Ported reload_object() to XS
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4 changed files with 26 additions and 14 deletions
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@ -217,20 +217,6 @@ sub add_model_object {
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$o->config->apply_dynamic($object_config);
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$o->config->apply_dynamic($object_config);
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}
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}
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sub reload_object {
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my ($self, $obj_idx) = @_;
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# TODO: this method should check whether the per-object config and per-material configs
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# have changed in such a way that regions need to be rearranged or we can just apply
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# the diff and invalidate something. Same logic as apply_config()
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# For now we just re-add all objects since we haven't implemented this incremental logic yet.
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# This should also check whether object volumes (parts) have changed.
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my @models_objects = map $_->model_object, @{$self->objects};
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$self->clear_objects;
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$self->add_model_object($_) for @models_objects;
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}
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sub validate {
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sub validate {
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my $self = shift;
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my $self = shift;
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@ -114,6 +114,30 @@ Print::delete_object(size_t idx)
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this->state.invalidate(psBrim);
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this->state.invalidate(psBrim);
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}
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}
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void
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Print::reload_object(size_t idx)
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{
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/* TODO: this method should check whether the per-object config and per-material configs
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have changed in such a way that regions need to be rearranged or we can just apply
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the diff and invalidate something. Same logic as apply_config()
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For now we just re-add all objects since we haven't implemented this incremental logic yet.
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This should also check whether object volumes (parts) have changed. */
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// collect all current model objects
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ModelObjectPtrs model_objects;
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for (PrintObjectPtrs::iterator it = this->objects.begin(); it != this->objects.end(); ++it) {
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model_objects.push_back(it->model_object());
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}
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// remove our print objects
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this->clear_object();
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// re-add model objects
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for (ModelObjectPtrs::iterator it = model_objects.begin(); it != model_objects.end(); ++it) {
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this->add_model_object(*it);
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}
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}
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void
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void
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Print::clear_regions()
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Print::clear_regions()
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{
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{
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@ -154,6 +154,7 @@ class Print
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PrintObject* add_object(ModelObject *model_object, const BoundingBoxf3 &modobj_bbox);
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PrintObject* add_object(ModelObject *model_object, const BoundingBoxf3 &modobj_bbox);
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PrintObject* set_new_object(size_t idx, ModelObject *model_object, const BoundingBoxf3 &modobj_bbox);
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PrintObject* set_new_object(size_t idx, ModelObject *model_object, const BoundingBoxf3 &modobj_bbox);
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void delete_object(size_t idx);
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void delete_object(size_t idx);
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void reload_object(size_t idx);
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// methods for handling regions
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// methods for handling regions
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PrintRegion* get_region(size_t idx);
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PrintRegion* get_region(size_t idx);
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@ -137,6 +137,7 @@ _constant()
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BoundingBoxf3 *modobj_bbox)
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BoundingBoxf3 *modobj_bbox)
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%code%{ RETVAL = THIS->set_new_object(idx, model_object, *modobj_bbox); %};
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%code%{ RETVAL = THIS->set_new_object(idx, model_object, *modobj_bbox); %};
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void delete_object(int idx);
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void delete_object(int idx);
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void reload_object(int idx);
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size_t object_count()
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size_t object_count()
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%code%{ RETVAL = THIS->objects.size(); %};
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%code%{ RETVAL = THIS->objects.size(); %};
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