Another fix to the preview shell (#2821)
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@ -4038,7 +4038,7 @@ void GCodeViewer::render_shells()
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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const Camera& camera = wxGetApp().plater()->get_camera();
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m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, true, camera.get_view_matrix(), camera.get_projection_matrix());
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m_shells.volumes.render(GLVolumeCollection::ERenderType::Transparent, false, camera.get_view_matrix(), camera.get_projection_matrix());
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shader->set_uniform("emission_factor", 0.0f);
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shader->stop_using();
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