Fixed the positioning of the painting gizmos.
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542ba1bb9a
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ebdc69bdc9
3 changed files with 3 additions and 3 deletions
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@ -89,7 +89,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
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if (! m_c->selection_info()->model_object())
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return;
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const float approx_height = m_imgui->scaled(17.0f);
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const float approx_height = m_imgui->scaled(20.5f);
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y = std::min(y, bottom_limit - approx_height);
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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@ -234,7 +234,7 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
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if (!m_c->selection_info()->model_object())
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return;
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const float approx_height = m_imgui->scaled(25.0f);
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const float approx_height = m_imgui->scaled(22.0f);
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y = std::min(y, bottom_limit - approx_height);
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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@ -77,7 +77,7 @@ void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
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if (! m_c->selection_info()->model_object())
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return;
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const float approx_height = m_imgui->scaled(14.0f);
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const float approx_height = m_imgui->scaled(12.5f);
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y = std::min(y, bottom_limit - approx_height);
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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m_imgui->begin(get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
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