1].color, (ctrl_down && (m_hover_id == 0)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float));
m_grabbers[0].color = (ctrl_down && (m_hover_id == 1)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].color = (ctrl_down && (m_hover_id == 0)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
// y axis
m_grabbers[2].center = m_transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
m_grabbers[3].center = m_transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
::memcpy((void*)m_grabbers[2].color, (ctrl_down && (m_hover_id == 3)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float));
::memcpy((void*)m_grabbers[3].color, (ctrl_down && (m_hover_id == 2)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float));
m_grabbers[2].color = (ctrl_down && (m_hover_id == 3)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].color = (ctrl_down && (m_hover_id == 2)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
// z axis
m_grabbers[4].center = m_transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
m_grabbers[5].center = m_transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
::memcpy((void*)m_grabbers[4].color, (ctrl_down && (m_hover_id == 5)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float));
::memcpy((void*)m_grabbers[5].color, (ctrl_down && (m_hover_id == 4)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float));
m_grabbers[4].color = (ctrl_down && (m_hover_id == 5)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].color = (ctrl_down && (m_hover_id == 4)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
// uniform
m_grabbers[6].center = m_transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
m_grabbers[7].center = m_transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
m_grabbers[8].center = m_transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
m_grabbers[9].center = m_transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
for (int i = 6; i < 10; ++i)
{
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 4 * sizeof(float));
for (int i = 6; i < 10; ++i) {
m_grabbers[i].color = m_highlight_color;
}
// sets grabbers orientation
for (int i = 0; i < 10; ++i)
{
for (int i = 0; i < 10; ++i) {
m_grabbers[i].angles = angles;
}
@ -210,25 +208,21 @@ void GLGizmoScale3D::on_render() const
float grabber_mean_size = (float)((selection_box.size()(0) + selection_box.size()(1) + selection_box.size()(2)) / 3.0);
if (m_hover_id == -1)
{
if (m_hover_id == -1) {
// draw connections
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
{
glsafe(::glColor4fv(m_grabbers[0].color));
if (m_grabbers[0].enabled && m_grabbers[1].enabled) {
glsafe(::glColor4fv(m_grabbers[0].color.data()));
render_grabbers_connection(0, 1);
}
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
{
glsafe(::glColor4fv(m_grabbers[2].color));
if (m_grabbers[2].enabled && m_grabbers[3].enabled) {
glsafe(::glColor4fv(m_grabbers[2].color.data()));
render_grabbers_connection(2, 3);
}
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
{
glsafe(::glColor4fv(m_grabbers[4].color));
if (m_grabbers[4].enabled && m_grabbers[5].enabled) {
glsafe(::glColor4fv(m_grabbers[4].color.data()));
render_grabbers_connection(4, 5);
}
glsafe(::glColor4fv(m_base_color));
glsafe(::glColor4fv(m_base_color.data()));
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
@ -236,44 +230,39 @@ void GLGizmoScale3D::on_render() const
// draw grabbers
render_grabbers(grabber_mean_size);
}
else if ((m_hover_id == 0) || (m_hover_id == 1))
{
else if (m_hover_id == 0 || m_hover_id == 1) {
// draw connection
glsafe(::glColor4fv(m_grabbers[0].color));
glsafe(::glColor4fv(m_grabbers[0].color.data()));
render_grabbers_connection(0, 1);
// draw grabbers
m_grabbers[0].render(true, grabber_mean_size);
m_grabbers[1].render(true, grabber_mean_size);
}
else if ((m_hover_id == 2) || (m_hover_id == 3))
{
else if (m_hover_id == 2 || m_hover_id == 3) {
// draw connection
glsafe(::glColor4fv(m_grabbers[2].color));
glsafe(::glColor4fv(m_grabbers[2].color.data()));
render_grabbers_connection(2, 3);
// draw grabbers
m_grabbers[2].render(true, grabber_mean_size);
m_grabbers[3].render(true, grabber_mean_size);
}
else if ((m_hover_id == 4) || (m_hover_id == 5))
{
else if (m_hover_id == 4 || m_hover_id == 5) {
// draw connection
glsafe(::glColor4fv(m_grabbers[4].color));
glsafe(::glColor4fv(m_grabbers[4].color.data()));
render_grabbers_connection(4, 5);
// draw grabbers
m_grabbers[4].render(true, grabber_mean_size);
m_grabbers[5].render(true, grabber_mean_size);
}
else if (m_hover_id >= 6)
{
else if (m_hover_id >= 6) {
// draw connection
glsafe(::glColor4fv(m_drag_color));
glsafe(::glColor4fv(m_drag_color.data()));
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
// draw grabbers
for (int i = 6; i < 10; ++i)
{
for (int i = 6; i < 10; ++i) {
m_grabbers[i].render(true, grabber_mean_size);
}
}

View file

@ -26,20 +26,9 @@ namespace GUI {
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_quadric(nullptr)
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
{
}
GLGizmoSlaSupports::~GLGizmoSlaSupports()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoSlaSupports::on_init()
{
@ -100,7 +89,7 @@ void GLGizmoSlaSupports::on_render() const
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
if (m_quadric != nullptr && selection.is_from_single_instance())
if (selection.is_from_single_instance())
render_points(selection, false);
m_selection_rectangle.render(m_parent);
@ -114,14 +103,28 @@ void GLGizmoSlaSupports::on_render() const
void GLGizmoSlaSupports::on_render_for_picking() const
{
const Selection& selection = m_parent.get_selection();
glsafe(::glEnable(GL_DEPTH_TEST));
//glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, true);
}
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
{
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
bool has_points = (cache_size != 0);
bool has_holes = (! m_c->hollowed_mesh()->get_hollowed_mesh()
&& ! m_c->selection_info()->model_object()->sla_drain_holes.empty());
if (! has_points && ! has_holes)
return;
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
if (shader != nullptr)
shader->start_using();
ScopeGuard guard([shader]() {
if (shader != nullptr)
shader->stop_using();
});
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
@ -132,8 +135,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
glsafe(::glTranslated(0.0, 0.0, z_shift));
glsafe(::glMultMatrixd(instance_matrix.data()));
float render_color[4];
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
std::array<float, 4> render_color;
for (size_t i = 0; i < cache_size; ++i)
{
const sla::SupportPoint& support_point = m_editing_mode ? m_editing_cache[i].support_point : m_normal_cache[i];
@ -143,34 +145,33 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
continue;
// First decide about the color of the point.
if (picking) {
std::array<float, 4> color = picking_color_component(i);
render_color[0] = color[0];
render_color[1] = color[1];
render_color[2] = color[2];
render_color[3] = color[3];
}
if (picking)
render_color = picking_color_component(i);
else {
render_color[3] = 1.f;
if ((size_t(m_hover_id) == i && m_editing_mode)) { // ignore hover state unless editing mode is active
render_color[0] = 0.f;
render_color[1] = 1.0f;
render_color[2] = 1.0f;
}
if ((size_t(m_hover_id) == i && m_editing_mode)) // ignore hover state unless editing mode is active
render_color = { 0.f, 1.f, 1.f, 1.f };
else { // neigher hover nor picking
bool supports_new_island = m_lock_unique_islands && support_point.is_new_island;
if (m_editing_mode) {
render_color[0] = point_selected ? 1.0f : (supports_new_island ? 0.3f : 0.7f);
render_color[1] = point_selected ? 0.3f : (supports_new_island ? 0.3f : 0.7f);
render_color[2] = point_selected ? 0.3f : (supports_new_island ? 1.0f : 0.7f);
if (point_selected)
render_color = { 1.f, 0.3f, 0.3f, 1.f};
else
if (supports_new_island)
render_color = { 0.3f, 0.3f, 1.f, 1.f };
else
render_color = { 0.7f, 0.7f, 0.7f, 1.f };
}
else
for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f;
render_color = { 0.5f, 0.5f, 0.5f, 1.f };
}
}
glsafe(::glColor4fv(render_color));
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
if (shader && ! picking) {
shader->set_uniform("uniform_color", render_color);
shader->set_uniform("emission_factor", 0.5);
}
else // picking
glsafe(::glColor4fv(render_color.data()));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
@ -195,33 +196,38 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
const double cone_radius = 0.25; // mm
const double cone_height = 0.75;
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, support_point.head_front_radius * RenderPointScale));
::gluCylinder(m_quadric, 0., cone_radius, cone_height, 24, 1);
glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale));
glsafe(::glPushMatrix());
glsafe(::glRotated(180., 1., 0., 0.));
glsafe(::glScaled(cone_radius, cone_radius, cone_height));
m_cone.render();
glsafe(::glPopMatrix());
glsafe(::glTranslatef(0.f, 0.f, cone_height));
::gluDisk(m_quadric, 0.0, cone_radius, 24, 1);
glsafe(::glPopMatrix());
}
::gluSphere(m_quadric, (double)support_point.head_front_radius * RenderPointScale, 24, 12);
glsafe(::glPushMatrix());
double radius = (double)support_point.head_front_radius * RenderPointScale;
glsafe(::glScaled(radius, radius, radius));
m_sphere.render();
glsafe(::glPopMatrix());
if (vol->is_left_handed())
glFrontFace(GL_CCW);
glsafe(::glPopMatrix());
}
{
// Reset emissive component to zero (the default value)
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
}
// Now render the drain holes:
//if (! m_c->has_drilled_mesh()) {
if (! m_c->hollowed_mesh()->get_hollowed_mesh()) {
if (has_holes && ! picking) {
render_color[0] = 0.7f;
render_color[1] = 0.7f;
render_color[2] = 0.7f;
render_color[3] = 0.7f;
glsafe(::glColor4fv(render_color));
if (shader) {
shader->set_uniform("uniform_color", render_color);
shader->set_uniform("emission_factor", 0.5);
}
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
continue;
@ -242,12 +248,8 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.height));
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
m_cylinder.render();
glsafe(::glPopMatrix());
if (vol->is_left_handed())
@ -256,9 +258,6 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
}
}
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
glsafe(::glPopMatrix());
}

View file

@ -27,8 +27,6 @@ private:
const float RenderPointScale = 1.f;
GLUquadricObj* m_quadric;
class CacheEntry {
public:
CacheEntry() :
@ -58,7 +56,7 @@ private:
public:
GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
~GLGizmoSlaSupports() override;
virtual ~GLGizmoSlaSupports() = default;
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
void delete_selected_points(bool force = false);

View file

@ -9,6 +9,8 @@
#include <GL/glew.h>
#include <igl/unproject.h>
namespace Slic3r {
namespace GUI {
@ -122,14 +124,16 @@ Vec3f MeshRaycaster::get_triangle_normal(size_t facet_idx) const
void MeshRaycaster::line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera,
Vec3d& point, Vec3d& direction) const
{
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& model_mat = camera.get_view_matrix();
const Transform3d& proj_mat = camera.get_projection_matrix();
Matrix4d modelview = camera.get_view_matrix().matrix();
Matrix4d projection= camera.get_projection_matrix().matrix();
Vec4i viewport(camera.get_viewport().data());
Vec3d pt1;
Vec3d pt2;
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 0., model_mat.data(), proj_mat.data(), viewport.data(), &pt1(0), &pt1(1), &pt1(2));
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 1., model_mat.data(), proj_mat.data(), viewport.data(), &pt2(0), &pt2(1), &pt2(2));
igl::unproject(Vec3d(mouse_pos(0), viewport[3] - mouse_pos(1), 0.),
modelview, projection, viewport, pt1);
igl::unproject(Vec3d(mouse_pos(0), viewport[3] - mouse_pos(1), 1.),
modelview, projection, viewport, pt2);
Transform3d inv = trafo.inverse();
pt1 = inv * pt1;

View file

@ -22,7 +22,7 @@
#include <boost/algorithm/string/predicate.hpp>
#include <boost/log/trivial.hpp>
static const float UNIFORM_SCALE_COLOR[4] = { 0.923f, 0.504f, 0.264f, 1.0f };
static const std::array<float, 4> UNIFORM_SCALE_COLOR = { 0.923f, 0.504f, 0.264f, 1.0f };
namespace Slic3r {
namespace GUI {
@ -115,20 +115,8 @@ Selection::Selection()
, m_scale_factor(1.0f)
{
this->set_bounding_boxes_dirty();
#if ENABLE_RENDER_SELECTION_CENTER
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
#endif // ENABLE_RENDER_SELECTION_CENTER
}
#if ENABLE_RENDER_SELECTION_CENTER
Selection::~Selection()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
#endif // ENABLE_RENDER_SELECTION_CENTER
void Selection::set_volumes(GLVolumePtrs* volumes)
{
@ -141,6 +129,11 @@ bool Selection::init()
{
m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f));
m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f));
#if ENABLE_RENDER_SELECTION_CENTER
m_vbo_sphere.init_from(make_sphere(0.75, 2*PI/24));
#endif // ENABLE_RENDER_SELECTION_CENTER
return true;
}
@ -1176,22 +1169,18 @@ void Selection::render(float scale_factor) const
#if ENABLE_RENDER_SELECTION_CENTER
void Selection::render_center(bool gizmo_is_dragging) const
{
if (!m_valid || is_empty() || m_quadric == nullptr)
if (!m_valid || is_empty())
return;
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_LIGHTING));
glsafe(::glColor3f(1.0f, 1.0f, 1.0f));
glsafe(::glPushMatrix());
glsafe(::glTranslated(center(0), center(1), center(2)));
glsafe(::gluSphere(m_quadric, 0.75, 32, 32));
m_vbo_sphere.render();
glsafe(::glPopMatrix());
glsafe(::glDisable(GL_LIGHTING));
}
#endif // ENABLE_RENDER_SELECTION_CENTER
@ -1833,8 +1822,10 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
{
auto set_color = [](Axis axis) {
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader != nullptr)
shader->set_uniform("uniform_color", AXES_COLOR[axis], 4);
if (shader != nullptr) {
shader->set_uniform("uniform_color", AXES_COLOR[axis]);
shader->set_uniform("emission_factor", 0.0);
}
};
if (boost::ends_with(sidebar_field, "x")) {
@ -1855,8 +1846,10 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
{
auto set_color = [](Axis axis) {
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader != nullptr)
shader->set_uniform("uniform_color", AXES_COLOR[axis], 4);
if (shader != nullptr) {
shader->set_uniform("uniform_color", AXES_COLOR[axis]);
shader->set_uniform("emission_factor", 0.0);
}
};
auto render_sidebar_rotation_hint = [this]() {
@ -1885,8 +1878,10 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader != nullptr)
shader->set_uniform("uniform_color", uniform_scale ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis], 4);
if (shader != nullptr) {
shader->set_uniform("uniform_color", uniform_scale ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]);
shader->set_uniform("emission_factor", 0.0);
}
glsafe(::glTranslated(0.0, 5.0, 0.0));
m_arrow.render();

View file

@ -5,11 +5,6 @@
#include "libslic3r/Geometry.hpp"
#include "GLModel.hpp"
#if ENABLE_RENDER_SELECTION_CENTER
class GLUquadric;
typedef class GLUquadric GLUquadricObj;
#endif // ENABLE_RENDER_SELECTION_CENTER
namespace Slic3r {
class Shader;
@ -216,7 +211,7 @@ private:
bool m_scaled_instance_bounding_box_dirty;
#if ENABLE_RENDER_SELECTION_CENTER
GLUquadricObj* m_quadric;
GLModel m_vbo_sphere;
#endif // ENABLE_RENDER_SELECTION_CENTER
GLModel m_arrow;
@ -226,9 +221,6 @@ private:
public:
Selection();
#if ENABLE_RENDER_SELECTION_CENTER
~Selection();
#endif // ENABLE_RENDER_SELECTION_CENTER
void set_volumes(GLVolumePtrs* volumes);
bool init();