orcaslicer/lib/Slic3r/ExtrusionPath/Collection.pm
2013-07-16 17:13:01 +02:00

58 lines
1.5 KiB
Perl

package Slic3r::ExtrusionPath::Collection;
use Moo;
has 'paths' => (is => 'rw', default => sub { [] });
has 'no_sort' => (is => 'rw');
# no-op
sub unpack { $_[0] }
sub first_point {
my $self = shift;
return $self->paths->[0]->polyline->[0];
}
# Note that our paths will be reversed in place when necessary.
# (Same algorithm as Polyline::Collection)
sub chained_path {
my $self = shift;
my ($start_near, $no_reverse) = @_;
return @{$self->paths} if $self->no_sort;
my @my_paths = @{$self->paths};
my @paths = ();
my $start_at;
my $endpoints = $no_reverse
? [ map { @$_[0,0] } @my_paths ]
: [ map { @$_[0,-1] } @my_paths ];
while (@my_paths) {
# find nearest point
my $start_index = defined $start_near
? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
: 0;
my $path_index = int($start_index/2);
if ($start_index % 2 && !$no_reverse) { # index is end so reverse to make it the start
$my_paths[$path_index]->reverse;
}
push @paths, splice @my_paths, $path_index, 1;
splice @$endpoints, $path_index*2, 2;
$start_near = $paths[-1][-1];
}
return @paths;
}
sub cleanup {
my $self = shift;
# split paths at angles that are too acute to be printed as they will cause blobs
@{$self->paths} = map $_->split_at_acute_angles, @{$self->paths};
}
sub detect_arcs {
my $self = shift;
@{$self->paths} = map $_->detect_arcs(@_), @{$self->paths};
}
1;