// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoRotate.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/ImGuiWrapper.hpp" #include #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/GUI.hpp" #include "slic3r/GUI/Plater.hpp" #include "libslic3r/PresetBundle.hpp" #include "slic3r/GUI/Jobs/RotoptimizeJob.hpp" namespace Slic3r { namespace GUI { const float GLGizmoRotate::Offset = 5.0f; const unsigned int GLGizmoRotate::CircleResolution = 64; const unsigned int GLGizmoRotate::AngleResolution = 64; const unsigned int GLGizmoRotate::ScaleStepsCount = 72; const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount; const unsigned int GLGizmoRotate::ScaleLongEvery = 2; const float GLGizmoRotate::ScaleLongTooth = 0.1f; // in percent of radius const unsigned int GLGizmoRotate::SnapRegionsCount = 8; const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis) : GLGizmoBase(parent, "", -1) , m_axis(axis) , m_angle(0.0) , m_center(0.0, 0.0, 0.0) , m_radius(0.0f) , m_snap_coarse_in_radius(0.0f) , m_snap_coarse_out_radius(0.0f) , m_snap_fine_in_radius(0.0f) , m_snap_fine_out_radius(0.0f) { } GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other) : GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id) , m_axis(other.m_axis) , m_angle(other.m_angle) , m_center(other.m_center) , m_radius(other.m_radius) , m_snap_coarse_in_radius(other.m_snap_coarse_in_radius) , m_snap_coarse_out_radius(other.m_snap_coarse_out_radius) , m_snap_fine_in_radius(other.m_snap_fine_in_radius) , m_snap_fine_out_radius(other.m_snap_fine_out_radius) { } void GLGizmoRotate::set_angle(double angle) { if (std::abs(angle - 2.0 * (double)PI) < EPSILON) angle = 0.0; m_angle = angle; } std::string GLGizmoRotate::get_tooltip() const { std::string axis; switch (m_axis) { case X: { axis = "X"; break; } case Y: { axis = "Y"; break; } case Z: { axis = "Z"; break; } } return (m_hover_id == 0 || m_grabbers[0].dragging) ? axis + ": " + format((float)Geometry::rad2deg(m_angle), 4) : ""; } bool GLGizmoRotate::on_init() { m_grabbers.push_back(Grabber()); return true; } void GLGizmoRotate::on_start_dragging() { const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box(); m_center = box.center(); m_radius = Offset + box.radius(); m_snap_coarse_in_radius = m_radius / 3.0f; m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius; m_snap_fine_in_radius = m_radius; m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth; } void GLGizmoRotate::on_update(const UpdateData& data) { Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection())); Vec2d orig_dir = Vec2d::UnitX(); Vec2d new_dir = mouse_pos.normalized(); double theta = ::acos(std::clamp(new_dir.dot(orig_dir), -1.0, 1.0)); if (cross2(orig_dir, new_dir) < 0.0) theta = 2.0 * (double)PI - theta; double len = mouse_pos.norm(); // snap to coarse snap region if ((m_snap_coarse_in_radius <= len) && (len <= m_snap_coarse_out_radius)) { double step = 2.0 * (double)PI / (double)SnapRegionsCount; theta = step * (double)std::round(theta / step); } else { // snap to fine snap region (scale) if ((m_snap_fine_in_radius <= len) && (len <= m_snap_fine_out_radius)) { double step = 2.0 * (double)PI / (double)ScaleStepsCount; theta = step * (double)std::round(theta / step); } } if (theta == 2.0 * (double)PI) theta = 0.0; m_angle = theta; } void GLGizmoRotate::on_render() { if (!m_grabbers[0].enabled) return; const Selection& selection = m_parent.get_selection(); const BoundingBoxf3& box = selection.get_bounding_box(); if (m_hover_id != 0 && !m_grabbers[0].dragging) { m_center = box.center(); m_radius = Offset + box.radius(); m_snap_coarse_in_radius = m_radius / 3.0f; m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius; m_snap_fine_in_radius = m_radius; m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth); } glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glPushMatrix()); transform_to_local(selection); glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data())); render_circle(); if (m_hover_id != -1) { render_scale(); render_snap_radii(); render_reference_radius(); } glsafe(::glColor4fv(m_highlight_color.data())); if (m_hover_id != -1) render_angle(); render_grabber(box); render_grabber_extension(box, false); glsafe(::glPopMatrix()); } void GLGizmoRotate::on_render_for_picking() { const Selection& selection = m_parent.get_selection(); glsafe(::glDisable(GL_DEPTH_TEST)); glsafe(::glPushMatrix()); transform_to_local(selection); const BoundingBoxf3& box = selection.get_bounding_box(); render_grabbers_for_picking(box); render_grabber_extension(box, true); glsafe(::glPopMatrix()); } void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit) { if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA) return; RotoptimzeWindow popup{m_imgui, m_rotoptimizewin_state, {x, y, bottom_limit}}; } void GLGizmoRotate3D::load_rotoptimize_state() { std::string accuracy_str = wxGetApp().app_config->get("sla_auto_rotate", "accuracy"); std::string method_str = wxGetApp().app_config->get("sla_auto_rotate", "method_id"); if (!accuracy_str.empty()) { float accuracy = std::stof(accuracy_str); accuracy = std::max(0.f, std::min(accuracy, 1.f)); m_rotoptimizewin_state.accuracy = accuracy; } if (!method_str.empty()) { int method_id = std::stoi(method_str); if (method_id < int(RotoptimizeJob::get_methods_count())) m_rotoptimizewin_state.method_id = method_id; } } void GLGizmoRotate::render_circle() const { ::glBegin(GL_LINE_LOOP); for (unsigned int i = 0; i < ScaleStepsCount; ++i) { float angle = (float)i * ScaleStepRad; float x = ::cos(angle) * m_radius; float y = ::sin(angle) * m_radius; float z = 0.0f; ::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z); } glsafe(::glEnd()); } void GLGizmoRotate::render_scale() const { float out_radius_long = m_snap_fine_out_radius; float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth); ::glBegin(GL_LINES); for (unsigned int i = 0; i < ScaleStepsCount; ++i) { float angle = (float)i * ScaleStepRad; float cosa = ::cos(angle); float sina = ::sin(angle); float in_x = cosa * m_radius; float in_y = sina * m_radius; float in_z = 0.0f; float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short; float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short; float out_z = 0.0f; ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z); ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z); } glsafe(::glEnd()); } void GLGizmoRotate::render_snap_radii() const { float step = 2.0f * (float)PI / (float)SnapRegionsCount; float in_radius = m_radius / 3.0f; float out_radius = 2.0f * in_radius; ::glBegin(GL_LINES); for (unsigned int i = 0; i < SnapRegionsCount; ++i) { float angle = (float)i * step; float cosa = ::cos(angle); float sina = ::sin(angle); float in_x = cosa * in_radius; float in_y = sina * in_radius; float in_z = 0.0f; float out_x = cosa * out_radius; float out_y = sina * out_radius; float out_z = 0.0f; ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z); ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z); } glsafe(::glEnd()); } void GLGizmoRotate::render_reference_radius() const { ::glBegin(GL_LINES); ::glVertex3f(0.0f, 0.0f, 0.0f); ::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f); glsafe(::glEnd()); } void GLGizmoRotate::render_angle() const { float step_angle = (float)m_angle / AngleResolution; float ex_radius = m_radius * (1.0f + GrabberOffset); ::glBegin(GL_LINE_STRIP); for (unsigned int i = 0; i <= AngleResolution; ++i) { float angle = (float)i * step_angle; float x = ::cos(angle) * ex_radius; float y = ::sin(angle) * ex_radius; float z = 0.0f; ::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z); } glsafe(::glEnd()); } void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const { double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset); m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0); m_grabbers[0].angles(2) = m_angle; glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data())); ::glBegin(GL_LINES); ::glVertex3f(0.0f, 0.0f, 0.0f); ::glVertex3dv(m_grabbers[0].center.data()); glsafe(::glEnd()); m_grabbers[0].color = m_highlight_color; render_grabbers(box); } void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const { float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0); double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size); std::array color = m_grabbers[0].color; if (!picking && m_hover_id != -1) { color[0] = 1.0f - color[0]; color[1] = 1.0f - color[1]; color[2] = 1.0f - color[2]; } GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); if (shader == nullptr) return; const_cast(&m_cone)->set_color(-1, color); if (!picking) { shader->start_using(); shader->set_uniform("emission_factor", 0.1f); } glsafe(::glPushMatrix()); glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z())); glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0)); glsafe(::glRotated(90.0, 1.0, 0.0, 0.0)); glsafe(::glTranslated(0.0, 0.0, 2.0 * size)); glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size)); m_cone.render(); glsafe(::glPopMatrix()); glsafe(::glPushMatrix()); glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z())); glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0)); glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0)); glsafe(::glTranslated(0.0, 0.0, 2.0 * size)); glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size)); m_cone.render(); glsafe(::glPopMatrix()); if (! picking) shader->stop_using(); } void GLGizmoRotate::transform_to_local(const Selection& selection) const { glsafe(::glTranslated(m_center(0), m_center(1), m_center(2))); if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) { Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true); glsafe(::glMultMatrixd(orient_matrix.data())); } switch (m_axis) { case X: { glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f)); glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f)); break; } case Y: { glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f)); glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f)); break; } default: case Z: { // no rotation break; } } } Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const { double half_pi = 0.5 * (double)PI; Transform3d m = Transform3d::Identity(); switch (m_axis) { case X: { m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ())); m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY())); break; } case Y: { m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY())); m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ())); break; } default: case Z: { // no rotation applied break; } } if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse(); m.translate(-m_center); return transform(mouse_ray, m).intersect_plane(0.0); } GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) { m_gizmos.emplace_back(parent, GLGizmoRotate::X); m_gizmos.emplace_back(parent, GLGizmoRotate::Y); m_gizmos.emplace_back(parent, GLGizmoRotate::Z); for (unsigned int i = 0; i < 3; ++i) { m_gizmos[i].set_group_id(i); } load_rotoptimize_state(); } bool GLGizmoRotate3D::on_init() { for (GLGizmoRotate& g : m_gizmos) { if (!g.init()) return false; } for (unsigned int i = 0; i < 3; ++i) { m_gizmos[i].set_highlight_color(AXES_COLOR[i]); } m_shortcut_key = WXK_CONTROL_R; return true; } std::string GLGizmoRotate3D::on_get_name() const { return _u8L("Rotate"); } bool GLGizmoRotate3D::on_is_activable() const { return !m_parent.get_selection().is_empty(); } void GLGizmoRotate3D::on_start_dragging() { if ((0 <= m_hover_id) && (m_hover_id < 3)) m_gizmos[m_hover_id].start_dragging(); } void GLGizmoRotate3D::on_stop_dragging() { if ((0 <= m_hover_id) && (m_hover_id < 3)) m_gizmos[m_hover_id].stop_dragging(); } void GLGizmoRotate3D::on_render() { glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); if (m_hover_id == -1 || m_hover_id == 0) m_gizmos[X].render(); if (m_hover_id == -1 || m_hover_id == 1) m_gizmos[Y].render(); if (m_hover_id == -1 || m_hover_id == 2) m_gizmos[Z].render(); } GLGizmoRotate3D::RotoptimzeWindow::RotoptimzeWindow(ImGuiWrapper * imgui, State & state, const Alignment &alignment) : m_imgui{imgui} { imgui->begin(_L("Optimize orientation"), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); // adjust window position to avoid overlap the view toolbar float win_h = ImGui::GetWindowHeight(); float x = alignment.x, y = alignment.y; y = std::min(y, alignment.bottom_limit - win_h); ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always); float max_text_w = 0.; auto padding = ImGui::GetStyle().FramePadding; padding.x *= 2.f; padding.y *= 2.f; for (size_t i = 0; i < RotoptimizeJob::get_methods_count(); ++i) { float w = ImGui::CalcTextSize(RotoptimizeJob::get_method_name(i).c_str()).x + padding.x + ImGui::GetFrameHeight(); max_text_w = std::max(w, max_text_w); } ImGui::PushItemWidth(max_text_w); if (ImGui::BeginCombo("", RotoptimizeJob::get_method_name(state.method_id).c_str())) { for (size_t i = 0; i < RotoptimizeJob::get_methods_count(); ++i) { if (ImGui::Selectable(RotoptimizeJob::get_method_name(i).c_str())) { state.method_id = i; wxGetApp().app_config->set("sla_auto_rotate", "method_id", std::to_string(state.method_id)); } if (ImGui::IsItemHovered()) ImGui::SetTooltip("%s", RotoptimizeJob::get_method_description(i).c_str()); } ImGui::EndCombo(); } ImVec2 sz = ImGui::GetItemRectSize(); if (ImGui::IsItemHovered()) ImGui::SetTooltip("%s", RotoptimizeJob::get_method_description(state.method_id).c_str()); ImGui::Separator(); auto btn_txt = _L("Apply"); auto btn_txt_sz = ImGui::CalcTextSize(btn_txt.c_str()); ImVec2 button_sz = {btn_txt_sz.x + padding.x, btn_txt_sz.y + padding.y}; ImGui::SetCursorPosX(padding.x + sz.x - button_sz.x); if ( imgui->button(btn_txt) ) { wxGetApp().plater()->optimize_rotation(); } } GLGizmoRotate3D::RotoptimzeWindow::~RotoptimzeWindow() { m_imgui->end(); } } // namespace GUI } // namespace Slic3r