package Slic3r::GUI::Plater::ObjectPartsPanel; use strict; use warnings; use utf8; use File::Basename qw(basename); use Wx qw(:misc :sizer :treectrl :button wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG); use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED); use base 'Wx::Panel'; use constant ICON_MATERIAL => 0; use constant ICON_SOLIDMESH => 1; use constant ICON_MODIFIERMESH => 2; sub new { my $class = shift; my ($parent, %params) = @_; my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL); my $object = $self->{model_object} = $params{model_object}; # create TreeCtrl my $tree = $self->{tree} = Wx::TreeCtrl->new($self, -1, wxDefaultPosition, [200, 200], wxTR_NO_BUTTONS | wxSUNKEN_BORDER | wxTR_HAS_VARIABLE_ROW_HEIGHT | wxTR_HIDE_ROOT | wxTR_MULTIPLE | wxTR_NO_BUTTONS); { $self->{tree_icons} = Wx::ImageList->new(16, 16, 1); $tree->AssignImageList($self->{tree_icons}); $self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/tag_blue.png", wxBITMAP_TYPE_PNG)); $self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package.png", wxBITMAP_TYPE_PNG)); $self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package_green.png", wxBITMAP_TYPE_PNG)); $tree->AddRoot(""); $self->reload_tree; } $self->{btn_load} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); $self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT); # left pane with tree my $left_sizer = Wx::BoxSizer->new(wxVERTICAL); $left_sizer->Add($tree, 0, wxEXPAND | wxALL, 10); $left_sizer->Add($self->{btn_load}, 0); $left_sizer->Add($self->{btn_delete}, 0); if ($Slic3r::GUI::have_button_icons) { $self->{btn_load}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG)); $self->{btn_delete}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_delete.png", wxBITMAP_TYPE_PNG)); } # right pane with preview canvas my $canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self, $self->{model_object}); $canvas->SetSize([500,500]); $self->{sizer} = Wx::BoxSizer->new(wxHORIZONTAL); $self->{sizer}->Add($left_sizer, 0, wxEXPAND | wxALL, 0); $self->{sizer}->Add($canvas, 1, wxEXPAND | wxALL, 0); $self->SetSizer($self->{sizer}); $self->{sizer}->SetSizeHints($self); # attach events EVT_TREE_ITEM_COLLAPSING($self, $tree, sub { my ($self, $event) = @_; $event->Veto; }); EVT_TREE_SEL_CHANGED($self, $tree, sub { my ($self, $event) = @_; $self->selection_changed; }); EVT_BUTTON($self, $self->{btn_load}, \&on_btn_load); $self->selection_changed; return $self; } sub reload_tree { my ($self) = @_; my $object = $self->{model_object}; my $tree = $self->{tree}; my $rootId = $tree->GetRootItem; $tree->DeleteChildren($rootId); my %nodes = (); # material_id => nodeId foreach my $volume_id (0..$#{$object->volumes}) { my $volume = $object->volumes->[$volume_id]; my $material_id = $volume->material_id; $material_id //= '_'; if (!exists $nodes{$material_id}) { my $material_name = $material_id eq '_' ? 'default' : $object->model->get_material_name($material_id); $nodes{$material_id} = $tree->AppendItem($rootId, "Material: $material_name", ICON_MATERIAL); } my $name = $volume->modifier ? 'Modifier mesh' : 'Solid mesh'; my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH; my $itemId = $tree->AppendItem($nodes{$material_id}, $name, $icon); $tree->SetPlData($itemId, { type => 'volume', volume_id => $volume_id, }); } $tree->ExpandAll; } sub selection_changed { my ($self) = @_; # deselect all meshes $_->{selected} = 0 for @{$self->{canvas}->volumes}; # disable buttons $self->{btn_delete}->Disable; my $nodeId = $self->{tree}->GetSelection; if ($nodeId->IsOk) { my $itemData = $self->{tree}->GetPlData($nodeId); if ($itemData && $itemData->{type} eq 'volume') { $self->{canvas}->volumes->[ $itemData->{volume_id} ]{selected} = 1; $self->{btn_delete}->Enable; } } $self->{canvas}->Render; } sub on_btn_load { my ($self) = @_; my @input_files = Slic3r::GUI::open_model($self); foreach my $input_file (@input_files) { my $model = eval { Slic3r::Model->read_from_file($input_file) }; if ($@) { Slic3r::GUI::show_error($self, $@); next; } foreach my $object (@{$model->objects}) { foreach my $volume (@{$object->volumes}) { my $new_volume = $self->{model_object}->add_volume($volume); if (!defined $new_volume->material_id) { my $material_name = basename($input_file); $material_name =~ s/\.(stl|obj)$//i; $self->{model_object}->model->set_material($material_name); $new_volume->material_id($material_name); } } } } $self->reload_tree; $self->{canvas}->load_object($self->{model_object}); } 1;