Fixed rotation of multivolumes selection - Added local rotation by pressing Alt key while dragging the rotate gizmo
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aa22f75829
commit
b961d1011a
3 changed files with 13 additions and 7 deletions
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@ -1412,7 +1412,7 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement)
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m_bounding_box_dirty = true;
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}
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void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
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void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
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{
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if (!m_valid)
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return;
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@ -1437,14 +1437,20 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
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{
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// extracts rotations from the composed transformation
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_instance_rotation_matrix());
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(*m_volumes)[i]->set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
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if (!local)
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(*m_volumes)[i]->set_instance_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center));
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(*m_volumes)[i]->set_instance_rotation(new_rotation);
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}
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else if (m_mode == Volume)
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{
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// extracts rotations from the composed transformation
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Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
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(*m_volumes)[i]->set_volume_offset(m * m_cache.volumes_data[i].get_volume_position());
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if (!local)
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{
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Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() + m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
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(*m_volumes)[i]->set_volume_offset(m_cache.dragging_center - m_cache.volumes_data[i].get_instance_position() + offset);
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}
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(*m_volumes)[i]->set_volume_rotation(new_rotation);
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}
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#else
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@ -4042,7 +4048,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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case Gizmos::Rotate:
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{
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m_selection.rotate(m_gizmos.get_rotation());
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m_selection.rotate(m_gizmos.get_rotation(), false);
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_on_rotate();
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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m_dirty = true;
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@ -4252,7 +4258,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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case Gizmos::Rotate:
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{
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// Apply new temporary rotations
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m_selection.rotate(m_gizmos.get_rotation());
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m_selection.rotate(m_gizmos.get_rotation(), evt.AltDown());
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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break;
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}
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@ -517,7 +517,7 @@ public:
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void start_dragging();
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void translate(const Vec3d& displacement);
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void rotate(const Vec3d& rotation);
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void rotate(const Vec3d& rotation, bool local);
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void flattening_rotate(const Vec3d& normal);
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void scale(const Vec3d& scale);
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void mirror(Axis axis);
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@ -416,7 +416,7 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
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rad_rotation(i) = Geometry::deg2rad(rotation(i));
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auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D());
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canvas->get_selection().start_dragging();
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canvas->get_selection().rotate(rad_rotation);
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canvas->get_selection().rotate(rad_rotation, false);
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canvas->_on_rotate();
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}
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