package Slic3r::Fill::Rectilinear; use Moo; use constant PI => 4 * atan2(1, 1); use constant X1 => 0; use constant Y1 => 1; use constant X2 => 2; use constant Y2 => 3; use constant A => 0; use constant B => 1; use constant X => 0; use constant Y => 1; use Math::Geometry::Planar; use POSIX qw(ceil); use XXX; sub make_fill { my $self = shift; my ($print, $layer) = @_; printf "Filling layer %d:\n", $layer->id; my $max_print_dimension = $print->max_length; my $n = 1; foreach my $surface_collection (@{ $layer->fill_surfaces }) { my @path_collection = (); SURFACE: foreach my $surface (@{ $surface_collection->surfaces }) { Slic3r::debugf " Processing surface %s:\n", $surface->id; my $polygon = $surface->mgp_polygon; # alternate fill direction my (@rotate, @shift); if ($layer->id % 2) { @rotate = ( PI/2, [ $print->x_length / 2, $print->y_length / 2 ] ); $shift[X] = $print->y_length / 2 - $print->x_length / 2; $shift[Y] = -$shift[X]; } # TODO: here we should implement an "infill in direction of bridges" option # rotate surface as needed $polygon = $polygon->rotate(@rotate)->move(@shift) if @rotate; # force 100% density for external surfaces my $density = $surface->surface_type eq 'internal' ? $Slic3r::fill_density : 1; next SURFACE unless $density > 0; my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $density; my $number_of_lines = ceil($max_print_dimension / $distance_between_lines); printf "distance = %f\n", $distance_between_lines; printf "number_of_lines = %d\n", $number_of_lines; # this arrayref will hold intersection points of the fill grid with surface segments my $points = [ map [], 0..$number_of_lines-1 ]; foreach my $line (map $self->_lines_from_mgp_points($_), @{ $polygon->polygons }) { # find out the coordinates my @coordinates = map @$_, @$line; # get the extents of the segment along the primary axis my @line_c = sort { $a <=> $b } @coordinates[X1, X2]; Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c; for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines; $c <= $line_c[1]; $c += $distance_between_lines) { next if $c < $line_c[0] || $c > $line_c[1]; my $i = sprintf('%.0f', $c / $distance_between_lines) - 1; printf "CURRENT \$i = %d, \$c = %f\n", $i, $c; # if the segment is parallel to our ray, there will be two intersection points if ($line_c[0] == $line_c[1]) { Slic3r::debugf " Segment is parallel!\n"; push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2]; Slic3r::debugf " intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1]; } else { Slic3r::debugf " Segment NOT parallel!\n"; # one point of intersection push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1]) * ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]); Slic3r::debugf " intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1]; } } } # sort and remove duplicates for (my $i = 0; $i <= $#$points; $i++) { my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] }; $points->[$i] = [ sort { $a <=> $b } keys %h ]; } # generate extrusion paths my (@paths, @path_points) = (); my $direction = 0; my $stop_path = sub { # defensive programming if (@path_points == 1) { #warn "There shouldn't be only one point in the current path"; } # if we were constructing a path, stop it push @paths, [ @path_points ] if @path_points > 1; @path_points = (); }; # loop until we have spare points CYCLE: while (scalar map(@$_, @$points) > 1) { # loop through rows ROW: for (my $i = 0; $i <= $#$points; $i++) { my $row = $points->[$i] or next ROW; Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction; if (!@$row) { Slic3r::debugf " no points\n"; $stop_path->(); next ROW; } Slic3r::debugf " points = %s\n", join ', ', @$row if $Slic3r::debug; # coordinate of current row my $c = ($i + 1) * $distance_between_lines; # need to start a path? if (!@path_points) { Slic3r::debugf " path starts at %d\n", $row->[0]; push @path_points, [ $c, shift @$row ]; } my @search_points = @$row; @search_points = reverse @search_points if $direction == 1; my @connectable_points = $self->find_connectable_points($polygon, $path_points[-1], $c, [@search_points]); Slic3r::debugf " ==> found %d connectable points = %s\n", scalar(@connectable_points), join ', ', @connectable_points if $Slic3r::debug; if (!@connectable_points && @path_points && $path_points[-1][0] != $c) { # no connectable in this row $stop_path->(); } if (@connectable_points == 1 && $path_points[0][0] != $c && (($connectable_points[0] == $row->[-1] && $direction == 0) || ($connectable_points[0] == $row->[0] && $direction == 1))) { $i--; # keep searching on current row in the opposite direction } foreach my $p (@connectable_points) { push @path_points, [ $c, $p ]; @$row = grep $_ != $p, @$row; # remove point from row } # invert direction $direction = $direction ? 0 : 1; } $stop_path->() if @path_points; } # paths must be rotated back if (@rotate) { # TODO: this skips 2-points paths! we shouldn't create a mgp polygon @paths = map $self->_mgp_from_points_ref($_)->move(map -$_, @shift)->rotate(-$rotate[0], $rotate[1])->points, @paths; } push @path_collection, @paths; } # save into layer FINISH: push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new( paths => [ map Slic3r::ExtrusionPath->cast([ @$_ ]), @path_collection ], ); } } # this function will select the first contiguous block of # points connectable to a given one sub find_connectable_points { my $self = shift; my ($polygon, $point, $c, $points) = @_; my @connectable_points = (); foreach my $p (@$points) { if (!$self->can_connect($polygon, $point, [ $c, $p ])) { @connectable_points ? last : next; } push @connectable_points, $p; $point = [ $c, $p ] if $point->[0] != $c; } return @connectable_points; } # this subroutine tries to determine whether two points in a surface # are connectable without crossing contour or holes sub can_connect { my $self = shift; my ($polygon, $p1, $p2) = @_; printf " Checking connectability of point %d\n", $p2->[1]; # there's room for optimization here # this is not needed since we assume that $p1 and $p2 belong to $polygon for ($p1, $p2) { #return 0 unless $polygon->isinside($_); # TODO: re-enable this one after testing point_in_polygon() which # doesn't detect well points on the contour of polygon #return 0 unless Slic3r::Geometry::point_in_polygon($_, $polygon->points); } # check whether the $p1-$p2 segment doesn't intersect any segment # of the contour or of holes my ($contour_p, @holes_p) = $polygon->get_polygons; foreach my $points ($contour_p, @holes_p) { foreach my $line ($self->_lines_from_mgp_points($points)) { # theoretically speaking, SegmentIntersection() would be the right tool for the # job; however floating point math often makes it not return any intersection # point between our hypothetical extrusion segment and any other one, even # if, of course, the final point of the extrusion segment is taken from # $point and thus it's a point that belongs for sure to a segment. # then, let's calculate intersection considering extrusion segment as a ray # instead of a segment, and then check whether the intersection point # belongs to the segment my $point = SegmentRayIntersection([@$line, $p1, $p2]); #printf " intersecting ray %f,%f - %f,%f and segment %f,%f - %f,%f\n", # @$p1, @$p2, map @$_, @$line; if ($point && Slic3r::Geometry::line_point_belongs_to_segment($point, [$p1, $p2])) { #printf " ...point intersects!\n"; #YYY [ $point, $p1, $p2 ]; # our $p1-$p2 line intersects $line # if the intersection point is an intermediate point of $p1-$p2 # it means that $p1-$p2 crosses $line, thus we're sure that # $p1 and $p2 are not connectible (one is inside polygon and one # is outside), unless $p1-$p2 and $line coincide but we've got # an intersection due to floating point math my @points_not_belonging_to_line = grep !Slic3r::Geometry::points_coincide($point, $_), $p1, $p2; if (@points_not_belonging_to_line == 2) { # make sure $p1-$p2 and $line are two distinct lines; we do this # by checking their slopes if (!Slic3r::Geometry::lines_parallel([$p1, $p2], $line)) { #printf " ...lines cross!\n"; #Slic3r::SVG::output_lines($main::print, "lines" . $n++ . ".svg", [ @lines, [$p1, $p2] ]); return 0; } } # defensive programming, this shouldn't happen if (@points_not_belonging_to_line == 0) { die "SegmentIntersection is not expected to return an intersection point " . "if \$line coincides with \$p1-\$p2"; } # if we're here, then either $p1 or $p2 belong to $line # so we have to check whether the other point falls inside # the polygon or not # we rely on Math::Geometry::Planar returning contour points # in counter-clockwise order and hole points in clockwise # order, so that if the point falls on the left of $line # it's inside the polygon and viceversa my $C = $points_not_belonging_to_line[0]; my $isInside = (($line->[B][X] - $line->[A][X])*($C->[Y] - $line->[A][Y]) - ($line->[B][Y] - $line->[A][Y])*($C->[X] - $line->[A][X])) > 0; #printf " \$line is inside polygon: %d\n", $isInside; # if the line is outside the polygon then points are not connectable return 0 if !$isInside; #Slic3r::SVG::output_lines($main::print, "lines" . $n++ . ".svg", [ @lines, [$p1, $p2] ]) # if !$isInside; } } } # even if no intersection is found, we should check whether both $p1 and $p2 are # inside a hole; this may happen due to floating point path #foreach my $hole_p (map $self->_mgp_from_points_ref($_), @holes_p) { # if ($hole_p->isinside($p1) || $hole_p->isinside($p2)) { # return 0; # } #} #use Slic3r::SVG; #Slic3r::SVG::output_lines($main::print, "lines" . $n++ . ".svg", [ @lines, [$p1, $p2] ]); return 1; } sub _lines_from_mgp_points { my $self = shift; my ($points) = @_; my @lines = (); my $last_point = $points->[-1]; foreach my $point (@$points) { push @lines, [ $last_point, $point ]; $last_point = $point; } return @lines; } sub _mgp_from_points_ref { my $self = shift; my ($points) = @_; my $p = Math::Geometry::Planar->new; $p->points($points); return $p; } 1;