ENH: language: add more logs when loading language
Change-Id: If9589bf4cd9d64c63fbb3282f8d1bf3650b80d14 (cherry picked from commit ff72d4bff4af4aa5c54b19ff22cf92bec9dd8bbc)
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f4b3185fb9
commit
ee0fe83744
1 changed files with 15 additions and 14 deletions
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@ -1028,15 +1028,15 @@ void GUI_App::post_init()
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if ( boost::starts_with(input_str, "http://") || boost::starts_with(input_str, "https://")) {
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download_url = input_str;
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}
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}
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format("download_url %1%") % download_url;
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if (!download_url.empty()) {
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m_download_file_url = from_u8(download_url).ToStdString();
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}
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}
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else {
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switch_to_3d = true;
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@ -2259,7 +2259,7 @@ bool GUI_App::OnInit()
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class wxBoostLog : public wxLog
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{
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void DoLogText(const wxString &msg) override {
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BOOST_LOG_TRIVIAL(warning) << msg.ToUTF8().data();
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}
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~wxBoostLog() override
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@ -2749,7 +2749,7 @@ bool GUI_App::on_init_inner()
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}
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update_publish_status();
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}
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});
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@ -4939,13 +4939,14 @@ bool GUI_App::select_language()
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// based on the "language" key stored in the application config.
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bool GUI_App::load_language(wxString language, bool initial)
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{
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BOOST_LOG_TRIVIAL(info) << boost::format("%1%: language %2%, initial: %3%") %__FUNCTION__ %language %initial;
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if (initial) {
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// There is a static list of lookup path prefixes in wxWidgets. Add ours.
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wxFileTranslationsLoader::AddCatalogLookupPathPrefix(from_u8(localization_dir()));
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// Get the active language from PrusaSlicer.ini, or empty string if the key does not exist.
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language = app_config->get("language");
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if (! language.empty())
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BOOST_LOG_TRIVIAL(trace) << boost::format("language provided by BambuStudio.conf: %1%") % language;
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BOOST_LOG_TRIVIAL(info) << boost::format("language provided by BambuStudio.conf: %1%") % language;
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else {
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// Get the system language.
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const wxLanguage lang_system = wxLanguage(wxLocale::GetSystemLanguage());
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@ -4959,7 +4960,7 @@ bool GUI_App::load_language(wxString language, bool initial)
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if (auto info = wxLocale::FindLanguageInfo(lang))
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m_language_info_system = info;
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#endif
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BOOST_LOG_TRIVIAL(trace) << boost::format("System language detected (user locales and such): %1%") % m_language_info_system->CanonicalName.ToUTF8().data();
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BOOST_LOG_TRIVIAL(info) << boost::format("System language detected (user locales and such): %1%") % m_language_info_system->CanonicalName.ToUTF8().data();
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// BBS set language to app config
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app_config->set("language", m_language_info_system->CanonicalName.ToUTF8().data());
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} else {
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@ -4977,7 +4978,7 @@ bool GUI_App::load_language(wxString language, bool initial)
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wxString best_language = wxTranslations::Get()->GetBestTranslation(SLIC3R_APP_KEY, wxLANGUAGE_ENGLISH);
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if (!best_language.IsEmpty()) {
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m_language_info_best = wxLocale::FindLanguageInfo(best_language);
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BOOST_LOG_TRIVIAL(trace) << boost::format("Best translation language detected (may be different from user locales): %1%") %
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BOOST_LOG_TRIVIAL(info) << boost::format("Best translation language detected (may be different from user locales): %1%") %
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m_language_info_best->CanonicalName.ToUTF8().data();
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app_config->set("language", m_language_info_best->CanonicalName.ToUTF8().data());
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}
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@ -5002,7 +5003,7 @@ bool GUI_App::load_language(wxString language, bool initial)
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}
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if (language_info != nullptr && language_info->LayoutDirection == wxLayout_RightToLeft) {
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BOOST_LOG_TRIVIAL(trace) << boost::format("The following language code requires right to left layout, which is not supported by BambuStudio: %1%") % language_info->CanonicalName.ToUTF8().data();
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BOOST_LOG_TRIVIAL(info) << boost::format("The following language code requires right to left layout, which is not supported by BambuStudio: %1%") % language_info->CanonicalName.ToUTF8().data();
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language_info = nullptr;
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}
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@ -5016,7 +5017,7 @@ bool GUI_App::load_language(wxString language, bool initial)
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language_info = wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH_US);
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}
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BOOST_LOG_TRIVIAL(trace) << boost::format("Switching wxLocales to %1%") % language_info->CanonicalName.ToUTF8().data();
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BOOST_LOG_TRIVIAL(info) << boost::format("Switching wxLocales to %1%") % language_info->CanonicalName.ToUTF8().data();
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// Select language for locales. This language may be different from the language of the dictionary.
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//if (language_info == m_language_info_best || language_info == m_language_info_system) {
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@ -5033,7 +5034,7 @@ bool GUI_App::load_language(wxString language, bool initial)
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if (language_info->CanonicalName.BeforeFirst('_') == "sk") {
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// Slovaks understand Czech well. Give them the Czech translation.
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language_dict = wxLANGUAGE_CZECH;
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BOOST_LOG_TRIVIAL(trace) << "Using Czech dictionaries for Slovak language";
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BOOST_LOG_TRIVIAL(info) << "Using Czech dictionaries for Slovak language";
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}
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#ifdef __linux__
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@ -5042,7 +5043,7 @@ bool GUI_App::load_language(wxString language, bool initial)
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if (! wxLocale::IsAvailable(language_info->Language) && m_language_info_system) {
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std::string original_lang = into_u8(language_info->CanonicalName);
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language_info = linux_get_existing_locale_language(language_info, m_language_info_system);
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BOOST_LOG_TRIVIAL(trace) << boost::format("Can't switch language to %1% (missing locales). Using %2% instead.")
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BOOST_LOG_TRIVIAL(info) << boost::format("Can't switch language to %1% (missing locales). Using %2% instead.")
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% original_lang % language_info->CanonicalName.ToUTF8().data();
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}
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#endif
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@ -5191,8 +5192,8 @@ void GUI_App::update_mode()
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plater()->canvas3D()->update_gizmos_on_off_state();
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}
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void GUI_App::update_internal_development() {
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mainframe->m_webview->update_mode();
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void GUI_App::update_internal_development() {
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mainframe->m_webview->update_mode();
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}
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void GUI_App::show_ip_address_enter_dialog(wxString title)
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