orcaslicer/resources/shaders/140/background.fs
2023-11-04 11:41:05 +08:00

11 lines
164 B
GLSL

#version 140
uniform vec4 top_color;
uniform vec4 bottom_color;
in vec2 tex_coord;
void main()
{
gl_FragColor = mix(bottom_color, top_color, tex_coord.y);
}