Tech ENABLE_ALLOW_NEGATIVE_Z -> Keep sinking instances as sinking after applying scale gizmo
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2 changed files with 59 additions and 52 deletions
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@ -3660,10 +3660,13 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
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for (const std::pair<int, int>& i : done) {
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ModelObject* m = m_model->objects[i.first];
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#if ENABLE_ALLOW_NEGATIVE_Z
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double shift_z = m->get_instance_min_z(i.second);
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// leave sinking instances as sinking
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if (min_zs.empty() || min_zs.find({i.first, i.second})->second >= 0.0) {
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= 0.0 || shift_z > 0.0) {
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Vec3d shift(0.0, 0.0, -shift_z);
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#else
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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#if ENABLE_ALLOW_NEGATIVE_Z
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@ -3685,14 +3688,26 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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if (!snapshot_type.empty())
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wxGetApp().plater()->take_snapshot(_(snapshot_type));
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#if ENABLE_ALLOW_NEGATIVE_Z
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// stores current min_z of instances
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std::map<std::pair<int, int>, double> min_zs;
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if (!snapshot_type.empty()) {
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for (int i = 0; i < static_cast<int>(m_model->objects.size()); ++i) {
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const ModelObject* obj = m_model->objects[i];
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for (int j = 0; j < static_cast<int>(obj->instances.size()); ++j) {
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min_zs[{ i, j }] = obj->instance_bounding_box(j).min(2);
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}
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}
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}
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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std::set<std::pair<int, int>> done; // keeps track of modified instances
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Selection::EMode selection_mode = m_selection.get_mode();
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for (const GLVolume* v : m_volumes.volumes)
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{
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for (const GLVolume* v : m_volumes.volumes) {
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int object_idx = v->object_idx();
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if ((object_idx < 0) || ((int)m_model->objects.size() <= object_idx))
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if (object_idx < 0 || (int)m_model->objects.size() <= object_idx)
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continue;
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int instance_idx = v->instance_idx();
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@ -3702,15 +3717,12 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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// Rotate instances/volumes
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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{
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if (selection_mode == Selection::Instance)
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{
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if (model_object != nullptr) {
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if (selection_mode == Selection::Instance) {
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model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
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model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
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}
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else if (selection_mode == Selection::Volume)
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{
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else if (selection_mode == Selection::Volume) {
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model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
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model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
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model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
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@ -3720,16 +3732,25 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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}
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done)
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{
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for (const std::pair<int, int>& i : done) {
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ModelObject* m = m_model->objects[i.first];
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#if ENABLE_ALLOW_NEGATIVE_Z
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double shift_z = m->get_instance_min_z(i.second);
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// leave sinking instances as sinking
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if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= 0.0 || shift_z > 0.0) {
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Vec3d shift(0.0, 0.0, -shift_z);
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#else
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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#if ENABLE_ALLOW_NEGATIVE_Z
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}
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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}
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if (!done.empty())
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post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED));
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post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_SCALED));
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m_dirty = true;
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}
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@ -866,12 +866,10 @@ void Selection::scale(const Vec3d& scale, TransformationType transformation_type
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if (!m_valid)
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return;
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for (unsigned int i : m_list)
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{
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for (unsigned int i : m_list) {
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GLVolume &volume = *(*m_volumes)[i];
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if (is_single_full_instance()) {
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if (transformation_type.relative())
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{
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if (transformation_type.relative()) {
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scale);
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Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_instance_scale_matrix()).matrix().block(0, 0, 3, 3);
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// extracts scaling factors from the composed transformation
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@ -881,8 +879,7 @@ void Selection::scale(const Vec3d& scale, TransformationType transformation_type
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volume.set_instance_scaling_factor(new_scale);
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}
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else
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{
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else {
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if (transformation_type.world() && (std::abs(scale.x() - scale.y()) > EPSILON || std::abs(scale.x() - scale.z()) > EPSILON)) {
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// Non-uniform scaling. Transform the scaling factors into the local coordinate system.
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// This is only possible, if the instance rotation is mulitples of ninety degrees.
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@ -895,11 +892,9 @@ void Selection::scale(const Vec3d& scale, TransformationType transformation_type
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}
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else if (is_single_volume() || is_single_modifier())
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volume.set_volume_scaling_factor(scale);
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else
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{
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else {
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scale);
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if (m_mode == Instance)
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{
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if (m_mode == Instance) {
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Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_instance_scale_matrix()).matrix().block(0, 0, 3, 3);
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// extracts scaling factors from the composed transformation
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Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
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@ -908,13 +903,11 @@ void Selection::scale(const Vec3d& scale, TransformationType transformation_type
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volume.set_instance_scaling_factor(new_scale);
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}
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else if (m_mode == Volume)
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{
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else if (m_mode == Volume) {
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Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_volume_scale_matrix()).matrix().block(0, 0, 3, 3);
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// extracts scaling factors from the composed transformation
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Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
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if (transformation_type.joint())
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{
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if (transformation_type.joint()) {
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Vec3d offset = m * (m_cache.volumes_data[i].get_volume_position() + m_cache.volumes_data[i].get_instance_position() - m_cache.dragging_center);
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volume.set_volume_offset(m_cache.dragging_center - m_cache.volumes_data[i].get_instance_position() + offset);
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}
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@ -930,34 +923,34 @@ void Selection::scale(const Vec3d& scale, TransformationType transformation_type
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synchronize_unselected_volumes();
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#endif // !DISABLE_INSTANCES_SYNCH
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#if !ENABLE_ALLOW_NEGATIVE_Z
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ensure_on_bed();
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#endif // !ENABLE_ALLOW_NEGATIVE_Z
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this->set_bounding_boxes_dirty();
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}
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void Selection::scale_to_fit_print_volume(const DynamicPrintConfig& config)
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{
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if (is_empty() || (m_mode == Volume))
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if (is_empty() || m_mode == Volume)
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return;
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// adds 1/100th of a mm on all sides to avoid false out of print volume detections due to floating-point roundings
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Vec3d box_size = get_bounding_box().size() + 0.01 * Vec3d::Ones();
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const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(config.option("bed_shape"));
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if (opt != nullptr)
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{
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if (opt != nullptr) {
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BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
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BoundingBoxf3 print_volume(Vec3d(unscale<double>(bed_box_2D.min(0)), unscale<double>(bed_box_2D.min(1)), 0.0), Vec3d(unscale<double>(bed_box_2D.max(0)), unscale<double>(bed_box_2D.max(1)), config.opt_float("max_print_height")));
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BoundingBoxf3 print_volume({ unscale<double>(bed_box_2D.min(0)), unscale<double>(bed_box_2D.min(1)), 0.0 }, { unscale<double>(bed_box_2D.max(0)), unscale<double>(bed_box_2D.max(1)), config.opt_float("max_print_height") });
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Vec3d print_volume_size = print_volume.size();
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double sx = (box_size(0) != 0.0) ? print_volume_size(0) / box_size(0) : 0.0;
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double sy = (box_size(1) != 0.0) ? print_volume_size(1) / box_size(1) : 0.0;
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double sz = (box_size(2) != 0.0) ? print_volume_size(2) / box_size(2) : 0.0;
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if ((sx != 0.0) && (sy != 0.0) && (sz != 0.0))
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if (sx != 0.0 && sy != 0.0 && sz != 0.0)
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{
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double s = std::min(sx, std::min(sy, sz));
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if (s != 1.0)
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{
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wxGetApp().plater()->take_snapshot(_(L("Scale To Fit")));
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if (s != 1.0) {
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wxGetApp().plater()->take_snapshot(_L("Scale To Fit"));
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TransformationType type;
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type.set_world();
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@ -987,8 +980,7 @@ void Selection::mirror(Axis axis)
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bool single_full_instance = is_single_full_instance();
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for (unsigned int i : m_list)
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{
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for (unsigned int i : m_list) {
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if (single_full_instance)
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(*m_volumes)[i]->set_instance_mirror(axis, -(*m_volumes)[i]->get_instance_mirror(axis));
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else if (m_mode == Volume)
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@ -1010,8 +1002,7 @@ void Selection::translate(unsigned int object_idx, const Vec3d& displacement)
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if (!m_valid)
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return;
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for (unsigned int i : m_list)
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{
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for (unsigned int i : m_list) {
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GLVolume* v = (*m_volumes)[i];
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if (v->object_idx() == (int)object_idx)
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v->set_instance_offset(v->get_instance_offset() + displacement);
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@ -1020,8 +1011,7 @@ void Selection::translate(unsigned int object_idx, const Vec3d& displacement)
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std::set<unsigned int> done; // prevent processing volumes twice
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done.insert(m_list.begin(), m_list.end());
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for (unsigned int i : m_list)
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{
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for (unsigned int i : m_list) {
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if (done.size() == m_volumes->size())
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break;
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@ -1030,8 +1020,7 @@ void Selection::translate(unsigned int object_idx, const Vec3d& displacement)
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continue;
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// Process unselected volumes of the object.
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for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
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{
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for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j) {
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if (done.size() == m_volumes->size())
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break;
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@ -1055,18 +1044,16 @@ void Selection::translate(unsigned int object_idx, unsigned int instance_idx, co
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if (!m_valid)
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return;
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for (unsigned int i : m_list)
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{
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for (unsigned int i : m_list) {
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GLVolume* v = (*m_volumes)[i];
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if ((v->object_idx() == (int)object_idx) && (v->instance_idx() == (int)instance_idx))
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if (v->object_idx() == (int)object_idx && v->instance_idx() == (int)instance_idx)
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v->set_instance_offset(v->get_instance_offset() + displacement);
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}
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std::set<unsigned int> done; // prevent processing volumes twice
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done.insert(m_list.begin(), m_list.end());
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for (unsigned int i : m_list)
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{
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for (unsigned int i : m_list) {
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if (done.size() == m_volumes->size())
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break;
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@ -1075,8 +1062,7 @@ void Selection::translate(unsigned int object_idx, unsigned int instance_idx, co
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continue;
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// Process unselected volumes of the object.
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for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
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{
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for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j) {
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if (done.size() == m_volumes->size())
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break;
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@ -1084,7 +1070,7 @@ void Selection::translate(unsigned int object_idx, unsigned int instance_idx, co
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continue;
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GLVolume* v = (*m_volumes)[j];
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if ((v->object_idx() != object_idx) || (v->instance_idx() != (int)instance_idx))
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if (v->object_idx() != object_idx || v->instance_idx() != (int)instance_idx)
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continue;
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v->set_instance_offset(v->get_instance_offset() + displacement);
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