orcaslicer/src/libslic3r/PrincipalComponents2D.hpp
SoftFever e9613e971d
1.4.5 features (#319)
* Changes:
Improve precise wall
Port PS2.6 overhang slowdown feature
Implement overhang fan for new overhang slowdown algo
Add option to switch between classic/new overhang slowdown implementation
Set Arachne as default engine
Small adjustment of temp calibration range
turn off small perimeter by default
Small UI tweaks
Change default top_surface_pattern to monotonic
Fine tune jerk

Signed-off-by: SoftFever <softfeverever@gmail.com>

* Disable optimizations for RelWithDebInfo

Signed-off-by: SoftFever <softfeverever@gmail.com>

* fix an issue that max volumetirc/vfa calibration can't send to print

Signed-off-by: SoftFever <softfeverever@gmail.com>
#322

* fix build errors

Signed-off-by: SoftFever <softfeverever@gmail.com>

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Signed-off-by: SoftFever <softfeverever@gmail.com>
2023-02-17 23:09:18 +08:00

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#ifndef slic3r_PrincipalComponents2D_hpp_
#define slic3r_PrincipalComponents2D_hpp_
#include "AABBTreeLines.hpp"
#include "BoundingBox.hpp"
#include "libslic3r.h"
#include <vector>
#include "Polygon.hpp"
namespace Slic3r {
// returns triangle area, first_moment_of_area_xy, second_moment_of_area_xy, second_moment_of_area_covariance
// none of the values is divided/normalized by area.
// The function computes intgeral over the area of the triangle, with function f(x,y) = x for first moments of area (y is analogous)
// f(x,y) = x^2 for second moment of area
// and f(x,y) = x*y for second moment of area covariance
std::tuple<float, Vec2f, Vec2f, float> compute_moments_of_area_of_triangle(const Vec2f &a, const Vec2f &b, const Vec2f &c);
// returns two eigenvectors of the area covered by given polygons. The vectors are sorted by their corresponding eigenvalue, largest first
std::tuple<Vec2f, Vec2f> compute_principal_components(const Polygons &polys);
}
#endif