10 lines
No EOL
170 B
GLSL
10 lines
No EOL
170 B
GLSL
#version 110
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const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
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uniform vec4 uniform_color;
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void main()
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{
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gl_FragColor = uniform_color;
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//gl_FragColor = vec4(ORANGE, 1.0);
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} |