orcaslicer/resources/shaders/printbed.vs
lane.wei 1555904bef Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00

14 lines
386 B
GLSL

#version 110
attribute vec3 v_position;
attribute vec2 v_tex_coords;
varying vec2 tex_coords;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0);
// the following line leads to crash on some Intel graphics card
//gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
tex_coords = v_tex_coords;
}