orcaslicer/resources/shaders/toolpaths_lines.vs
lane.wei 1555904bef Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00

9 lines
162 B
GLSL

#version 110
varying vec3 eye_normal;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
eye_normal = gl_NormalMatrix * gl_Normal;
}