Commit graph

29 commits

Author SHA1 Message Date
Noisyfox
70495a3bf9 Use texture instead of texelFetch to make it smoother 2024-08-19 23:11:01 +08:00
Noisyfox
13e18d1d65 Use a 2-pass depth based outline algorithm when selected 2024-08-18 19:31:08 +08:00
SoftFever
27f140fb18 Mdel preview renders the actual colors of the filaments based on the filaments currently loaded in the AMS
Ported from BambuStudio
2024-06-16 17:15:51 +08:00
SoftFever
685de31088 Revert "Add a simple subtle outline effect by drawing back faces using wireframe mode (#2934)"
This reverts commit 0cee513416.
2023-12-05 22:05:11 +08:00
Noisyfox
0cee513416
Add a simple subtle outline effect by drawing back faces using wireframe mode (#2934)
* Add a simple subtle outline effect by drawing back faces using wireframe mode

* Show outline in white if the model color is too dark

* Make the outline algorithm more reliable

* Enable cull face, which fix render on Linux

* Fix `disable_cullface`
2023-12-03 09:27:03 +08:00
Noisyfox
03a9014d3a
Show wireframe in MMU painter gizmo (#2808)
* Remove unused shader files

* Port wireframe shader from BBS

* Enable wireframe in MMU painter

Co-Authored-By: zhou.xu <zhou.xu@bambulab.com>

---------

Co-authored-by: zhou.xu <zhou.xu@bambulab.com>
2023-11-21 17:17:22 +08:00
Noisyfox
090a9247cb Cut: Fix model rendering 2023-11-04 11:41:11 +08:00
enricoturri1966
19ad0ca4d9 Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
(cherry picked from commit prusa3d/PrusaSlicer@c468dcbed7)
2023-11-04 11:41:06 +08:00
enricoturri1966
fe78e40cb4 Various fixes 2023-11-04 11:41:06 +08:00
Noisyfox
0d27e084f3 Fix thumbnail shader 2023-11-04 11:41:05 +08:00
enricoturri1966
1e4f16bd39 Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
2023-11-04 11:41:05 +08:00
enricoturri1966
15bad7fc19 Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders
(cherry picked from commit prusa3d/PrusaSlicer@d0d89a4d5b)
2023-11-04 11:41:05 +08:00
enricoturri1966
71fd4084c2 Tech ENABLE_LEGACY_OPENGL_REMOVAL - porting remaining changes
(cherry picked from commit prusa3d/PrusaSlicer@2f572d3cf0 )
2023-11-04 11:41:04 +08:00
enricoturri1966
9f4713eee8 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.
Shader: flat - Default bed

(cherry picked from commit prusa3d/PrusaSlicer@a5ff37013b)
2023-11-04 11:41:04 +08:00
enricoturri1966
f9de4ec399 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed Slic3r::GUI::GeometryBuffer from 3DBed.hpp and replaced with GLModel
(cherry picked from commit prusa3d/PrusaSlicer@6b041429f6)
2023-11-04 11:41:03 +08:00
enricoturri1966
7907426d00 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
(cherry picked from commit prusa3d/PrusaSlicer@1a47211bfc)
2023-11-04 11:41:03 +08:00
enricoturri1966
04ad26f611 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
(cherry picked from commit prusa3d/PrusaSlicer@eda55701a2)
2023-11-04 11:41:01 +08:00
enricoturri1966
7f0c095446 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box
(cherry picked from commit prusa3d/PrusaSlicer@22f38235ea)
2023-11-04 11:41:00 +08:00
zhou.xu
def87a59c0 FIX:The mirrored patch normal vector needs to be reversed
Change-Id: I3a67322eb59355ed91d1af390eb34f7f3d378198
(cherry picked from commit 3187f2b7944ddd2b9b6dc621da07dac6d4b3b31f)
2023-07-07 17:25:51 +08:00
zhou.xu
507a8a6d36 NEW: add overhang highlight area
overhang rgb=(200,0,0),remove supportType,do not save para after overhang operation preview

Change-Id: I947bbd9db264f00f0609b3f02140060f9a2621fb
(cherry picked from commit 796c4460fe998da206f9ca77973a20796fa1d3ca)
2023-07-07 17:25:51 +08:00
lane.wei
90760e0d07 ENH: refine the thumbnail rendering
1. add specific shader for thumbnail
2. do not render the negative-z part
3. fix the sinking related issue under cli

Change-Id: Ia59083437544c1c0bd924c811274ccbb137e9eb7
2023-04-17 15:39:02 +08:00
zhimin.zeng
b746877d70 FIX: modify the shader load error for mac
Change-Id: I3e2b282b145b4d87e09c22d4fec1b88537212d60
2023-04-17 15:39:02 +08:00
zhimin.zeng
cd4cddfca4 ENH: Cut optimization, support for custom connectors
Change-Id: I65163314374fb74f0b16df47dacae82caa6fab0d
(cherry picked from commit 7bacc2c2a89be471f6fee51dd07a42222a28b55a)
2023-04-17 15:39:02 +08:00
lane.wei
a9a228d071 ENH: wireframe: refine the rendering logic under paint
1. remove wireframe in 3d view, only keep in paint;
2. pass barycentric_coordinates from outside
3. add shortcut hints

Change-Id: I911e5cdf3475926d9527dc0839fdce072ed54746
(cherry picked from commit 6e16d0ccfb71741e55daabd757be9f9e7613e695)
2022-12-15 04:33:48 -05:00
lane.wei
79b5c94f4f ENH: enable wireframe
This reverts commit ed6e149381240fd83b61da70891127d400f30a39.

Change-Id: I010871fcf22322214c627fe907539c0916fa6ff5
2022-12-15 04:33:48 -05:00
lane.wei
227e1f4dc3 ENH: shader: add logic to avoid error when opengl version less than 3.0
use a seperate shader for function which needs opengl 3.0 supports

Change-Id: Iff30a90211aa10ae9c4a1e36afeb331d252fb814
2022-10-20 19:34:37 +08:00
lane.wei
b4d66394e7 NEW: add the wireframe rendering mode for debug
currently we can turn on/off it by 'ctrl+shift+enter'

Change-Id: Ic9e5460e8955376e8e2c1a3701e12a1f0b4216ad
2022-10-20 19:34:37 +08:00
lane.wei
5a2b0e845e ENH: rendering: refine the rendering logic of GLVolume
1. set the unprintable volume to black even if it is mmu painted
2. add the bounding check logic when the object is partly inside of current plate

Change-Id: I69ce25eb85a71398ed8fb1d275136c5d943796d6
2022-09-02 12:52:18 +08:00
lane.wei
1555904bef Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00