Added make_sphere, generates a mesh with specified step angle and raidus rho.

This commit is contained in:
Joseph Lenox 2016-12-05 22:43:55 +00:00 committed by bubnikv
parent ceb72da632
commit c575a1f1d6
3 changed files with 89 additions and 0 deletions

View file

@ -1204,4 +1204,84 @@ TriangleMesh make_cylinder(double r, double h, double fa) {
TriangleMesh mesh(vertices, facets);
return mesh;
}
// Generates mesh for a sphere centered about the origin, using the generated angle
// to determine the granularity.
// Default angle is 1 degree.
TriangleMesh make_sphere(double rho, double fa) {
Pointf3s vertices;
std::vector<Point3> facets;
// Algorithm:
// Add points one-by-one to the sphere grid and form facets using relative coordinates.
// Sphere is composed effectively of a mesh of stacked circles.
// adjust via rounding to get an even multiple for any provided angle.
double angle = (2*PI / floor(2*PI / fa));
// Ring to be scaled to generate the steps of the sphere
std::vector<double> ring;
for (double i = 0; i < 2*PI; i+=angle) {
ring.push_back(i);
}
const size_t steps = ring.size();
const double increment = (double)(1.0 / (double)steps);
// special case: first ring connects to 0,0,0
// insert and form facets.
vertices.push_back(Pointf3(0.0, 0.0, -rho));
size_t id = vertices.size();
for (size_t i = 0; i < ring.size(); i++) {
// Fixed scaling
const double z = -rho + increment*rho*2.0;
// radius of the circle for this step.
const double r = sqrt(abs(rho*rho - z*z));
Pointf3 b(0, r, z);
b.rotate(ring[i], Pointf3(0,0,z));
vertices.push_back(b);
if (i == 0) {
facets.push_back(Point3(1, 0, ring.size()));
} else {
facets.push_back(Point3(id, 0, id - 1));
}
id++;
}
// General case: insert and form facets for each step, joining it to the ring below it.
for (size_t s = 2; s < steps - 1; s++) {
const double z = -rho + increment*(double)s*2.0*rho;
const double r = sqrt(abs(rho*rho - z*z));
for (size_t i = 0; i < ring.size(); i++) {
Pointf3 b(0, r, z);
b.rotate(ring[i], Pointf3(0,0,z));
vertices.push_back(b);
if (i == 0) {
// wrap around
facets.push_back(Point3(id + ring.size() - 1 , id, id - 1));
facets.push_back(Point3(id, id - ring.size(), id - 1));
} else {
facets.push_back(Point3(id , id - ring.size(), (id - 1) - ring.size()));
facets.push_back(Point3(id, id - 1 - ring.size() , id - 1));
}
id++;
}
}
// special case: last ring connects to 0,0,rho*2.0
// only form facets.
vertices.push_back(Pointf3(0.0, 0.0, rho));
for (size_t i = 0; i < ring.size(); i++) {
if (i == 0) {
// third vertex is on the other side of the ring.
facets.push_back(Point3(id, id - ring.size(), id - 1));
} else {
facets.push_back(Point3(id, id - ring.size() + i, id - ring.size() + (i - 1)));
}
}
id++;
TriangleMesh mesh(vertices, facets);
return mesh;
}
}

View file

@ -114,6 +114,8 @@ TriangleMesh make_cube(double x, double y, double z);
// Generate a TriangleMesh of a cylinder
TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
}
#endif

View file

@ -240,6 +240,13 @@ cylinder(double r, double h)
OUTPUT:
RETVAL
Clone<TriangleMesh>
sphere(double rho)
CODE:
RETVAL = make_sphere(rho);
OUTPUT:
RETVAL
%}
};