# Conflicts: # bbl/i18n/OrcaSlicer.pot # bbl/i18n/de/OrcaSlicer_de.po # bbl/i18n/en/OrcaSlicer_en.po # bbl/i18n/es/OrcaSlicer_es.po # bbl/i18n/fr/OrcaSlicer_fr.po # bbl/i18n/hu/OrcaSlicer_hu.po # bbl/i18n/it/OrcaSlicer_it.po # bbl/i18n/ja/OrcaSlicer_ja.po # bbl/i18n/nl/OrcaSlicer_nl.po # bbl/i18n/sv/OrcaSlicer_sv.po # bbl/i18n/zh_cn/OrcaSlicer_zh_CN.po # resources/config.json # resources/i18n/de/BambuStudio.mo # resources/i18n/en/BambuStudio.mo # resources/i18n/es/BambuStudio.mo # resources/i18n/fr/BambuStudio.mo # resources/i18n/hu/BambuStudio.mo # resources/i18n/it/BambuStudio.mo # resources/i18n/ja/OrcaSlicer.mo # resources/i18n/nl/BambuStudio.mo # resources/i18n/sv/BambuStudio.mo # resources/i18n/zh_cn/BambuStudio.mo # resources/images/ams_humidity_2.svg # resources/images/ams_humidity_3.svg # resources/images/ams_humidity_4.svg # resources/images/ams_humidity_tips.svg # resources/images/monitor_state_on.svg # resources/images/sdcard_state_normal.svg # resources/profiles/BBL.json # resources/profiles/BBL/filament/Bambu PETG-CF @base.json # resources/profiles/BBL/filament/Generic PETG-CF @base.json # resources/profiles/BBL/machine/Bambu Lab P1P 0.4 nozzle.json # resources/web/data/text.js # resources/web/guide/3/index.html # resources/web/guide/31/index.html # src/BambuStudio.cpp # src/libslic3r/AABBTreeLines.hpp # src/libslic3r/Brim.cpp # src/libslic3r/CMakeLists.txt # src/libslic3r/ExPolygon.hpp # src/libslic3r/Fill/FillBase.hpp # src/libslic3r/Format/bbs_3mf.cpp # src/libslic3r/GCodeWriter.cpp # src/libslic3r/Line.hpp # src/libslic3r/PerimeterGenerator.cpp # src/libslic3r/Preset.cpp # src/libslic3r/Print.cpp # src/libslic3r/Print.hpp # src/libslic3r/PrintConfig.cpp # src/libslic3r/PrintConfig.hpp # src/libslic3r/TreeSupport.cpp # src/slic3r/GUI/AmsMappingPopup.cpp # src/slic3r/GUI/BackgroundSlicingProcess.cpp # src/slic3r/GUI/ConfigManipulation.cpp # src/slic3r/GUI/GCodeViewer.cpp # src/slic3r/GUI/GCodeViewer.hpp # src/slic3r/GUI/GLCanvas3D.cpp # src/slic3r/GUI/GUI_App.cpp # src/slic3r/GUI/MainFrame.cpp # src/slic3r/GUI/PartPlate.cpp # src/slic3r/GUI/Plater.cpp # src/slic3r/GUI/Preferences.cpp # src/slic3r/GUI/SelectMachine.cpp # src/slic3r/GUI/Widgets/AMSControl.cpp # src/slic3r/GUI/wxMediaCtrl2.cpp # src/slic3r/Utils/Process.cpp # version.inc
171 lines
9.8 KiB
INI
171 lines
9.8 KiB
INI
# THIS DOCUMENT CONTAINS DATA FOR HINTS NOTIFICATIONS
|
|
#
|
|
# Each notification is divided by
|
|
# [hint:*name of notification*]
|
|
#
|
|
# Each notification MUST have text var in format:
|
|
# text = Headline of hint\nBody of hint.
|
|
# Headline is divided by new line (\n) from body.
|
|
# Headline is automaticaly printed as Bold.
|
|
# Body can contain bold marks: <b>text to be bold</b> (currently rendered as different color, not bold due to font limitations)
|
|
# Body can contain hypertext: <a>hypertext text</a>
|
|
# Hypertext must be max one per notification and must be closed by </a>
|
|
#
|
|
# Notification can have documentation link
|
|
#
|
|
# If notification contains hypertext, it needs to be specified by hypertext_type var.
|
|
# each type needs to be supported with one or more additional vars.
|
|
# These types are possible:
|
|
#
|
|
# Settings highlight (like search feature)
|
|
# hypertext_type = settings
|
|
# hypertext_settings_opt = name_of_settings (hover over settings value and copy last line of hover text)
|
|
# hypertext_settings_type = 1 (1 - 5 according to settings tab - to be channged to name of tabs instead of numbers)
|
|
# hypertext_settings_category = Infill (name of panel - written on left in settings)
|
|
#
|
|
# Plater top toolbar highlight
|
|
# hypertext_type = plater
|
|
# hypertext_plater_item = nameofbutton (internal name of GLToolbar items)
|
|
#
|
|
# Plater gizmos (left) toolbar highlight
|
|
# hypertext_type = gizmo
|
|
# hypertext_gizmo_item = name (name of svg icon of gizmo in resources without .svg suffix)
|
|
#
|
|
# Open preferences (might add item to highlight)
|
|
# hypertext_type = preferences
|
|
# hypertext_preferences_page = name of the prefernces tab
|
|
# hypertext_preferences_item = show_collapse_button (name of variable saved in prusaslicer.ini connected to the setting in preferences)
|
|
#
|
|
# Open gallery (no aditional var)
|
|
# hypertext_type = gallery
|
|
#
|
|
#Open top menubar item
|
|
#hypertext_menubar_menu_name = (Name in english visible as menu name: File, )
|
|
#hypertext_menubar_item_name = (Name of item in english, if there are three dots at the end of name, put name without three dots)
|
|
#
|
|
#
|
|
# Each notification can have disabled and enabled modes and techs - divided by ; and space
|
|
# enabled_tags = ...
|
|
# disabled_tags = ...
|
|
# supported tags are: simple; advanced; expert; FFF; MMU; SLA; Windows; Linux; OSX;
|
|
# and all filament types: PLA; PET; ABS; ASA; FLEX; HIPS; EDGE; NGEN; NYLON; PVA; PC; PP; PEI; PEEK; PEKK; POM; PSU; PVDF; SCAFF;
|
|
# Tags are case sensitive.
|
|
# FFF is affirmative for both one or more extruder printers.
|
|
# Algorithm shows hint only if ALL enabled tags are affirmative. (so never do enabled_tags = FFF; SLA;)
|
|
# Algorithm shows hint only if not in all disabled tags.
|
|
# if there are both disabled and preferred, only preferred that are not in disabled are valid.
|
|
#
|
|
#
|
|
# Notifications shows in random order, already shown notifications are saved at cache/hints.cereal (as binary - human non-readable)
|
|
# You can affect random ordering by seting weigh
|
|
# weight = 5
|
|
# Weight must be larger or equal to 1. Default weight is 1.
|
|
# Weight defines probability as weight : sum_of_all_weights.
|
|
|
|
[hint:3D Scene Operations]
|
|
text = 3D Scene Operations\nDid you know how to control view and object/part selection with mouse and touchpanel in the 3D scene?
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/3d-scene-operations
|
|
|
|
[hint:Cut Tool]
|
|
text = Cut Tool\nDid you know that you can cut a model at any angle and position with the cutting tool?
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/cut-tool
|
|
|
|
[hint:Fix Model]
|
|
text = Fix Model\nDid you know that you can fix a corrupted 3D model to avoid a lot of slicing problems?
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/fix-model
|
|
|
|
[hint:Timelapse]
|
|
text = Timelapse\nDid you know that you can generate a timelapse video during each print?
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/Timelapse
|
|
|
|
[hint:Auto-Arrange]
|
|
text = Auto-Arrange\nDid you know that you can auto-arrange all objects in your project?
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/auto-arranging
|
|
|
|
[hint:Auto-Orient]
|
|
text = Auto-Orient\nDid you know that you can rotate objects to an optimal orientation for printing by a simple click?
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/auto-orientation
|
|
|
|
[hint:Lay on Face]
|
|
text = Lay on Face\nDid you know that you can quickly orient a model so that one of its faces sits on the print bed? Select the \"Place on face\" function or press the <b>F</b> key.
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/lay-on-face
|
|
|
|
[hint:Object List]
|
|
text = Object List\nDid you know that you can view all objects/parts in a list and change settings for each object/part?
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/object-list
|
|
|
|
#[hint:Search Functionality]
|
|
#text = Search Functionality\nDid you know that you use the Search tool to quickly find a specific Orca Slicer setting? Or use the familiar shortcut <b>Ctrl+F</b>.
|
|
|
|
[hint:Simplify Model]
|
|
text = Simplify Model\nDid you know that you can reduce the number of triangles in a mesh using the Simplify mesh feature? Right-click the model and select Simplify model. Read more in the documentation.
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/simplify-model
|
|
|
|
[hint:Slicing Parameter Table]
|
|
text = Slicing Parameter Table\nDid you know that you can view all objects/parts on a table and change settings for each object/part?
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/parameter-table
|
|
|
|
[hint:Split to Objects/Parts]
|
|
text = Split to Objects/Parts\nDid you know that you can split a big object into small ones for easy colorizing or printing?
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/split-to-objects-parts
|
|
|
|
[hint:Subtract a Part]
|
|
text = Subtract a Part\nDid you know that you can subtract one mesh from another using the Negative part modifier? That way you can, for example, create easily resizable holes directly in Orca Slicer. Read more in the documentation.
|
|
documentation_link = https://wiki.bambulab.com/en/software/bambu-studio/subtract-a-part
|
|
|
|
[hint:STEP]
|
|
text = STEP\nDid you know that you can improve your print quality by slicing a STEP file instead of an STL?\nOrca Slicer supports slicing STEP files, providing smoother results than a lower resolution STL. Give it a try!
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/step
|
|
|
|
[hint:Z seam location]
|
|
text = Z seam location\nDid you know that you can customize the location of the Z seam, and even paint it on your print, to have it in a less visible location? This improves the overall look of your model. Check it out!
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/Seam
|
|
|
|
[hint:Fine-tuning for flow rate]
|
|
text = Fine-tuning for flow rate\nDid you know that flow rate can be fine-tuned for even better-looking prints? Depending on the material, you can improve the overall finish of the printed model by doing some fine-tuning.
|
|
documentation_link= https://wiki.bambulab.com/en/x1/manual/manual-flow-rate-tuning
|
|
|
|
[hint:Split your prints into plates]
|
|
text = Split your prints into plates\nDid you know that you can split a model that has a lot of parts into individual plates ready to print? This will simplify the process of keeping track of all the parts.
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/plates_management
|
|
|
|
[hint:Speed up your print with Adaptive Layer Height]
|
|
text = Speed up your print with Adaptive Layer Height\nDid you know that you can print a model even faster, by using the Adaptive Layer Height option? Check it out!
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/adaptive-layer-height
|
|
|
|
[hint:Support painting]
|
|
text = Support painting\nDid you know that you can paint the location of your supports? This feature makes it easy to place the support material only on the sections of the model that actually need it.
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/support-painting
|
|
|
|
[hint:Different types of supports]
|
|
text = Different types of supports\nDid you know that you can choose from multiple types of supports? Tree supports work great for organic models, while saving filament and improving print speed. Check them out!
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/support
|
|
|
|
[hint:Printing Silk Filament]
|
|
text = Printing Silk Filament\nDid you know that Silk filament needs special consideration to print it successfully? Higher temperature and lower speed are always recommended for the best results.
|
|
documentation_link= https://wiki.bambulab.com/en/x1/manual/printing-with-silk-filaments
|
|
|
|
[hint:Brim for better adhesion]
|
|
text = Brim for better adhesion\nDid you know that when printing models have a small contact interface with the printing surface, it's recommended to use a brim?
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/auto-brim
|
|
|
|
[hint:Set parameters for multiple objects]
|
|
text = Set parameters for multiple objects\nDid you know that you can set slicing parameters for all selected objects at one time?
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/set-parameters-for-selected-objects
|
|
|
|
[hint:Stack objects]
|
|
text = Stack objects\nDid you know that you can stack objects as a whole one?
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/stacking-objects
|
|
|
|
[hint:Flush into support/objects/infill]
|
|
text = Flush into support/objects/infill\nDid you know that you can save the wasted filament by flushing them into support/objects/infill during filament change?
|
|
documentation_link= https://wiki.bambulab.com/en/software/bambu-studio/reduce-wasting-during-filament-change
|
|
|
|
[hint:Improve strength]
|
|
text = Improve strength\nDid you know that you can use more wall loops and higher sparse infill density to improve the strength of the model?
|
|
|
|
#[hint:]
|
|
#text =
|
|
#hypertext =
|
|
#follow_text =
|
|
|