Delayed update of ObjectManipulation panel from the Canvas3D:

Store the changes into temps and apply it to the wxWidgets on idle.
This commit is contained in:
bubnikv 2018-12-20 20:12:26 +01:00
parent f56bb7d085
commit f799f2eb48
3 changed files with 106 additions and 134 deletions

View file

@ -181,6 +181,9 @@ bool GUI_App::OnInit()
if (app_config->dirty())
app_config->save();
if (this->plater() != nullptr)
this->obj_manipul()->update_if_dirty();
});
// On OS X the UI tends to freeze in weird ways if modal dialogs(config wizard, update notifications, ...)

View file

@ -47,6 +47,8 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
m_og->m_fill_empty_value = [this](const std::string& opt_key)
{
this->update_if_dirty();
std::string param;
std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param));
@ -83,6 +85,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
m_og->m_set_focus = [this](const std::string& opt_key)
{
this->update_if_dirty();
wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, true);
};
@ -179,22 +182,19 @@ bool ObjectManipulation::IsShown()
void ObjectManipulation::UpdateAndShow(const bool show)
{
if (show)
if (show) {
update_settings_value(wxGetApp().plater()->canvas3D()->get_selection());
update_if_dirty();
}
OG_Settings::UpdateAndShow(show);
}
int ObjectManipulation::ol_selection()
{
return wxGetApp().obj_list()->get_selected_obj_idx();
}
void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection)
{
wxString move_label = _(L("Position:"));
wxString rotate_label = _(L("Rotation:"));
wxString scale_label = _(L("Scale factors:"));
m_new_move_label_string = L("Position:");
m_new_rotate_label_string = L("Rotation:");
m_new_scale_label_string = L("Scale factors:");
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection.is_single_full_instance())
#else
@ -205,10 +205,10 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
{
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
update_position_value(volume->get_offset());
update_rotation_value(volume->get_rotation());
update_scale_value(volume->get_scaling_factor());
m_og->enable();
m_new_position = volume->get_offset();
m_new_rotation = volume->get_rotation();
m_new_scale = volume->get_scaling_factor();
m_new_enabled = true;
}
else
reset_settings_value();
@ -219,143 +219,104 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
#if ENABLE_MODELVOLUME_TRANSFORM
update_position_value(volume->get_instance_offset());
update_rotation_value(volume->get_instance_rotation());
update_scale_value(volume->get_instance_scaling_factor());
update_size_value(volume->get_instance_transformation().get_matrix(true, true) * volume->bounding_box.size());
m_new_position = volume->get_instance_offset();
m_new_rotation = volume->get_instance_rotation();
m_new_scale = volume->get_instance_scaling_factor();
m_new_size = volume->get_instance_transformation().get_matrix(true, true) * volume->bounding_box.size();
#else
update_position_value(volume->get_offset());
update_rotation_value(volume->get_rotation());
update_scale_value(volume->get_scaling_factor());
m_new_position = volume->get_offset();
m_new_rotation = volume->get_rotation();
m_new_scale = volume->get_scaling_factor();
#endif // ENABLE_MODELVOLUME_TRANSFORM
m_og->enable();
m_new_enabled = true;
}
else if (selection.is_single_full_object())
{
const BoundingBoxf3& box = selection.get_bounding_box();
update_position_value(box.center());
reset_rotation_value();
reset_scale_value();
update_size_value(box.size());
rotate_label = _(L("Rotate:"));
scale_label = _(L("Scale:"));
m_og->enable();
m_new_position = box.center();
m_new_rotation = Vec3d::Zero();
m_new_scale = Vec3d(1.0, 1.0, 1.0);
m_new_size = box.size();
m_new_rotate_label_string = L("Rotate:");
m_new_scale_label_string = L("Scale:");
m_new_enabled = true;
}
else if (selection.is_single_modifier() || selection.is_single_volume())
{
// the selection contains a single volume
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
#if ENABLE_MODELVOLUME_TRANSFORM
update_position_value(volume->get_volume_offset());
update_rotation_value(volume->get_volume_rotation());
update_scale_value(volume->get_volume_scaling_factor());
update_size_value(volume->bounding_box.size());
m_new_position = volume->get_volume_offset();
m_new_rotation = volume->get_volume_rotation();
m_new_scale = volume->get_volume_scaling_factor();
m_new_size = volume->bounding_box.size();
#else
update_position_value(volume->get_offset());
update_rotation_value(volume->get_rotation());
update_scale_value(volume->get_scaling_factor());
m_new_position = volume->get_offset();
m_new_rotation = volume->get_rotation();
m_new_scale = volume->get_scaling_factor();
#endif // ENABLE_MODELVOLUME_TRANSFORM
m_og->enable();
m_new_enabled = true;
}
else if (wxGetApp().obj_list()->multiple_selection())
{
reset_settings_value();
move_label = _(L("Translate:"));
rotate_label = _(L("Rotate:"));
scale_label = _(L("Scale:"));
update_size_value(selection.get_bounding_box().size());
m_og->enable();
m_new_move_label_string = L("Translate:");
m_new_rotate_label_string = L("Rotate:");
m_new_scale_label_string = L("Scale:");
m_new_size = selection.get_bounding_box().size();
m_new_enabled = true;
}
else
reset_settings_value();
m_move_Label->SetLabel(move_label);
m_rotate_Label->SetLabel(rotate_label);
m_scale_Label->SetLabel(scale_label);
m_dirty = true;
}
void ObjectManipulation::update_if_dirty()
{
if (! m_dirty)
return;
m_move_Label->SetLabel(_(m_new_move_label_string));
m_rotate_Label->SetLabel(_(m_new_rotate_label_string));
m_scale_Label->SetLabel(_(m_new_scale_label_string));
m_og->set_value("position_x", double_to_string(m_new_position(0), 2));
m_og->set_value("position_y", double_to_string(m_new_position(1), 2));
m_og->set_value("position_z", double_to_string(m_new_position(2), 2));
cache_position = m_new_position;
auto scale = m_new_scale * 100.0;
m_og->set_value("scale_x", double_to_string(scale(0), 2));
m_og->set_value("scale_y", double_to_string(scale(1), 2));
m_og->set_value("scale_z", double_to_string(scale(2), 2));
cache_scale = scale;
m_og->set_value("size_x", double_to_string(m_new_size(0), 2));
m_og->set_value("size_y", double_to_string(m_new_size(1), 2));
m_og->set_value("size_z", double_to_string(m_new_size(2), 2));
cache_size = m_new_size;
m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(m_new_rotation(0)), 0), 2));
m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(m_new_rotation(1)), 0), 2));
m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(m_new_rotation(2)), 0), 2));
cache_rotation = m_new_rotation;
if (m_new_enabled)
m_og->enable();
else
m_og->disable();
m_dirty = false;
}
void ObjectManipulation::reset_settings_value()
{
reset_position_value();
reset_rotation_value();
reset_scale_value();
m_og->disable();
}
wxString def_0 {"0"};
wxString def_100 {"100"};
void ObjectManipulation::reset_position_value()
{
m_og->set_value("position_x", def_0);
m_og->set_value("position_y", def_0);
m_og->set_value("position_z", def_0);
cache_position = Vec3d::Zero();
}
void ObjectManipulation::reset_rotation_value()
{
m_og->set_value("rotation_x", def_0);
m_og->set_value("rotation_y", def_0);
m_og->set_value("rotation_z", def_0);
cache_rotation = Vec3d::Zero();
}
void ObjectManipulation::reset_scale_value()
{
m_og->set_value("scale_x", def_100);
m_og->set_value("scale_y", def_100);
m_og->set_value("scale_z", def_100);
cache_scale = Vec3d(100.0, 100.0, 100.0);
}
void ObjectManipulation::reset_size_value()
{
m_og->set_value("size_x", def_0);
m_og->set_value("size_y", def_0);
m_og->set_value("size_z", def_0);
cache_size = Vec3d::Zero();
}
void ObjectManipulation::update_position_value(const Vec3d& position)
{
m_og->set_value("position_x", double_to_string(position(0), 2));
m_og->set_value("position_y", double_to_string(position(1), 2));
m_og->set_value("position_z", double_to_string(position(2), 2));
cache_position = position;
}
void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor)
{
auto scale = scaling_factor * 100.0;
m_og->set_value("scale_x", double_to_string(scale(0), 2));
m_og->set_value("scale_y", double_to_string(scale(1), 2));
m_og->set_value("scale_z", double_to_string(scale(2), 2));
cache_scale = scale;
}
void ObjectManipulation::update_size_value(const Vec3d& size)
{
m_og->set_value("size_x", double_to_string(size(0), 2));
m_og->set_value("size_y", double_to_string(size(1), 2));
m_og->set_value("size_z", double_to_string(size(2), 2));
cache_size = size;
}
void ObjectManipulation::update_rotation_value(const Vec3d& rotation)
{
m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(rotation(0)), 0), 2));
m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(rotation(1)), 0), 2));
m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(rotation(2)), 0), 2));
cache_rotation = rotation;
m_new_position = Vec3d::Zero();
m_new_rotation = Vec3d::Zero();
m_new_scale = Vec3d(1.0, 1.0, 1.0);
m_new_size = Vec3d::Zero();
m_new_enabled = false;
}
void ObjectManipulation::change_position_value(const Vec3d& position)

View file

@ -23,6 +23,19 @@ class ObjectManipulation : public OG_Settings
wxStaticText* m_scale_Label = nullptr;
wxStaticText* m_rotate_Label = nullptr;
// Needs to be updated from OnIdle?
bool m_dirty = false;
// Cached labels for the delayed update, not localized!
std::string m_new_move_label_string;
std::string m_new_rotate_label_string;
std::string m_new_scale_label_string;
Vec3d m_new_position;
Vec3d m_new_rotation;
Vec3d m_new_scale;
Vec3d m_new_size;
bool m_new_enabled;
public:
ObjectManipulation(wxWindow* parent);
~ObjectManipulation() {}
@ -31,19 +44,14 @@ public:
bool IsShown() override;
void UpdateAndShow(const bool show) override;
int ol_selection();
void update_settings_value(const GLCanvas3D::Selection& selection);
void update_settings_value(const GLCanvas3D::Selection& selection);
// Called from the App to update the UI if dirty.
void update_if_dirty();
private:
void reset_settings_value();
void reset_position_value();
void reset_rotation_value();
void reset_scale_value();
void reset_size_value();
// update position values displacements or "gizmos"
void update_position_value(const Vec3d& position);
// update scale values after scale unit changing or "gizmos"
void update_scale_value(const Vec3d& scaling_factor);
// update size values after scale unit changing or "gizmos"
void update_size_value(const Vec3d& size);
// update rotation value after "gizmos"