package Slic3r::Layer::BridgeDetector; use Moo; use Slic3r::Geometry qw(PI); use Slic3r::Geometry::Clipper qw(intersection_pl); has 'lower_slices' => (is => 'ro', required => 1); # ExPolygons or ExPolygonCollection has 'perimeter_flow' => (is => 'ro', required => 1); has 'infill_flow' => (is => 'ro', required => 1); sub detect_angle { my ($self, $expolygon) = @_; my $grown = $expolygon->offset(+$self->perimeter_flow->scaled_width); my @lower = @{$self->lower_slices}; # expolygons # detect what edges lie on lower slices my @edges = (); # polylines foreach my $lower (@lower) { # turn bridge contour and holes into polylines and then clip them # with each lower slice's contour my @clipped = @{intersection_pl([ map $_->split_at_first_point, @$grown ], [$lower->contour])}; if (@clipped == 2) { # If the split_at_first_point() call above happens to split the polygon inside the clipping area # we would get two consecutive polylines instead of a single one, so we use this ugly hack to # recombine them back into a single one in order to trigger the @edges == 2 logic below. # This needs to be replaced with something way better. if (points_coincide($clipped[0][0], $clipped[-1][-1])) { @clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]})); } if (points_coincide($clipped[-1][0], $clipped[0][-1])) { @clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]})); } } push @edges, @clipped; } Slic3r::debugf " bridge has %d support(s)\n", scalar(@edges); return undef if !@edges; my $bridge_angle = undef; if (0) { require "Slic3r/SVG.pm"; Slic3r::SVG::output("bridge_$expolygon.svg", expolygons => [ $expolygon ], red_expolygons => [ @lower ], polylines => [ @edges ], ); } if (@edges == 2) { my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges; my @midpoints = map $_->midpoint, @chords; my $line_between_midpoints = Slic3r::Line->new(@midpoints); $bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction); } elsif (@edges == 1) { # TODO: this case includes both U-shaped bridges and plain overhangs; # we need a trapezoidation algorithm to detect the actual bridged area # and separate it from the overhang area. # in the mean time, we're treating as overhangs all cases where # our supporting edge is a straight line if (@{$edges[0]} > 2) { my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]); $bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction); } } elsif (@edges) { # inset the bridge expolygon; we'll use this one to clip our test lines my $inset = $expolygon->offset_ex($self->infill_flow->scaled_width); # detect anchors as intersection between our bridge expolygon and the lower slices my $anchors = intersection_ex( $grown, [ map @$_, @lower ], 1, # safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some @edges ); if (@$anchors) { # we'll now try several directions using a rudimentary visibility check: # bridge in several directions and then sum the length of lines having both # endpoints within anchors my %directions = (); # angle => score my $angle_increment = PI/36; # 5° my $line_increment = $self->infill_flow->scaled_width; for (my $angle = 0; $angle <= PI; $angle += $angle_increment) { # rotate everything - the center point doesn't matter $_->rotate($angle, [0,0]) for @$inset, @$anchors; # generate lines in this direction my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]); my @lines = (); for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) { push @lines, Slic3r::Polyline->new([$x, $bounding_box->y_min], [$x, $bounding_box->y_max]); } my @clipped_lines = map Slic3r::Line->new(@$_), @{ intersection_pl(\@lines, [ map @$_, @$inset ]) }; # remove any line not having both endpoints within anchors # NOTE: these calls to contains_point() probably need to check whether the point # is on the anchor boundaries too @clipped_lines = grep { my $line = $_; !(first { $_->contains_point($line->a) } @$anchors) && !(first { $_->contains_point($line->b) } @$anchors); } @clipped_lines; # sum length of bridged lines $directions{-$angle} = sum(map $_->length, @clipped_lines) // 0; } # this could be slightly optimized with a max search instead of the sort my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions; # the best direction is the one causing most lines to be bridged $bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]); } } Slic3r::debugf " Optimal infill angle is %d degrees\n", $bridge_angle if defined $bridge_angle; return $bridge_angle; } 1;