This commit is contained in:
bubnikv 2018-12-18 11:32:00 +01:00
commit df9abe7d78
6 changed files with 166 additions and 95 deletions

View file

@ -809,6 +809,25 @@ TriangleMesh ModelObject::raw_mesh() const
return mesh;
}
// Non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
TriangleMesh ModelObject::full_raw_mesh() const
{
TriangleMesh mesh;
for (const ModelVolume *v : this->volumes)
#if ENABLE_MODELVOLUME_TRANSFORM
{
TriangleMesh vol_mesh(v->mesh);
vol_mesh.transform(v->get_matrix());
mesh.merge(vol_mesh);
}
#else
{
mesh.merge(v->mesh);
}
#endif // ENABLE_MODELVOLUME_TRANSFORM
return mesh;
}
// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
// This bounding box is only used for the actual slicing.
BoundingBoxf3 ModelObject::raw_bounding_box() const

View file

@ -218,6 +218,8 @@ public:
// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
// Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter.
TriangleMesh raw_mesh() const;
// Non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
TriangleMesh full_raw_mesh() const;
// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
// This bounding box is only used for the actual slicing.
BoundingBoxf3 raw_bounding_box() const;

View file

@ -1549,9 +1549,14 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
if (is_single_full_instance())
#if ENABLE_WORLD_ROTATIONS
{
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix());
(*m_volumes)[i]->set_instance_rotation(new_rotation);
if (local)
(*m_volumes)[i]->set_instance_rotation(rotation);
else
{
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix());
(*m_volumes)[i]->set_instance_rotation(new_rotation);
}
}
#else
#if ENABLE_MODELVOLUME_TRANSFORM
@ -3581,6 +3586,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_view_toolbar(nullptr)
#endif // ENABLE_REMOVE_TABS_FROM_PLATER
, m_use_clipping_planes(false)
, m_sidebar_field("")
, m_config(nullptr)
, m_process(nullptr)
, m_model(nullptr)
@ -5566,6 +5572,17 @@ void GLCanvas3D::update_gizmos_on_off_state()
m_gizmos.update_on_off_state(get_selection());
}
void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on)
{
m_sidebar_field = focus_on ? opt_key : "";
if (!m_sidebar_field.empty())
{
m_gizmos.reset_all_states();
m_dirty = true;
}
}
bool GLCanvas3D::_is_shown_on_screen() const
{
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;

View file

@ -794,6 +794,7 @@ private:
ClippingPlane m_clipping_planes[2];
bool m_use_clipping_planes;
mutable SlaCap m_sla_caps[2];
std::string m_sidebar_field;
mutable GLVolumeCollection m_volumes;
Selection m_selection;
@ -995,7 +996,7 @@ public:
void viewport_changed();
#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
void handle_sidebar_focus_event(const std::string& opt_key) {}
void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
private:
bool _is_shown_on_screen() const;

View file

@ -39,29 +39,51 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
change_rotation_value(new_value);
else if (param == "scale")
change_scale_value(new_value);
else if (param == "size")
change_size_value(new_value);
wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, false);
};
m_og->m_fill_empty_value = [this](const std::string& opt_key)
{
if (opt_key == "scale_unit")
return;
std::string param;
std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param));
double value = 0.0;
if (param == "position") {
int axis = opt_key.back() == 'x' ? 0 :
opt_key.back() == 'y' ? 1 : 2;
m_og->set_value(opt_key, double_to_string(cache_position(axis)));
return;
value = cache_position(axis);
}
else if (param == "rotation") {
int axis = opt_key.back() == 'x' ? 0 :
opt_key.back() == 'y' ? 1 : 2;
value = cache_rotation(axis);
}
else if (param == "scale") {
int axis = opt_key.back() == 'x' ? 0 :
opt_key.back() == 'y' ? 1 : 2;
value = cache_scale(axis);
}
else if (param == "size") {
int axis = opt_key.back() == 'x' ? 0 :
opt_key.back() == 'y' ? 1 : 2;
value = cache_size(axis);
}
m_og->set_value(opt_key, double_to_string(0.0));
m_og->set_value(opt_key, double_to_string(value));
wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, false);
};
m_og->m_set_focus = [this](const std::string& opt_key)
{
wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key);
wxGetApp().plater()->canvas3D()->handle_sidebar_focus_event(opt_key, true);
};
ConfigOptionDef def;
@ -94,59 +116,37 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
auto add_og_to_object_settings = [](const std::string& option_name, const std::string& sidetext)
{
Line line = { _(option_name), "" };
if (option_name == "Scale") {
line.near_label_widget = [](wxWindow* parent) {
auto btn = new PrusaLockButton(parent, wxID_ANY);
btn->Bind(wxEVT_BUTTON, [btn](wxCommandEvent &event) {
event.Skip();
wxTheApp->CallAfter([btn]() {
wxGetApp().obj_manipul()->set_uniform_scaling(btn->IsLocked());
});
});
return btn;
};
}
ConfigOptionDef def;
def.type = coFloat;
def.default_value = new ConfigOptionFloat(0.0);
def.width = 50;
if (option_name == "Rotation")
{
def.min = -360;
def.max = 360;
}
const std::string lower_name = boost::algorithm::to_lower_copy(option_name);
std::vector<std::string> axes{ "x", "y", "z" };
for (auto axis : axes) {
if (axis == "z" && option_name != "Scale")
if (axis == "z")
def.sidetext = sidetext;
Option option = Option(def, lower_name + "_" + axis);
option.opt.full_width = true;
line.append_option(option);
}
if (option_name == "Scale")
{
def.width = 45;
def.type = coStrings;
def.gui_type = "select_open";
def.enum_labels.push_back(L("%"));
def.enum_labels.push_back(L("mm"));
def.default_value = new ConfigOptionStrings{ "mm" };
const Option option = Option(def, lower_name + "_unit");
line.append_option(option);
}
return line;
};
// Settings table
m_og->append_line(add_og_to_object_settings(L("Position"), L("mm")), &m_move_Label);
m_og->append_line(add_og_to_object_settings(L("Rotation"), "°"));
m_og->append_line(add_og_to_object_settings(L("Scale"), "mm"));
m_og->append_line(add_og_to_object_settings(L("Rotation"), "°"), &m_rotate_Label);
m_og->append_line(add_og_to_object_settings(L("Scale"), "%"), &m_scale_Label);
m_og->append_line(add_og_to_object_settings(L("Size"), "mm"));
/* Unused parameter at this time
def.label = L("Place on bed");
@ -192,9 +192,11 @@ int ObjectManipulation::ol_selection()
void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& selection)
{
wxString move_label = _(L("Position"));
wxString move_label = _(L("Position:"));
wxString rotate_label = _(L("Rotation:"));
wxString scale_label = _(L("Scale factors:"));
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection.is_single_full_instance() || selection.is_single_full_object())
if (selection.is_single_full_instance())
#else
if (selection.is_single_full_object())
{
@ -220,6 +222,7 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
update_position_value(volume->get_instance_offset());
update_rotation_value(volume->get_instance_rotation());
update_scale_value(volume->get_instance_scaling_factor());
update_size_value(volume->get_instance_transformation().get_matrix(true, true) * volume->bounding_box.size());
#else
update_position_value(volume->get_offset());
update_rotation_value(volume->get_rotation());
@ -227,19 +230,15 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
#endif // ENABLE_MODELVOLUME_TRANSFORM
m_og->enable();
}
else if (selection.is_wipe_tower())
else if (selection.is_single_full_object())
{
// the selection contains a single volume
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
#if ENABLE_MODELVOLUME_TRANSFORM
update_position_value(volume->get_volume_offset());
update_rotation_value(volume->get_volume_rotation());
update_scale_value(volume->get_volume_scaling_factor());
#else
update_position_value(volume->get_offset());
update_rotation_value(volume->get_rotation());
update_scale_value(volume->get_scaling_factor());
#endif // ENABLE_MODELVOLUME_TRANSFORM
const BoundingBoxf3& box = selection.get_bounding_box();
update_position_value(box.center());
reset_rotation_value();
reset_scale_value();
update_size_value(box.size());
rotate_label = _(L("Rotate:"));
scale_label = _(L("Scale:"));
m_og->enable();
}
else if (selection.is_single_modifier() || selection.is_single_volume())
@ -250,6 +249,7 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
update_position_value(volume->get_volume_offset());
update_rotation_value(volume->get_volume_rotation());
update_scale_value(volume->get_volume_scaling_factor());
update_size_value(volume->bounding_box.size());
#else
update_position_value(volume->get_offset());
update_rotation_value(volume->get_rotation());
@ -260,14 +260,16 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
else if (wxGetApp().obj_list()->multiple_selection())
{
reset_settings_value();
move_label = _(L("Displacement"));
move_label = _(L("Translate:"));
update_size_value(selection.get_bounding_box().size());
m_og->enable();
}
else
reset_settings_value();
m_move_Label->SetLabel(move_label);
m_og->get_field("scale_unit")->disable();// temporary decision
m_rotate_Label->SetLabel(rotate_label);
m_scale_Label->SetLabel(scale_label);
}
void ObjectManipulation::reset_settings_value()
@ -287,7 +289,7 @@ void ObjectManipulation::reset_position_value()
m_og->set_value("position_y", def_0);
m_og->set_value("position_z", def_0);
cache_position = { 0., 0., 0. };
cache_position = Vec3d::Zero();
}
void ObjectManipulation::reset_rotation_value()
@ -295,15 +297,26 @@ void ObjectManipulation::reset_rotation_value()
m_og->set_value("rotation_x", def_0);
m_og->set_value("rotation_y", def_0);
m_og->set_value("rotation_z", def_0);
cache_rotation = Vec3d::Zero();
}
void ObjectManipulation::reset_scale_value()
{
m_is_percent_scale = true;
m_og->set_value("scale_unit", _("%"));
m_og->set_value("scale_x", def_100);
m_og->set_value("scale_y", def_100);
m_og->set_value("scale_z", def_100);
cache_scale = Vec3d(100.0, 100.0, 100.0);
}
void ObjectManipulation::reset_size_value()
{
m_og->set_value("size_x", def_0);
m_og->set_value("size_y", def_0);
m_og->set_value("size_z", def_0);
cache_size = Vec3d::Zero();
}
void ObjectManipulation::update_position_value(const Vec3d& position)
@ -317,19 +330,21 @@ void ObjectManipulation::update_position_value(const Vec3d& position)
void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor)
{
// this is temporary
// to be able to update the values as size
// we need to store somewhere the original size
// or have it passed as parameter
if (!m_is_percent_scale) {
m_is_percent_scale = true;
m_og->set_value("scale_unit", _("%"));
}
auto scale = scaling_factor * 100.0;
m_og->set_value("scale_x", double_to_string(scale(0), 2));
m_og->set_value("scale_y", double_to_string(scale(1), 2));
m_og->set_value("scale_z", double_to_string(scale(2), 2));
cache_scale = scale;
}
void ObjectManipulation::update_size_value(const Vec3d& size)
{
m_og->set_value("size_x", double_to_string(size(0), 2));
m_og->set_value("size_y", double_to_string(size(1), 2));
m_og->set_value("size_z", double_to_string(size(2), 2));
cache_size = size;
}
void ObjectManipulation::update_rotation_value(const Vec3d& rotation)
@ -337,15 +352,15 @@ void ObjectManipulation::update_rotation_value(const Vec3d& rotation)
m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(rotation(0)), 0), 2));
m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(rotation(1)), 0), 2));
m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(rotation(2)), 0), 2));
cache_rotation = rotation;
}
void ObjectManipulation::change_position_value(const Vec3d& position)
{
Vec3d displacement(position - cache_position);
auto canvas = wxGetApp().plater()->canvas3D();
canvas->get_selection().start_dragging();
canvas->get_selection().translate(displacement);
canvas->get_selection().translate(position - cache_position);
canvas->do_move();
cache_position = position;
@ -353,38 +368,56 @@ void ObjectManipulation::change_position_value(const Vec3d& position)
void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
{
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
const GLCanvas3D::Selection& selection = canvas->get_selection();
Vec3d rad_rotation;
for (size_t i = 0; i < 3; ++i)
{
rad_rotation(i) = Geometry::deg2rad(rotation(i));
auto canvas = wxGetApp().plater()->canvas3D();
}
canvas->get_selection().start_dragging();
canvas->get_selection().rotate(rad_rotation, false);
canvas->get_selection().rotate(rad_rotation, selection.is_single_full_instance());
canvas->do_rotate();
}
void ObjectManipulation::change_scale_value(const Vec3d& scale)
{
Vec3d scaling_factor;
if (m_is_percent_scale)
scaling_factor = scale*0.01;
else {
int selection = ol_selection();
ModelObjectPtrs& objects = *wxGetApp().model_objects();
Vec3d scaling_factor = scale;
const GLCanvas3D::Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
bool needs_uniform_scale = selection.is_single_full_object() && !selection.is_single_full_instance();
auto size = objects[selection]->instance_bounding_box(0).size();
for (size_t i = 0; i < 3; ++i)
scaling_factor(i) = scale(i) / size(i);
if (needs_uniform_scale)
{
double min = scaling_factor.minCoeff();
double max = scaling_factor.maxCoeff();
if (min != 100.0)
scaling_factor = Vec3d(min, min, min);
else if (max != 100.0)
scaling_factor = Vec3d(max, max, max);
}
scaling_factor *= 0.01;
auto canvas = wxGetApp().plater()->canvas3D();
canvas->get_selection().start_dragging();
canvas->get_selection().scale(scaling_factor, false);
canvas->do_scale();
}
void ObjectManipulation::print_cashe_value(const std::string& label, const Vec3d& v)
void ObjectManipulation::change_size_value(const Vec3d& size)
{
std::cout << label << " => " << " X:" << v(0) << " Y:" << v(1) << " Z:" << v(2) << std::endl;
const GLCanvas3D::Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
Vec3d ref_size = cache_size;
if (selection.is_single_full_instance())
{
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
ref_size = volume->bounding_box.size();
}
change_scale_value(100.0 * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2)));
}
} //namespace GUI

View file

@ -14,12 +14,14 @@ namespace GUI {
class ObjectManipulation : public OG_Settings
{
bool m_is_percent_scale = false; // true -> percentage scale unit
// false -> uniform scale unit
bool m_is_uniform_scale = false; // It indicates if scale is uniform
Vec3d cache_position { 0., 0., 0. };
Vec3d cache_rotation { 0., 0., 0. };
Vec3d cache_scale { 100., 100., 100. };
Vec3d cache_size { 0., 0., 0. };
wxStaticText* m_move_Label = nullptr;
wxStaticText* m_scale_Label = nullptr;
wxStaticText* m_rotate_Label = nullptr;
public:
ObjectManipulation(wxWindow* parent);
@ -36,25 +38,22 @@ public:
void reset_position_value();
void reset_rotation_value();
void reset_scale_value();
void reset_size_value();
// update position values displacements or "gizmos"
void update_position_value(const Vec3d& position);
// update scale values after scale unit changing or "gizmos"
void update_scale_value(const Vec3d& scaling_factor);
// update size values after scale unit changing or "gizmos"
void update_size_value(const Vec3d& size);
// update rotation value after "gizmos"
void update_rotation_value(const Vec3d& rotation);
void set_uniform_scaling(const bool uniform_scale) { m_is_uniform_scale = uniform_scale; }
// change values
void change_position_value(const Vec3d& position);
void change_rotation_value(const Vec3d& rotation);
void change_scale_value(const Vec3d& scale);
private:
void print_cashe_value(const std::string& label, const Vec3d& value);
void change_size_value(const Vec3d& size);
};
}}