Mirror transform components in ModelInstance and GLvolume - WIP and disabled
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12 changed files with 281 additions and 0 deletions
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@ -1166,7 +1166,11 @@ MedialAxis::retrieve_endpoint(const VD::cell_type* cell) const
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}
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}
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#if ENABLE_MIRROR
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void assemble_transform(Transform3d& transform, const Vec3d& translation, const Vec3d& rotation, const Vec3d& scale, const Vec3d& mirror)
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#else
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void assemble_transform(Transform3d& transform, const Vec3d& translation, const Vec3d& rotation, const Vec3d& scale)
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#endif // ENABLE_MIRROR
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{
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transform = Transform3d::Identity();
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transform.translate(translation);
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@ -1174,12 +1178,23 @@ void assemble_transform(Transform3d& transform, const Vec3d& translation, const
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transform.rotate(Eigen::AngleAxisd(rotation(1), Vec3d::UnitY()));
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transform.rotate(Eigen::AngleAxisd(rotation(0), Vec3d::UnitX()));
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transform.scale(scale);
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#if ENABLE_MIRROR
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transform.scale(mirror);
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#endif // ENABLE_MIRROR
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}
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#if ENABLE_MIRROR
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Transform3d assemble_transform(const Vec3d& translation, const Vec3d& rotation, const Vec3d& scale, const Vec3d& mirror)
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#else
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Transform3d assemble_transform(const Vec3d& translation, const Vec3d& rotation, const Vec3d& scale)
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#endif // ENABLE_MIRROR
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{
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Transform3d transform;
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#if ENABLE_MIRROR
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assemble_transform(transform, translation, rotation, scale, mirror);
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#else
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assemble_transform(transform, translation, rotation, scale);
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#endif // ENABLE_MIRROR
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return transform;
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}
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@ -158,20 +158,40 @@ class MedialAxis {
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};
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// Sets the given transform by assembling the given transformations in the following order:
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#if ENABLE_MIRROR
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// 1) mirror
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// 2) scale
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// 3) rotate X
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// 4) rotate Y
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// 5) rotate Z
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// 6) translate
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void assemble_transform(Transform3d& transform, const Vec3d& translation = Vec3d::Zero(), const Vec3d& rotation = Vec3d::Zero(), const Vec3d& scale = Vec3d::Ones(), const Vec3d& mirror = Vec3d::Ones());
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#else
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// 1) scale
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// 2) rotate X
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// 3) rotate Y
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// 4) rotate Z
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// 5) translate
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void assemble_transform(Transform3d& transform, const Vec3d& translation = Vec3d::Zero(), const Vec3d& rotation = Vec3d::Zero(), const Vec3d& scale = Vec3d::Ones());
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#endif // ENABLE_MIRROR
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// Returns the transform obtained by assembling the given transformations in the following order:
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#if ENABLE_MIRROR
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// 1) mirror
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// 2) scale
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// 3) rotate X
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// 4) rotate Y
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// 5) rotate Z
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// 6) translate
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Transform3d assemble_transform(const Vec3d& translation = Vec3d::Zero(), const Vec3d& rotation = Vec3d::Zero(), const Vec3d& scale = Vec3d::Ones(), const Vec3d& mirror = Vec3d::Ones());
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#else
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// 1) scale
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// 2) rotate X
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// 3) rotate Y
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// 4) rotate Z
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// 5) translate
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Transform3d assemble_transform(const Vec3d& translation = Vec3d::Zero(), const Vec3d& rotation = Vec3d::Zero(), const Vec3d& scale = Vec3d::Ones());
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#endif // ENABLE_MIRROR
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// Returns the euler angles extracted from the given rotation matrix
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// Warning -> The matrix should not contain any scale or shear !!!
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@ -1080,6 +1080,38 @@ void ModelInstance::set_rotation(Axis axis, double rotation)
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m_rotation(axis) = rotation;
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}
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#if ENABLE_MIRROR
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void ModelInstance::set_scaling_factor(const Vec3d& scaling_factor)
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{
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set_scaling_factor(X, scaling_factor(0));
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set_scaling_factor(Y, scaling_factor(1));
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set_scaling_factor(Z, scaling_factor(2));
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}
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void ModelInstance::set_scaling_factor(Axis axis, double scaling_factor)
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{
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m_scaling_factor(axis) = std::abs(scaling_factor);
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}
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void ModelInstance::set_mirror(const Vec3d& mirror)
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{
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set_mirror(X, mirror(0));
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set_mirror(Y, mirror(1));
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set_mirror(Z, mirror(2));
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}
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void ModelInstance::set_mirror(Axis axis, double mirror)
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{
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double abs_mirror = std::abs(mirror);
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if (abs_mirror == 0.0)
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mirror = 1.0;
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else if (abs_mirror != 1.0)
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mirror /= abs_mirror;
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m_mirror(axis) = mirror;
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}
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#endif // ENABLE_MIRROR
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void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
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{
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mesh->transform(world_matrix(dont_translate).cast<float>());
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@ -1130,12 +1162,21 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
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polygon->scale(this->m_scaling_factor(0), this->m_scaling_factor(1)); // scale around polygon origin
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}
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#if ENABLE_MIRROR
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Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale, bool dont_mirror) const
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#else
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Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const
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#endif // ENABLE_MIRROR
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{
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Vec3d translation = dont_translate ? Vec3d::Zero() : m_offset;
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Vec3d rotation = dont_rotate ? Vec3d::Zero() : m_rotation;
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Vec3d scale = dont_scale ? Vec3d::Ones() : m_scaling_factor;
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#if ENABLE_MIRROR
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Vec3d mirror = dont_mirror ? Vec3d::Ones() : m_mirror;
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return Geometry::assemble_transform(translation, rotation, scale, mirror);
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#else
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return Geometry::assemble_transform(translation, rotation, scale);
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#endif // ENABLE_MIRROR
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}
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}
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@ -251,6 +251,9 @@ private:
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Vec3d m_offset; // in unscaled coordinates
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Vec3d m_rotation; // Rotation around the three axes, in radians around mesh center point
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Vec3d m_scaling_factor; // Scaling factors along the three axes
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#if ENABLE_MIRROR
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Vec3d m_mirror; // Mirroring along the three axes
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#endif // ENABLE_MIRROR
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public:
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// flag showing the position of this instance with respect to the print volume (set by Print::validate() using ModelObject::check_instances_print_volume_state())
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@ -273,8 +276,21 @@ public:
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Vec3d get_scaling_factor() const { return m_scaling_factor; }
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double get_scaling_factor(Axis axis) const { return m_scaling_factor(axis); }
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#if ENABLE_MIRROR
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void set_scaling_factor(const Vec3d& scaling_factor);
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void set_scaling_factor(Axis axis, double scaling_factor);
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#else
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void set_scaling_factor(const Vec3d& scaling_factor) { m_scaling_factor = scaling_factor; }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_scaling_factor(axis) = scaling_factor; }
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#endif // ENABLE_MIRROR
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#if ENABLE_MIRROR
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const Vec3d& get_mirror() const { return m_mirror; }
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double get_mirror(Axis axis) const { return m_mirror(axis); }
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void set_mirror(const Vec3d& mirror);
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void set_mirror(Axis axis, double mirror);
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#endif // ENABLE_MIRROR
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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@ -287,7 +303,11 @@ public:
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// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
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void transform_polygon(Polygon* polygon) const;
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#if ENABLE_MIRROR
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Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const;
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#else
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Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const;
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#endif // ENABLE_MIRROR
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bool is_printable() const { return print_volume_state == PVS_Inside; }
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@ -295,9 +315,15 @@ private:
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// Parent object, owning this instance.
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ModelObject* object;
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#if ENABLE_MIRROR
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ModelInstance(ModelObject *object) : m_offset(Vec3d::Zero()), m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_mirror(Vec3d::Ones()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_offset(other.m_offset), m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_mirror(other.m_mirror), object(object), print_volume_state(PVS_Inside) {}
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#else
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ModelInstance(ModelObject *object) : m_rotation(Vec3d::Zero()), m_scaling_factor(Vec3d::Ones()), m_offset(Vec3d::Zero()), object(object), print_volume_state(PVS_Inside) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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m_rotation(other.m_rotation), m_scaling_factor(other.m_scaling_factor), m_offset(other.m_offset), object(object), print_volume_state(PVS_Inside) {}
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#endif // ENABLE_MIRROR
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};
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@ -10,6 +10,8 @@
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#define ENABLE_USE_UNIQUE_GLCONTEXT (1 && ENABLE_1_42_0)
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// New selections
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#define ENABLE_EXTENDED_SELECTION (1 && ENABLE_1_42_0)
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// Add mirror components along the three axes in ModelInstance and GLVolume
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#define ENABLE_MIRROR (0 && ENABLE_1_42_0)
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#endif // _technologies_h_
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@ -198,6 +198,9 @@ GLVolume::GLVolume(float r, float g, float b, float a)
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: m_offset(Vec3d::Zero())
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, m_rotation(Vec3d::Zero())
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, m_scaling_factor(Vec3d::Ones())
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#if ENABLE_MIRROR
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, m_mirror(Vec3d::Ones())
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#endif // ENABLE_MIRROR
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, m_world_matrix(Transform3f::Identity())
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, m_world_matrix_dirty(true)
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, m_transformed_bounding_box_dirty(true)
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@ -324,6 +327,40 @@ void GLVolume::set_scaling_factor(const Vec3d& scaling_factor)
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}
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}
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#if ENABLE_MIRROR
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const Vec3d& GLVolume::get_mirror() const
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{
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return m_mirror;
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}
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double GLVolume::get_mirror(Axis axis) const
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{
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return m_mirror(axis);
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}
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void GLVolume::set_mirror(const Vec3d& mirror)
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{
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if (m_mirror != mirror)
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{
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m_mirror = mirror;
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m_world_matrix_dirty = true;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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void GLVolume::set_mirror(Axis axis, double mirror)
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{
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if (m_mirror(axis) != mirror)
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{
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m_mirror(axis) = mirror;
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m_world_matrix_dirty = true;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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#endif // ENABLE_MIRROR
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void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
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{
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m_convex_hull = &convex_hull;
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@ -353,7 +390,11 @@ const Transform3f& GLVolume::world_matrix() const
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{
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if (m_world_matrix_dirty)
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{
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#if ENABLE_MIRROR
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m_world_matrix = Geometry::assemble_transform(m_offset, m_rotation, m_scaling_factor, m_mirror).cast<float>();
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#else
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m_world_matrix = Geometry::assemble_transform(m_offset, m_rotation, m_scaling_factor).cast<float>();
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#endif // ENABLE_MIRROR
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m_world_matrix_dirty = false;
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}
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return m_world_matrix;
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@ -729,6 +770,9 @@ std::vector<int> GLVolumeCollection::load_object(
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v.set_offset(instance->get_offset());
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v.set_rotation(instance->get_rotation());
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v.set_scaling_factor(instance->get_scaling_factor());
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#if ENABLE_MIRROR
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v.set_mirror(instance->get_mirror());
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#endif // ENABLE_MIRROR
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}
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}
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@ -2076,6 +2120,15 @@ int _3DScene::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx)
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return s_canvas_mgr.get_in_object_volume_id(canvas, scene_vol_idx);
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}
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#if ENABLE_MIRROR
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#if ENABLE_EXTENDED_SELECTION
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void _3DScene::mirror_selection(wxGLCanvas* canvas, Axis axis)
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{
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s_canvas_mgr.mirror_selection(canvas, axis);
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}
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#endif // ENABLE_EXTENDED_SELECTION
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#endif // ENABLE_MIRROR
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void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
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{
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s_canvas_mgr.reload_scene(canvas, force);
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@ -260,6 +260,10 @@ private:
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Vec3d m_rotation;
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// Scale factor along the three axes of the volume to be rendered.
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Vec3d m_scaling_factor;
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#if ENABLE_MIRROR
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// Mirroring along the three axes of the volume to be rendered.
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Vec3d m_mirror;
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#endif // ENABLE_MIRROR
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// World matrix of the volume to be rendered.
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mutable Transform3f m_world_matrix;
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// Whether or not is needed to recalculate the world matrix.
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@ -337,6 +341,13 @@ public:
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#endif // ENABLE_EXTENDED_SELECTION
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void set_scaling_factor(const Vec3d& scaling_factor);
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#if ENABLE_MIRROR
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const Vec3d& get_mirror() const;
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double get_mirror(Axis axis) const;
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void set_mirror(const Vec3d& mirror);
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void set_mirror(Axis axis, double mirror);
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#endif // ENABLE_MIRROR
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const Vec3d& get_offset() const;
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void set_offset(const Vec3d& offset);
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static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx);
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static int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx);
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#if ENABLE_MIRROR
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#if ENABLE_EXTENDED_SELECTION
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static void mirror_selection(wxGLCanvas* canvas, Axis axis);
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#endif // ENABLE_EXTENDED_SELECTION
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#endif // ENABLE_MIRROR
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static void reload_scene(wxGLCanvas* canvas, bool force);
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static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
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@ -1457,6 +1457,25 @@ void GLCanvas3D::Selection::scale(const Vec3d& scale)
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m_bounding_box_dirty = true;
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}
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#if ENABLE_MIRROR
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void GLCanvas3D::Selection::mirror(Axis axis)
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{
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if (!m_valid)
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return;
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for (unsigned int i : m_list)
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{
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if (is_single_full_instance())
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(*m_volumes)[i]->set_mirror(axis, -(*m_volumes)[i]->get_mirror(axis));
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}
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if (m_mode == Instance)
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_synchronize_unselected_instances();
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m_bounding_box_dirty = true;
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}
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#endif // ENABLE_MIRROR
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void GLCanvas3D::Selection::render(bool show_indirect_selection) const
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{
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if (is_empty())
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@ -1780,6 +1799,9 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
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int instance_idx = volume->instance_idx();
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const Vec3d& rotation = volume->get_rotation();
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const Vec3d& scaling_factor = volume->get_scaling_factor();
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#if ENABLE_MIRROR
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const Vec3d& mirror = volume->get_mirror();
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#endif // ENABLE_MIRROR
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// Process unselected instances.
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for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
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@ -1796,6 +1818,9 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
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v->set_rotation(rotation);
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v->set_scaling_factor(scaling_factor);
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#if ENABLE_MIRROR
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v->set_mirror(mirror);
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#endif // ENABLE_MIRROR
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done.insert(j);
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}
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@ -3403,6 +3428,18 @@ int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
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return ((0 <= scene_vol_idx) && (scene_vol_idx < (int)m_volumes.volumes.size())) ? m_volumes.volumes[scene_vol_idx]->volume_idx() : -1;
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}
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#if ENABLE_MIRROR
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#if ENABLE_EXTENDED_SELECTION
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void GLCanvas3D::mirror_selection(Axis axis)
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{
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m_regenerate_volumes = false;
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m_selection.mirror(axis);
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_on_mirror();
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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}
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#endif // ENABLE_EXTENDED_SELECTION
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#endif // ENABLE_MIRROR
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void GLCanvas3D::reload_scene(bool force)
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{
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if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
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@ -6525,6 +6562,41 @@ void GLCanvas3D::_on_flatten()
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_on_rotate();
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}
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#if ENABLE_MIRROR
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void GLCanvas3D::_on_mirror()
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{
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if (m_model == nullptr)
|
||||
return;
|
||||
|
||||
std::set<std::pair<int, int>> done; // prevent mirroring instances twice
|
||||
|
||||
for (const GLVolume* v : m_volumes.volumes)
|
||||
{
|
||||
int object_idx = v->object_idx();
|
||||
if (object_idx >= 1000)
|
||||
continue;
|
||||
|
||||
int instance_idx = v->instance_idx();
|
||||
|
||||
// prevent mirroring instances twice
|
||||
std::pair<int, int> done_id(object_idx, instance_idx);
|
||||
if (done.find(done_id) != done.end())
|
||||
continue;
|
||||
|
||||
done.insert(done_id);
|
||||
|
||||
// Mirror instances.
|
||||
ModelObject* model_object = m_model->objects[object_idx];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
model_object->instances[instance_idx]->set_mirror(v->get_mirror());
|
||||
model_object->invalidate_bounding_box();
|
||||
}
|
||||
}
|
||||
|
||||
// schedule_background_process
|
||||
}
|
||||
#endif // ENABLE_MIRROR
|
||||
#else
|
||||
void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
|
||||
{
|
||||
|
|
|
@ -501,6 +501,9 @@ public:
|
|||
void translate(const Vec3d& displacement);
|
||||
void rotate(const Vec3d& rotation);
|
||||
void scale(const Vec3d& scale);
|
||||
#if ENABLE_MIRROR
|
||||
void mirror(Axis axis);
|
||||
#endif // ENABLE_MIRROR
|
||||
|
||||
void render(bool show_indirect_selection) const;
|
||||
|
||||
|
@ -833,6 +836,12 @@ public:
|
|||
int get_first_volume_id(int obj_idx) const;
|
||||
int get_in_object_volume_id(int scene_vol_idx) const;
|
||||
|
||||
#if ENABLE_MIRROR
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
void mirror_selection(Axis axis);
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
#endif // ENABLE_MIRROR
|
||||
|
||||
void reload_scene(bool force);
|
||||
|
||||
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
|
||||
|
@ -955,6 +964,9 @@ private:
|
|||
void _on_rotate();
|
||||
void _on_scale();
|
||||
void _on_flatten();
|
||||
#if ENABLE_MIRROR
|
||||
void _on_mirror();
|
||||
#endif // ENABLE_MIRROR
|
||||
#else
|
||||
void _on_move(const std::vector<int>& volume_idxs);
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
|
|
|
@ -596,6 +596,17 @@ int GLCanvas3DManager::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol
|
|||
return (it != m_canvases.end()) ? it->second->get_in_object_volume_id(scene_vol_idx) : -1;
|
||||
}
|
||||
|
||||
#if ENABLE_MIRROR
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
void GLCanvas3DManager::mirror_selection(wxGLCanvas* canvas, Axis axis)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->mirror_selection(axis);
|
||||
}
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
#endif // ENABLE_MIRROR
|
||||
|
||||
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
|
|
|
@ -163,6 +163,12 @@ public:
|
|||
int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const;
|
||||
int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx) const;
|
||||
|
||||
#if ENABLE_MIRROR
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
void mirror_selection(wxGLCanvas* canvas, Axis axis);
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
#endif // ENABLE_MIRROR
|
||||
|
||||
void reload_scene(wxGLCanvas* canvas, bool force);
|
||||
|
||||
void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
|
||||
|
|
|
@ -1519,6 +1519,11 @@ void Plater::priv::rotate()
|
|||
|
||||
void Plater::priv::mirror(Axis axis)
|
||||
{
|
||||
#if ENABLE_MIRROR
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
_3DScene::mirror_selection(canvas3D, axis);
|
||||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
#else
|
||||
#if ENABLE_EXTENDED_SELECTION
|
||||
int obj_idx = get_selected_object_idx();
|
||||
if (obj_idx == -1)
|
||||
|
@ -1551,6 +1556,7 @@ void Plater::priv::mirror(Axis axis)
|
|||
#endif // ENABLE_EXTENDED_SELECTION
|
||||
selection_changed();
|
||||
update();
|
||||
#endif // ENABLE_MIRROR
|
||||
}
|
||||
|
||||
#if !ENABLE_EXTENDED_SELECTION
|
||||
|
|
Loading…
Reference in a new issue