Noisyfox
70495a3bf9
Use texture
instead of texelFetch
to make it smoother
2024-08-19 23:11:01 +08:00
Noisyfox
13e18d1d65
Use a 2-pass depth based outline algorithm when selected
2024-08-18 19:31:08 +08:00
SoftFever
27f140fb18
Mdel preview renders the actual colors of the filaments based on the filaments currently loaded in the AMS
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Ported from BambuStudio
2024-06-16 17:15:51 +08:00
SoftFever
685de31088
Revert "Add a simple subtle outline effect by drawing back faces using wireframe mode ( #2934 )"
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This reverts commit 0cee513416
.
2023-12-05 22:05:11 +08:00
Noisyfox
0cee513416
Add a simple subtle outline effect by drawing back faces using wireframe mode ( #2934 )
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* Add a simple subtle outline effect by drawing back faces using wireframe mode
* Show outline in white if the model color is too dark
* Make the outline algorithm more reliable
* Enable cull face, which fix render on Linux
* Fix `disable_cullface`
2023-12-03 09:27:03 +08:00
Noisyfox
03a9014d3a
Show wireframe in MMU painter gizmo ( #2808 )
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* Remove unused shader files
* Port wireframe shader from BBS
* Enable wireframe in MMU painter
Co-Authored-By: zhou.xu <zhou.xu@bambulab.com>
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Co-authored-by: zhou.xu <zhou.xu@bambulab.com>
2023-11-21 17:17:22 +08:00
Noisyfox
090a9247cb
Cut: Fix model rendering
2023-11-04 11:41:11 +08:00
enricoturri1966
19ad0ca4d9
Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
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(cherry picked from commit prusa3d/PrusaSlicer@c468dcbed7 )
2023-11-04 11:41:06 +08:00
enricoturri1966
fe78e40cb4
Various fixes
2023-11-04 11:41:06 +08:00
Noisyfox
0d27e084f3
Fix thumbnail shader
2023-11-04 11:41:05 +08:00
enricoturri1966
1e4f16bd39
Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b )
2023-11-04 11:41:05 +08:00
enricoturri1966
15bad7fc19
Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders
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(cherry picked from commit prusa3d/PrusaSlicer@d0d89a4d5b )
2023-11-04 11:41:05 +08:00
enricoturri1966
71fd4084c2
Tech ENABLE_LEGACY_OPENGL_REMOVAL - porting remaining changes
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(cherry picked from commit prusa3d/PrusaSlicer@2f572d3cf0 )
2023-11-04 11:41:04 +08:00
enricoturri1966
9f4713eee8
Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.
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Shader: flat - Default bed
(cherry picked from commit prusa3d/PrusaSlicer@a5ff37013b )
2023-11-04 11:41:04 +08:00
enricoturri1966
f9de4ec399
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed Slic3r::GUI::GeometryBuffer from 3DBed.hpp and replaced with GLModel
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(cherry picked from commit prusa3d/PrusaSlicer@6b041429f6 )
2023-11-04 11:41:03 +08:00
enricoturri1966
7907426d00
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
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(cherry picked from commit prusa3d/PrusaSlicer@1a47211bfc )
2023-11-04 11:41:03 +08:00
enricoturri1966
04ad26f611
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
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(cherry picked from commit prusa3d/PrusaSlicer@eda55701a2 )
2023-11-04 11:41:01 +08:00
enricoturri1966
7f0c095446
Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box
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(cherry picked from commit prusa3d/PrusaSlicer@22f38235ea )
2023-11-04 11:41:00 +08:00
zhou.xu
def87a59c0
FIX:The mirrored patch normal vector needs to be reversed
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Change-Id: I3a67322eb59355ed91d1af390eb34f7f3d378198
(cherry picked from commit 3187f2b7944ddd2b9b6dc621da07dac6d4b3b31f)
2023-07-07 17:25:51 +08:00
zhou.xu
507a8a6d36
NEW: add overhang highlight area
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overhang rgb=(200,0,0),remove supportType,do not save para after overhang operation preview
Change-Id: I947bbd9db264f00f0609b3f02140060f9a2621fb
(cherry picked from commit 796c4460fe998da206f9ca77973a20796fa1d3ca)
2023-07-07 17:25:51 +08:00
lane.wei
90760e0d07
ENH: refine the thumbnail rendering
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1. add specific shader for thumbnail
2. do not render the negative-z part
3. fix the sinking related issue under cli
Change-Id: Ia59083437544c1c0bd924c811274ccbb137e9eb7
2023-04-17 15:39:02 +08:00
zhimin.zeng
b746877d70
FIX: modify the shader load error for mac
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Change-Id: I3e2b282b145b4d87e09c22d4fec1b88537212d60
2023-04-17 15:39:02 +08:00
zhimin.zeng
cd4cddfca4
ENH: Cut optimization, support for custom connectors
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Change-Id: I65163314374fb74f0b16df47dacae82caa6fab0d
(cherry picked from commit 7bacc2c2a89be471f6fee51dd07a42222a28b55a)
2023-04-17 15:39:02 +08:00
lane.wei
a9a228d071
ENH: wireframe: refine the rendering logic under paint
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1. remove wireframe in 3d view, only keep in paint;
2. pass barycentric_coordinates from outside
3. add shortcut hints
Change-Id: I911e5cdf3475926d9527dc0839fdce072ed54746
(cherry picked from commit 6e16d0ccfb71741e55daabd757be9f9e7613e695)
2022-12-15 04:33:48 -05:00
lane.wei
79b5c94f4f
ENH: enable wireframe
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This reverts commit ed6e149381240fd83b61da70891127d400f30a39.
Change-Id: I010871fcf22322214c627fe907539c0916fa6ff5
2022-12-15 04:33:48 -05:00
lane.wei
227e1f4dc3
ENH: shader: add logic to avoid error when opengl version less than 3.0
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use a seperate shader for function which needs opengl 3.0 supports
Change-Id: Iff30a90211aa10ae9c4a1e36afeb331d252fb814
2022-10-20 19:34:37 +08:00
lane.wei
b4d66394e7
NEW: add the wireframe rendering mode for debug
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currently we can turn on/off it by 'ctrl+shift+enter'
Change-Id: Ic9e5460e8955376e8e2c1a3701e12a1f0b4216ad
2022-10-20 19:34:37 +08:00
lane.wei
5a2b0e845e
ENH: rendering: refine the rendering logic of GLVolume
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1. set the unprintable volume to black even if it is mmu painted
2. add the bounding check logic when the object is partly inside of current plate
Change-Id: I69ce25eb85a71398ed8fb1d275136c5d943796d6
2022-09-02 12:52:18 +08:00
lane.wei
1555904bef
Add the full source of BambuStudio
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using version 1.0.10
2022-07-15 23:42:08 +08:00