orcaslicer/resources/shaders/110/flat_clip.fs
enricoturri1966 fe78e40cb4 Various fixes
2023-11-04 11:41:06 +08:00

15 lines
238 B
GLSL

#version 110
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
uniform vec4 uniform_color;
varying vec3 clipping_planes_dots;
void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
discard;
gl_FragColor = uniform_color;
}