Change-Id: I65163314374fb74f0b16df47dacae82caa6fab0d (cherry picked from commit 7bacc2c2a89be471f6fee51dd07a42222a28b55a)
14 lines
192 B
GLSL
14 lines
192 B
GLSL
#version 140
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uniform vec4 uniform_color;
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uniform float emission_factor;
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// x = tainted, y = specular;
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in vec2 intensity;
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out vec4 out_color;
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void main()
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{
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out_color = uniform_color;
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}
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