50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
#ifndef slic3r_ProjectDirtyStateManager_hpp_
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#define slic3r_ProjectDirtyStateManager_hpp_
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#include "libslic3r/Preset.hpp"
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#if ENABLE_PROJECT_DIRTY_STATE
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namespace Slic3r {
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namespace UndoRedo {
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class Stack;
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} // namespace UndoRedo
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namespace GUI {
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class ProjectDirtyStateManager
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{
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struct DirtyState
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{
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bool plater{ false };
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bool presets{ false };
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bool is_dirty() const { return plater || presets; }
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void reset() {
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plater = false;
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presets = false;
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}
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};
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DirtyState m_state;
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// keeps track of initial selected presets
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std::array<std::string, Preset::TYPE_COUNT> m_initial_presets;
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public:
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bool is_dirty() const { return m_state.is_dirty(); }
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void update_from_undo_redo_stack(const Slic3r::UndoRedo::Stack& main_stack, const Slic3r::UndoRedo::Stack& active_stack);
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void update_from_presets();
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void reset_after_save();
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void reset_initial_presets();
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#if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
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void render_debug_window() const;
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#endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // ENABLE_PROJECT_DIRTY_STATE
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#endif // slic3r_ProjectDirtyStateManager_hpp_
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