Delayed update of ObjectManipulation panel from the Canvas3D:
Store the changes into temps and apply it to the wxWidgets on idle.
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f56bb7d085
commit
f799f2eb48
3 changed files with 106 additions and 134 deletions
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@ -181,6 +181,9 @@ bool GUI_App::OnInit()
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if (app_config->dirty())
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app_config->save();
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if (this->plater() != nullptr)
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this->obj_manipul()->update_if_dirty();
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});
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// On OS X the UI tends to freeze in weird ways if modal dialogs(config wizard, update notifications, ...)
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@ -47,6 +47,8 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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m_og->m_fill_empty_value = [this](const std::string& opt_key)
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{
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this->update_if_dirty();
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std::string param;
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std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param));
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@ -83,6 +85,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
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m_og->m_set_focus = [this](const std::string& opt_key)
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{
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this->update_if_dirty();
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wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, true);
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};
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@ -179,22 +182,19 @@ bool ObjectManipulation::IsShown()
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void ObjectManipulation::UpdateAndShow(const bool show)
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{
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if (show)
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if (show) {
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update_settings_value(wxGetApp().plater()->canvas3D()->get_selection());
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update_if_dirty();
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}
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OG_Settings::UpdateAndShow(show);
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}
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int ObjectManipulation::ol_selection()
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{
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return wxGetApp().obj_list()->get_selected_obj_idx();
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}
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void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection)
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{
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wxString move_label = _(L("Position:"));
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wxString rotate_label = _(L("Rotation:"));
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wxString scale_label = _(L("Scale factors:"));
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m_new_move_label_string = L("Position:");
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m_new_rotate_label_string = L("Rotation:");
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m_new_scale_label_string = L("Scale factors:");
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#if ENABLE_MODELVOLUME_TRANSFORM
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if (selection.is_single_full_instance())
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#else
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@ -205,10 +205,10 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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{
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// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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m_og->enable();
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m_new_position = volume->get_offset();
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m_new_rotation = volume->get_rotation();
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m_new_scale = volume->get_scaling_factor();
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m_new_enabled = true;
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}
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else
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reset_settings_value();
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@ -219,143 +219,104 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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#if ENABLE_MODELVOLUME_TRANSFORM
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update_position_value(volume->get_instance_offset());
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update_rotation_value(volume->get_instance_rotation());
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update_scale_value(volume->get_instance_scaling_factor());
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update_size_value(volume->get_instance_transformation().get_matrix(true, true) * volume->bounding_box.size());
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m_new_position = volume->get_instance_offset();
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m_new_rotation = volume->get_instance_rotation();
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m_new_scale = volume->get_instance_scaling_factor();
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m_new_size = volume->get_instance_transformation().get_matrix(true, true) * volume->bounding_box.size();
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#else
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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m_new_position = volume->get_offset();
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m_new_rotation = volume->get_rotation();
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m_new_scale = volume->get_scaling_factor();
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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m_og->enable();
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m_new_enabled = true;
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}
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else if (selection.is_single_full_object())
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{
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const BoundingBoxf3& box = selection.get_bounding_box();
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update_position_value(box.center());
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reset_rotation_value();
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reset_scale_value();
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update_size_value(box.size());
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rotate_label = _(L("Rotate:"));
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scale_label = _(L("Scale:"));
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m_og->enable();
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m_new_position = box.center();
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m_new_rotation = Vec3d::Zero();
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m_new_scale = Vec3d(1.0, 1.0, 1.0);
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m_new_size = box.size();
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m_new_rotate_label_string = L("Rotate:");
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m_new_scale_label_string = L("Scale:");
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m_new_enabled = true;
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}
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else if (selection.is_single_modifier() || selection.is_single_volume())
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{
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// the selection contains a single volume
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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#if ENABLE_MODELVOLUME_TRANSFORM
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update_position_value(volume->get_volume_offset());
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update_rotation_value(volume->get_volume_rotation());
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update_scale_value(volume->get_volume_scaling_factor());
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update_size_value(volume->bounding_box.size());
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m_new_position = volume->get_volume_offset();
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m_new_rotation = volume->get_volume_rotation();
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m_new_scale = volume->get_volume_scaling_factor();
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m_new_size = volume->bounding_box.size();
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#else
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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m_new_position = volume->get_offset();
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m_new_rotation = volume->get_rotation();
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m_new_scale = volume->get_scaling_factor();
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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m_og->enable();
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m_new_enabled = true;
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}
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else if (wxGetApp().obj_list()->multiple_selection())
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{
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reset_settings_value();
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move_label = _(L("Translate:"));
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rotate_label = _(L("Rotate:"));
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scale_label = _(L("Scale:"));
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update_size_value(selection.get_bounding_box().size());
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m_og->enable();
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m_new_move_label_string = L("Translate:");
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m_new_rotate_label_string = L("Rotate:");
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m_new_scale_label_string = L("Scale:");
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m_new_size = selection.get_bounding_box().size();
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m_new_enabled = true;
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}
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else
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reset_settings_value();
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m_move_Label->SetLabel(move_label);
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m_rotate_Label->SetLabel(rotate_label);
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m_scale_Label->SetLabel(scale_label);
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m_dirty = true;
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}
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void ObjectManipulation::update_if_dirty()
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{
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if (! m_dirty)
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return;
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m_move_Label->SetLabel(_(m_new_move_label_string));
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m_rotate_Label->SetLabel(_(m_new_rotate_label_string));
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m_scale_Label->SetLabel(_(m_new_scale_label_string));
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m_og->set_value("position_x", double_to_string(m_new_position(0), 2));
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m_og->set_value("position_y", double_to_string(m_new_position(1), 2));
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m_og->set_value("position_z", double_to_string(m_new_position(2), 2));
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cache_position = m_new_position;
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auto scale = m_new_scale * 100.0;
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m_og->set_value("scale_x", double_to_string(scale(0), 2));
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m_og->set_value("scale_y", double_to_string(scale(1), 2));
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m_og->set_value("scale_z", double_to_string(scale(2), 2));
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cache_scale = scale;
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m_og->set_value("size_x", double_to_string(m_new_size(0), 2));
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m_og->set_value("size_y", double_to_string(m_new_size(1), 2));
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m_og->set_value("size_z", double_to_string(m_new_size(2), 2));
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cache_size = m_new_size;
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m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(m_new_rotation(0)), 0), 2));
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m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(m_new_rotation(1)), 0), 2));
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m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(m_new_rotation(2)), 0), 2));
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cache_rotation = m_new_rotation;
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if (m_new_enabled)
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m_og->enable();
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else
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m_og->disable();
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m_dirty = false;
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}
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void ObjectManipulation::reset_settings_value()
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{
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reset_position_value();
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reset_rotation_value();
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reset_scale_value();
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m_og->disable();
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}
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wxString def_0 {"0"};
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wxString def_100 {"100"};
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void ObjectManipulation::reset_position_value()
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{
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m_og->set_value("position_x", def_0);
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m_og->set_value("position_y", def_0);
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m_og->set_value("position_z", def_0);
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cache_position = Vec3d::Zero();
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}
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void ObjectManipulation::reset_rotation_value()
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{
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m_og->set_value("rotation_x", def_0);
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m_og->set_value("rotation_y", def_0);
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m_og->set_value("rotation_z", def_0);
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cache_rotation = Vec3d::Zero();
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}
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void ObjectManipulation::reset_scale_value()
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{
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m_og->set_value("scale_x", def_100);
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m_og->set_value("scale_y", def_100);
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m_og->set_value("scale_z", def_100);
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cache_scale = Vec3d(100.0, 100.0, 100.0);
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}
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void ObjectManipulation::reset_size_value()
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{
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m_og->set_value("size_x", def_0);
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m_og->set_value("size_y", def_0);
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m_og->set_value("size_z", def_0);
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cache_size = Vec3d::Zero();
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}
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void ObjectManipulation::update_position_value(const Vec3d& position)
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{
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m_og->set_value("position_x", double_to_string(position(0), 2));
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m_og->set_value("position_y", double_to_string(position(1), 2));
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m_og->set_value("position_z", double_to_string(position(2), 2));
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cache_position = position;
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}
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void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor)
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{
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auto scale = scaling_factor * 100.0;
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m_og->set_value("scale_x", double_to_string(scale(0), 2));
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m_og->set_value("scale_y", double_to_string(scale(1), 2));
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m_og->set_value("scale_z", double_to_string(scale(2), 2));
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cache_scale = scale;
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}
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void ObjectManipulation::update_size_value(const Vec3d& size)
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{
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m_og->set_value("size_x", double_to_string(size(0), 2));
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m_og->set_value("size_y", double_to_string(size(1), 2));
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m_og->set_value("size_z", double_to_string(size(2), 2));
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cache_size = size;
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}
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void ObjectManipulation::update_rotation_value(const Vec3d& rotation)
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{
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m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(rotation(0)), 0), 2));
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m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(rotation(1)), 0), 2));
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m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(rotation(2)), 0), 2));
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cache_rotation = rotation;
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m_new_position = Vec3d::Zero();
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m_new_rotation = Vec3d::Zero();
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m_new_scale = Vec3d(1.0, 1.0, 1.0);
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m_new_size = Vec3d::Zero();
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m_new_enabled = false;
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}
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void ObjectManipulation::change_position_value(const Vec3d& position)
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@ -23,6 +23,19 @@ class ObjectManipulation : public OG_Settings
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wxStaticText* m_scale_Label = nullptr;
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wxStaticText* m_rotate_Label = nullptr;
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// Needs to be updated from OnIdle?
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bool m_dirty = false;
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// Cached labels for the delayed update, not localized!
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std::string m_new_move_label_string;
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std::string m_new_rotate_label_string;
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std::string m_new_scale_label_string;
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Vec3d m_new_position;
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Vec3d m_new_rotation;
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Vec3d m_new_scale;
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Vec3d m_new_size;
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bool m_new_enabled;
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public:
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ObjectManipulation(wxWindow* parent);
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~ObjectManipulation() {}
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@ -31,19 +44,14 @@ public:
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bool IsShown() override;
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void UpdateAndShow(const bool show) override;
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int ol_selection();
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void update_settings_value(const GLCanvas3D::Selection& selection);
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void update_settings_value(const GLCanvas3D::Selection& selection);
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// Called from the App to update the UI if dirty.
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void update_if_dirty();
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private:
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void reset_settings_value();
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void reset_position_value();
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void reset_rotation_value();
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void reset_scale_value();
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void reset_size_value();
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// update position values displacements or "gizmos"
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void update_position_value(const Vec3d& position);
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// update scale values after scale unit changing or "gizmos"
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void update_scale_value(const Vec3d& scaling_factor);
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// update size values after scale unit changing or "gizmos"
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void update_size_value(const Vec3d& size);
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// update rotation value after "gizmos"
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