orcaslicer/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp

89 lines
3.8 KiB
C++

#ifndef slic3r_GLGizmoMmuSegmentation_hpp_
#define slic3r_GLGizmoMmuSegmentation_hpp_
#include "GLGizmoPainterBase.hpp"
namespace Slic3r::GUI {
class TriangleSelectorMmGui : public TriangleSelectorGUI {
public:
explicit TriangleSelectorMmGui(const TriangleMesh& mesh, const std::vector<std::array<float, 4>> &colors, const std::array<float, 4> &default_volume_color)
: TriangleSelectorGUI(mesh), m_colors(colors), m_default_volume_color(default_volume_color) {
// Plus 1 is because the first position is allocated for non-painted triangles.
m_iva_colors = std::vector<GLIndexedVertexArray>(colors.size() + 1);
}
~TriangleSelectorMmGui() override = default;
// Render current selection. Transformation matrices are supposed
// to be already set.
void render(ImGuiWrapper* imgui) override;
private:
void update_render_data();
const std::vector<std::array<float, 4>> &m_colors;
std::vector<GLIndexedVertexArray> m_iva_colors;
const std::array<float, 4> m_default_volume_color;
GLIndexedVertexArray m_iva_seed_fill;
};
class GLGizmoMmuSegmentation : public GLGizmoPainterBase
{
public:
GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
~GLGizmoMmuSegmentation() override = default;
void render_painter_gizmo() const override;
void set_painter_gizmo_data(const Selection& selection) override;
// TriangleSelector::serialization/deserialization has a limit to store 19 different states.
// EXTRUDER_LIMIT + 1 states are used to storing the painting because also uncolored triangles are stored.
// When increasing EXTRUDER_LIMIT, it needs to ensure that TriangleSelector::serialization/deserialization
// will be also extended to support additional states, requiring at least one state to remain free out of 19 states.
static const constexpr size_t EXTRUDERS_LIMIT = 16;
protected:
std::array<float, 4> get_cursor_sphere_left_button_color() const override;
std::array<float, 4> get_cursor_sphere_right_button_color() const override;
EnforcerBlockerType get_left_button_state_type() const override { return EnforcerBlockerType(m_first_selected_extruder_idx + 1); }
EnforcerBlockerType get_right_button_state_type() const override { return EnforcerBlockerType(m_second_selected_extruder_idx + 1); }
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
bool on_is_selectable() const override;
wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
size_t m_first_selected_extruder_idx = 0;
size_t m_second_selected_extruder_idx = 1;
std::vector<std::string> m_original_extruders_names;
std::vector<std::array<float, 4>> m_original_extruders_colors;
std::vector<std::array<float, 4>> m_modified_extruders_colors;
std::vector<int> m_original_volumes_extruder_idxs;
private:
bool on_init() override;
void update_model_object() const override;
void update_from_model_object() override;
void on_opening() override;
void on_shutdown() override;
PainterGizmoType get_painter_type() const override;
void init_model_triangle_selectors();
void init_extruders_data();
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
};
} // namespace Slic3r
#endif // slic3r_GLGizmoMmuSegmentation_hpp_