diff --git a/xs/src/libslic3r/Model.cpp b/xs/src/libslic3r/Model.cpp index 561106713..bda49421d 100644 --- a/xs/src/libslic3r/Model.cpp +++ b/xs/src/libslic3r/Model.cpp @@ -863,33 +863,9 @@ void ModelObject::cut(coordf_t z, Model* model) const lower->add_volume(*volume); } else { TriangleMesh upper_mesh, lower_mesh; - // TODO: shouldn't we use object bounding box instead of per-volume bb? - coordf_t cut_z = z + volume->mesh.bounding_box().min.z; - if (false) { -// if (volume->mesh.has_multiple_patches()) { - // Cutting algorithm does not work on intersecting meshes. - // As we are not sure whether the meshes don't intersect, - // we rather split the mesh into multiple non-intersecting pieces. - TriangleMeshPtrs meshptrs = volume->mesh.split(); - for (TriangleMeshPtrs::iterator mesh = meshptrs.begin(); mesh != meshptrs.end(); ++mesh) { - printf("Cutting mesh patch %d of %d\n", int(mesh - meshptrs.begin()), int(meshptrs.size())); - (*mesh)->repair(); - TriangleMeshSlicer tms(*mesh); - if (mesh == meshptrs.begin()) { - tms.cut(cut_z, &upper_mesh, &lower_mesh); - } else { - TriangleMesh upper_mesh_this, lower_mesh_this; - tms.cut(cut_z, &upper_mesh_this, &lower_mesh_this); - upper_mesh.merge(upper_mesh_this); - lower_mesh.merge(lower_mesh_this); - } - delete *mesh; - } - } else { - printf("Cutting mesh patch\n"); - TriangleMeshSlicer tms(&volume->mesh); - tms.cut(cut_z, &upper_mesh, &lower_mesh); - } + printf("Cutting mesh patch\n"); + TriangleMeshSlicer tms(&volume->mesh); + tms.cut(z, &upper_mesh, &lower_mesh); upper_mesh.repair(); lower_mesh.repair();