cmake_minimum_required(VERSION 3.13) project(BambuStudio-native) add_subdirectory(build-utils) add_subdirectory(admesh) # add_subdirectory(avrdude) # boost/nowide add_subdirectory(boost) add_subdirectory(clipper) add_subdirectory(clipper2) add_subdirectory(miniz) add_subdirectory(minilzo) add_subdirectory(glu-libtess) add_subdirectory(qhull) add_subdirectory(Shiny) add_subdirectory(semver) add_subdirectory(libigl) add_subdirectory(hints) # Adding libnest2d project for bin packing... add_subdirectory(libnest2d) add_subdirectory(libslic3r) if (SLIC3R_GUI) add_subdirectory(imgui) add_subdirectory(hidapi) include_directories(hidapi/include) if(WIN32) message(STATUS "WXWIN environment set to: $ENV{WXWIN}") elseif(UNIX) set(wxWidgets_USE_UNICODE ON) if(SLIC3R_STATIC) set(wxWidgets_USE_STATIC ON) else() set(wxWidgets_USE_STATIC OFF) endif() endif() if (CMAKE_SYSTEM_NAME STREQUAL "Linux") set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}") if (SLIC3R_WX_STABLE) find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl aui net media webview) else () find_package(wxWidgets 3.1 REQUIRED COMPONENTS base core adv html gl aui net media webview) endif () else () find_package(wxWidgets 3.1 REQUIRED COMPONENTS html adv gl core base webview aui net media) endif () if(UNIX) message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}") endif() include(${wxWidgets_USE_FILE}) find_package(JPEG QUIET) find_package(TIFF QUIET) string(REGEX MATCH "wxpng" WX_PNG_BUILTIN ${wxWidgets_LIBRARIES}) if (PNG_FOUND AND NOT WX_PNG_BUILTIN) list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX png) list(APPEND wxWidgets_LIBRARIES ${PNG_LIBRARIES}) endif () string(REGEX MATCH "wxtiff" WX_TIFF_BUILTIN ${wxWidgets_LIBRARIES}) if (TIFF_FOUND AND NOT WX_TIFF_BUILTIN) list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX tiff) list(APPEND wxWidgets_LIBRARIES ${TIFF_LIBRARIES}) endif () string(REGEX MATCH "wxjpeg" WX_JPEG_BUILTIN ${wxWidgets_LIBRARIES}) if (JPEG_FOUND AND NOT WX_JPEG_BUILTIN) list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX jpeg) list(APPEND wxWidgets_LIBRARIES ${JPEG_LIBRARIES}) endif () string(REGEX MATCH "wxexpat" WX_EXPAT_BUILTIN ${wxWidgets_LIBRARIES}) if (EXPAT_FOUND AND NOT WX_EXPAT_BUILTIN) list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX expat) list(APPEND wxWidgets_LIBRARIES ${EXPAT_LIBRARIES}) endif () # This is an issue in the new wxWidgets cmake build, doesn't deal with librt find_library(LIBRT rt) if(LIBRT) list(APPEND wxWidgets_LIBRARIES ${LIBRT}) endif() # This fixes a OpenGL linking issue on OSX. wxWidgets cmake build includes # wrong libs for opengl in the link line and it does not link to it by himself. # libslic3r_gui will link to opengl anyway, so lets override wx list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX OpenGL) # list(REMOVE_ITEM wxWidgets_LIBRARIES oleacc) message(STATUS "wx libs: ${wxWidgets_LIBRARIES}") add_subdirectory(slic3r) endif() # Create a slic3r executable # Process mainfests for various platforms. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/BambuStudio.rc.in ${CMAKE_CURRENT_BINARY_DIR}/BambuStudio.rc @ONLY) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/BambuStudio.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/BambuStudio.manifest @ONLY) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY) if (WIN32) add_library(BambuStudio SHARED BambuStudio.cpp BambuStudio.hpp BaseException.cpp BaseException.h StackWalker.cpp StackWalker.h) else () add_executable(BambuStudio BambuStudio.cpp BambuStudio.hpp) endif () if (MINGW) target_link_options(BambuStudio PUBLIC "-Wl,-allow-multiple-definition") set_target_properties(BambuStudio PROPERTIES PREFIX "") endif (MINGW) if (NOT WIN32 AND NOT APPLE) # Binary name on unix like systems (Linux, Unix) set_target_properties(BambuStudio PROPERTIES OUTPUT_NAME "bambu-studio") set(SLIC3R_APP_CMD "bambu-studio") configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/unix/BuildLinuxImage.sh.in ${CMAKE_CURRENT_BINARY_DIR}/BuildLinuxImage.sh @ONLY) endif () target_link_libraries(BambuStudio libslic3r cereal) if (APPLE) # add_compile_options(-stdlib=libc++) # add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE) # -liconv: boost links to libiconv by default target_link_libraries(BambuStudio "-liconv -framework IOKit" "-framework CoreFoundation" "-framework AVFoundation" "-framework AVKit" "-framework CoreMedia" "-framework VideoToolbox" -lc++) elseif (MSVC) # Manifest is provided through BambuStudio.rc, don't generate your own. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO") else () # Boost on Raspberry-Pi does not link to pthreads explicitely. target_link_libraries(BambuStudio ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads pangoft2-1.0) endif () # Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries. if (SLIC3R_GUI) # target_link_libraries(BambuStudio ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES}) target_link_libraries(BambuStudio libslic3r_gui) if (MSVC) # Generate debug symbols even in release mode. target_link_options(BambuStudio PUBLIC "$<$:/DEBUG>") target_link_libraries(BambuStudio user32.lib Setupapi.lib) elseif (MINGW) target_link_libraries(BambuStudio ws2_32 uxtheme setupapi) elseif (APPLE) target_link_libraries(BambuStudio "-framework OpenGL") else () target_link_libraries(BambuStudio -ldl) endif () #if (WIN32) # find_library(PSAPI_LIB NAMES Psapi) # target_link_libraries(BambuStudio ${PSAPI_LIB}) #endif () endif () # On Windows, a shim application is required to produce a console / non console version of the Slic3r application. # Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher. if (WIN32) if (MINGW) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode") endif() add_executable(BambuStudio_app_gui WIN32 BambuStudio_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/BambuStudio.rc) # Generate debug symbols even in release mode. if(MSVC) target_link_options(BambuStudio_app_gui PUBLIC "$<$:/DEBUG>") endif() target_compile_definitions(BambuStudio_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE) add_dependencies(BambuStudio_app_gui BambuStudio) set_target_properties(BambuStudio_app_gui PROPERTIES OUTPUT_NAME "bambu-studio") target_link_libraries(BambuStudio_app_gui PRIVATE boost_headeronly) endif () # Link the resources dir to where Slic3r GUI expects it set(output_dlls_Release "") set(output_dlls_Debug "") set(output_dlls_RelWithDebInfo "") if (WIN32) # This has to be a separate target due to the windows command line lenght limits add_custom_target(BambuStudioDllsCopy ALL DEPENDS BambuStudio) if (CMAKE_CONFIGURATION_TYPES) foreach (CONF ${CMAKE_CONFIGURATION_TYPES}) file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR) file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK) add_custom_command(TARGET BambuStudio POST_BUILD COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "(" if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")" ")" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) endforeach () if ("${CMAKE_BUILD_TYPE}" STREQUAL "Debug") bambustudio_copy_dlls(BambuStudioDllsCopy "Debug" "d" output_dlls_Debug) elseif("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo") bambustudio_copy_dlls(BambuStudioDllsCopy "RelWithDebInfo" "" output_dlls_RelWithDebInfo) else() bambustudio_copy_dlls(BambuStudioDllsCopy "Release" "" output_dlls_Release) endif() else () file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK) add_custom_command(TARGET BambuStudio POST_BUILD COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) endif () else () if (APPLE AND NOT CMAKE_MACOSX_BUNDLE) # On OSX, the name of the binary matches the name of the Application. add_custom_command(TARGET BambuStudio POST_BUILD COMMAND ln -sf BambuStudio bambu-studio WORKING_DIRECTORY "$" VERBATIM) else () add_custom_command(TARGET BambuStudio POST_BUILD WORKING_DIRECTORY "$" VERBATIM) endif () if (XCODE) # Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources") set(BIN_CONF_DIR "Debug") else () set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/../resources") endif () if (CMAKE_MACOSX_BUNDLE) set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/${BIN_CONF_DIR}/BambuStudio.app/Contents/Resources") set(MACOSX_BUNDLE_ICON_FILE Icon.icns) set(MACOSX_BUNDLE_BUNDLE_NAME "Bambu Studio") set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${SLIC3R_VERSION}) set(MACOSX_BUNDLE_COPYRIGHT "Copyright(C) 2021-2023 Lunkuo All Rights Reserved") endif() add_custom_command(TARGET BambuStudio POST_BUILD COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${BIN_RESOURCES_DIR}" COMMENT "Symlinking the resources directory into the build tree" VERBATIM) endif () # Slic3r binary install target. Default build type is release in case no CMAKE_BUILD_TYPE is provided. if( ("${CMAKE_BUILD_TYPE}" STREQUAL "Release") OR ("${CMAKE_BUILD_TYPE}" STREQUAL "") ) set (build_type "Release") set(CMAKE_BUILD_POSTFIX "") elseif ("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo") set (build_type "RelWithDebInfo") set(CMAKE_BUILD_POSTFIX "") else() set (build_type "Debug") set(CMAKE_BUILD_POSTFIX "d") endif() message(STATUS "libslic3r-CMAKE_BUILD_TYPE: ${build_type}") message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}") if (WIN32) install(TARGETS BambuStudio RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}") if (MSVC) install(TARGETS BambuStudio_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}") endif () install(FILES ${output_dlls_${build_type}} DESTINATION "${CMAKE_INSTALL_PREFIX}") else () install(TARGETS BambuStudio RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR}) endif ()