Tech ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS set as default
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58c93196d5
commit
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20 changed files with 2 additions and 119 deletions
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@ -719,9 +719,7 @@ void GCodeProcessor::UsedFilaments::process_caches(GCodeProcessor* processor)
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void GCodeProcessorResult::reset() {
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void GCodeProcessorResult::reset() {
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moves = std::vector<GCodeProcessorResult::MoveVertex>();
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moves = std::vector<GCodeProcessorResult::MoveVertex>();
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bed_shape = Pointfs();
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bed_shape = Pointfs();
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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max_print_height = 0.0f;
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max_print_height = 0.0f;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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settings_ids.reset();
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settings_ids.reset();
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extruders_count = 0;
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extruders_count = 0;
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extruder_colors = std::vector<std::string>();
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extruder_colors = std::vector<std::string>();
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@ -736,9 +734,7 @@ void GCodeProcessorResult::reset() {
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moves.clear();
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moves.clear();
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lines_ends.clear();
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lines_ends.clear();
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bed_shape = Pointfs();
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bed_shape = Pointfs();
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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max_print_height = 0.0f;
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max_print_height = 0.0f;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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settings_ids.reset();
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settings_ids.reset();
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extruders_count = 0;
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extruders_count = 0;
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extruder_colors = std::vector<std::string>();
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extruder_colors = std::vector<std::string>();
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@ -889,9 +885,7 @@ void GCodeProcessor::apply_config(const PrintConfig& config)
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if (first_layer_height != nullptr)
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if (first_layer_height != nullptr)
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m_first_layer_height = std::abs(first_layer_height->value);
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m_first_layer_height = std::abs(first_layer_height->value);
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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m_result.max_print_height = config.max_print_height;
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m_result.max_print_height = config.max_print_height;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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}
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}
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void GCodeProcessor::apply_config(const DynamicPrintConfig& config)
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void GCodeProcessor::apply_config(const DynamicPrintConfig& config)
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@ -1122,11 +1116,9 @@ void GCodeProcessor::apply_config(const DynamicPrintConfig& config)
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if (first_layer_height != nullptr)
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if (first_layer_height != nullptr)
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m_first_layer_height = std::abs(first_layer_height->value);
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m_first_layer_height = std::abs(first_layer_height->value);
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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const ConfigOptionFloat* max_print_height = config.option<ConfigOptionFloat>("max_print_height");
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const ConfigOptionFloat* max_print_height = config.option<ConfigOptionFloat>("max_print_height");
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if (max_print_height != nullptr)
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if (max_print_height != nullptr)
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m_result.max_print_height = max_print_height->value;
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m_result.max_print_height = max_print_height->value;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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}
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}
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void GCodeProcessor::enable_stealth_time_estimator(bool enabled)
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void GCodeProcessor::enable_stealth_time_estimator(bool enabled)
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@ -117,9 +117,7 @@ namespace Slic3r {
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// Positions of ends of lines of the final G-code this->filename after TimeProcessor::post_process() finalizes the G-code.
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// Positions of ends of lines of the final G-code this->filename after TimeProcessor::post_process() finalizes the G-code.
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std::vector<size_t> lines_ends;
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std::vector<size_t> lines_ends;
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Pointfs bed_shape;
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Pointfs bed_shape;
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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float max_print_height;
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float max_print_height;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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SettingsIds settings_ids;
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SettingsIds settings_ids;
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size_t extruders_count;
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size_t extruders_count;
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std::vector<std::string> extruder_colors;
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std::vector<std::string> extruder_colors;
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@ -33,14 +33,12 @@ bool directions_parallel(double angle1, double angle2, double max_diff)
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return diff < max_diff || fabs(diff - PI) < max_diff;
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return diff < max_diff || fabs(diff - PI) < max_diff;
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}
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}
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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bool directions_perpendicular(double angle1, double angle2, double max_diff)
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bool directions_perpendicular(double angle1, double angle2, double max_diff)
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{
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{
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double diff = fabs(angle1 - angle2);
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double diff = fabs(angle1 - angle2);
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max_diff += EPSILON;
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max_diff += EPSILON;
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return fabs(diff - 0.5 * PI) < max_diff || fabs(diff - 1.5 * PI) < max_diff;
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return fabs(diff - 0.5 * PI) < max_diff || fabs(diff - 1.5 * PI) < max_diff;
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}
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}
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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template<class T>
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template<class T>
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bool contains(const std::vector<T> &vector, const Point &point)
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bool contains(const std::vector<T> &vector, const Point &point)
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@ -288,9 +288,7 @@ bool liang_barsky_line_clipping(
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}
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}
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bool directions_parallel(double angle1, double angle2, double max_diff = 0);
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bool directions_parallel(double angle1, double angle2, double max_diff = 0);
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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bool directions_perpendicular(double angle1, double angle2, double max_diff = 0);
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bool directions_perpendicular(double angle1, double angle2, double max_diff = 0);
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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template<class T> bool contains(const std::vector<T> &vector, const Point &point);
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template<class T> bool contains(const std::vector<T> &vector, const Point &point);
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template<typename T> T rad2deg(T angle) { return T(180.0) * angle / T(PI); }
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template<typename T> T rad2deg(T angle) { return T(180.0) * angle / T(PI); }
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double rad2deg_dir(double angle);
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double rad2deg_dir(double angle);
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@ -70,7 +70,6 @@ bool Line::parallel_to(const Line& line) const
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return sqr(cross2(v1, v2)) < sqr(EPSILON) * v1.squaredNorm() * v2.squaredNorm();
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return sqr(cross2(v1, v2)) < sqr(EPSILON) * v1.squaredNorm() * v2.squaredNorm();
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}
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}
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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bool Line::perpendicular_to(double angle) const
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bool Line::perpendicular_to(double angle) const
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{
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{
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return Slic3r::Geometry::directions_perpendicular(this->direction(), angle);
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return Slic3r::Geometry::directions_perpendicular(this->direction(), angle);
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@ -82,7 +81,6 @@ bool Line::perpendicular_to(const Line& line) const
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const Vec2d v2 = (line.b - line.a).cast<double>();
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const Vec2d v2 = (line.b - line.a).cast<double>();
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return sqr(v1.dot(v2)) < sqr(EPSILON) * v1.squaredNorm() * v2.squaredNorm();
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return sqr(v1.dot(v2)) < sqr(EPSILON) * v1.squaredNorm() * v2.squaredNorm();
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}
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}
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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bool Line::intersection(const Line &l2, Point *intersection) const
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bool Line::intersection(const Line &l2, Point *intersection) const
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{
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{
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@ -105,10 +105,8 @@ public:
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double perp_distance_to(const Point &point) const;
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double perp_distance_to(const Point &point) const;
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bool parallel_to(double angle) const;
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bool parallel_to(double angle) const;
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bool parallel_to(const Line& line) const;
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bool parallel_to(const Line& line) const;
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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bool perpendicular_to(double angle) const;
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bool perpendicular_to(double angle) const;
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bool perpendicular_to(const Line& line) const;
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bool perpendicular_to(const Line& line) const;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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double atan2_() const { return atan2(this->b(1) - this->a(1), this->b(0) - this->a(0)); }
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double atan2_() const { return atan2(this->b(1) - this->a(1), this->b(0) - this->a(0)); }
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double orientation() const;
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double orientation() const;
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double direction() const;
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double direction() const;
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@ -80,9 +80,6 @@
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// Enable rendering modifiers and similar objects always as transparent
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// Enable rendering modifiers and similar objects always as transparent
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#define ENABLE_MODIFIERS_ALWAYS_TRANSPARENT (1 && ENABLE_2_4_0_BETA1)
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#define ENABLE_MODIFIERS_ALWAYS_TRANSPARENT (1 && ENABLE_2_4_0_BETA1)
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// Enable the fix for the detection of the out of bed state for sinking objects
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// and detection of out of bed using the bed perimeter
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#define ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS (1 && ENABLE_2_4_0_BETA1)
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//====================
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//====================
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@ -436,7 +436,6 @@ BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d &trafo) c
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return bbox;
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return bbox;
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}
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}
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& trafod, double world_min_z) const
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BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& trafod, double world_min_z) const
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{
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{
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// 1) Allocate transformed vertices with their position with respect to print bed surface.
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// 1) Allocate transformed vertices with their position with respect to print bed surface.
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@ -487,7 +486,6 @@ BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& trafod,
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};
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};
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return out;
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return out;
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}
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}
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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TriangleMesh TriangleMesh::convex_hull_3d() const
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TriangleMesh TriangleMesh::convex_hull_3d() const
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{
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{
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@ -125,10 +125,8 @@ public:
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BoundingBoxf3 bounding_box() const;
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BoundingBoxf3 bounding_box() const;
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// Returns the bbox of this TriangleMesh transformed by the given transformation
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// Returns the bbox of this TriangleMesh transformed by the given transformation
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BoundingBoxf3 transformed_bounding_box(const Transform3d &trafo) const;
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BoundingBoxf3 transformed_bounding_box(const Transform3d &trafo) const;
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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// Variant returning the bbox of the part of this TriangleMesh above the given world_min_z
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// Variant returning the bbox of the part of this TriangleMesh above the given world_min_z
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BoundingBoxf3 transformed_bounding_box(const Transform3d& trafo, double world_min_z) const;
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BoundingBoxf3 transformed_bounding_box(const Transform3d& trafo, double world_min_z) const;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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// Return the size of the mesh in coordinates.
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// Return the size of the mesh in coordinates.
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Vec3d size() const { return m_stats.size.cast<double>(); }
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Vec3d size() const { return m_stats.size.cast<double>(); }
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/// Return the center of the related bounding box.
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/// Return the center of the related bounding box.
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@ -262,11 +262,9 @@ void GLIndexedVertexArray::render(
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const std::pair<size_t, size_t>& tverts_range,
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const std::pair<size_t, size_t>& tverts_range,
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const std::pair<size_t, size_t>& qverts_range) const
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const std::pair<size_t, size_t>& qverts_range) const
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{
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{
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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// this method has been called before calling finalize() ?
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// this method has been called before calling finalize() ?
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if (this->vertices_and_normals_interleaved_VBO_id == 0 && !this->vertices_and_normals_interleaved.empty())
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if (this->vertices_and_normals_interleaved_VBO_id == 0 && !this->vertices_and_normals_interleaved.empty())
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return;
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return;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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assert(this->vertices_and_normals_interleaved_VBO_id != 0);
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assert(this->vertices_and_normals_interleaved_VBO_id != 0);
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assert(this->triangle_indices_VBO_id != 0 || this->quad_indices_VBO_id != 0);
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assert(this->triangle_indices_VBO_id != 0 || this->quad_indices_VBO_id != 0);
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@ -524,7 +522,6 @@ BoundingBoxf3 GLVolume::transformed_convex_hull_bounding_box(const Transform3d &
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bounding_box().transformed(trafo);
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bounding_box().transformed(trafo);
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}
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}
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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BoundingBoxf3 GLVolume::transformed_non_sinking_bounding_box(const Transform3d& trafo) const
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BoundingBoxf3 GLVolume::transformed_non_sinking_bounding_box(const Transform3d& trafo) const
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{
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{
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return GUI::wxGetApp().plater()->model().objects[object_idx()]->volumes[volume_idx()]->mesh().transformed_bounding_box(trafo, 0.0);
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return GUI::wxGetApp().plater()->model().objects[object_idx()]->volumes[volume_idx()]->mesh().transformed_bounding_box(trafo, 0.0);
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@ -539,7 +536,6 @@ const BoundingBoxf3& GLVolume::transformed_non_sinking_bounding_box() const
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}
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}
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return *m_transformed_non_sinking_bounding_box;
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return *m_transformed_non_sinking_bounding_box;
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}
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}
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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void GLVolume::set_range(double min_z, double max_z)
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void GLVolume::set_range(double min_z, double max_z)
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{
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{
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@ -773,9 +769,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
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volumes.emplace_back(new GLVolume(color));
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volumes.emplace_back(new GLVolume(color));
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GLVolume& v = *volumes.back();
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GLVolume& v = *volumes.back();
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v.indexed_vertex_array.load_mesh(mesh);
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v.indexed_vertex_array.load_mesh(mesh);
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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v.set_convex_hull(mesh.convex_hull_3d());
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v.set_convex_hull(mesh.convex_hull_3d());
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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v.indexed_vertex_array.finalize_geometry(opengl_initialized);
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v.indexed_vertex_array.finalize_geometry(opengl_initialized);
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v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0));
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v.set_volume_offset(Vec3d(pos_x, pos_y, 0.0));
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v.set_volume_rotation(Vec3d(0., 0., (M_PI / 180.) * rotation_angle));
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v.set_volume_rotation(Vec3d(0., 0., (M_PI / 180.) * rotation_angle));
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@ -882,17 +876,10 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, bool disab
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shader->set_uniform("uniform_color", volume.first->render_color);
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shader->set_uniform("uniform_color", volume.first->render_color);
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shader->set_uniform("z_range", m_z_range, 2);
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shader->set_uniform("z_range", m_z_range, 2);
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shader->set_uniform("clipping_plane", m_clipping_plane, 4);
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shader->set_uniform("clipping_plane", m_clipping_plane, 4);
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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shader->set_uniform("print_volume.type", static_cast<int>(m_print_volume.type));
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shader->set_uniform("print_volume.type", static_cast<int>(m_print_volume.type));
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shader->set_uniform("print_volume.xy_data", m_print_volume.data);
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shader->set_uniform("print_volume.xy_data", m_print_volume.data);
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shader->set_uniform("print_volume.z_data", m_print_volume.zs);
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shader->set_uniform("print_volume.z_data", m_print_volume.zs);
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shader->set_uniform("volume_world_matrix", volume.first->world_matrix());
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shader->set_uniform("volume_world_matrix", volume.first->world_matrix());
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#else
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shader->set_uniform("print_box.min", m_print_box_min, 3);
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shader->set_uniform("print_box.max", m_print_box_max, 3);
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shader->set_uniform("print_box.actived", volume.first->shader_outside_printer_detection_enabled);
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shader->set_uniform("print_box.volume_world_matrix", volume.first->world_matrix());
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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shader->set_uniform("slope.actived", m_slope.active && !volume.first->is_modifier && !volume.first->is_wipe_tower);
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shader->set_uniform("slope.actived", m_slope.active && !volume.first->is_modifier && !volume.first->is_wipe_tower);
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shader->set_uniform("slope.volume_world_normal_matrix", static_cast<Matrix3f>(volume.first->world_matrix().matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>()));
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shader->set_uniform("slope.volume_world_normal_matrix", static_cast<Matrix3f>(volume.first->world_matrix().matrix().block(0, 0, 3, 3).inverse().transpose().cast<float>()));
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shader->set_uniform("slope.normal_z", m_slope.normal_z);
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shader->set_uniform("slope.normal_z", m_slope.normal_z);
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@ -681,9 +681,7 @@ void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& pr
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if (wxGetApp().is_gcode_viewer())
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if (wxGetApp().is_gcode_viewer())
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m_custom_gcode_per_print_z = gcode_result.custom_gcode_per_print_z;
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m_custom_gcode_per_print_z = gcode_result.custom_gcode_per_print_z;
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#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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m_max_print_height = gcode_result.max_print_height;
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m_max_print_height = gcode_result.max_print_height;
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#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
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load_toolpaths(gcode_result);
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load_toolpaths(gcode_result);
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@ -831,9 +829,7 @@ void GCodeViewer::reset()
|
||||||
|
|
||||||
m_paths_bounding_box = BoundingBoxf3();
|
m_paths_bounding_box = BoundingBoxf3();
|
||||||
m_max_bounding_box = BoundingBoxf3();
|
m_max_bounding_box = BoundingBoxf3();
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
m_max_print_height = 0.0f;
|
m_max_print_height = 0.0f;
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
m_tool_colors = std::vector<Color>();
|
m_tool_colors = std::vector<Color>();
|
||||||
m_extruders_count = 0;
|
m_extruders_count = 0;
|
||||||
m_extruder_ids = std::vector<unsigned char>();
|
m_extruder_ids = std::vector<unsigned char>();
|
||||||
|
@ -850,9 +846,7 @@ void GCodeViewer::reset()
|
||||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||||
m_statistics.reset_all();
|
m_statistics.reset_all();
|
||||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
m_contained_in_bed = true;
|
m_contained_in_bed = true;
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GCodeViewer::render()
|
void GCodeViewer::render()
|
||||||
|
|
|
@ -780,9 +780,7 @@ private:
|
||||||
BoundingBoxf3 m_paths_bounding_box;
|
BoundingBoxf3 m_paths_bounding_box;
|
||||||
// bounding box of toolpaths + marker tools
|
// bounding box of toolpaths + marker tools
|
||||||
BoundingBoxf3 m_max_bounding_box;
|
BoundingBoxf3 m_max_bounding_box;
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
float m_max_print_height{ 0.0f };
|
float m_max_print_height{ 0.0f };
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
std::vector<Color> m_tool_colors;
|
std::vector<Color> m_tool_colors;
|
||||||
Layers m_layers;
|
Layers m_layers;
|
||||||
std::array<unsigned int, 2> m_layers_z_range;
|
std::array<unsigned int, 2> m_layers_z_range;
|
||||||
|
@ -807,9 +805,7 @@ private:
|
||||||
|
|
||||||
std::vector<CustomGCode::Item> m_custom_gcode_per_print_z;
|
std::vector<CustomGCode::Item> m_custom_gcode_per_print_z;
|
||||||
|
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
bool m_contained_in_bed{ true };
|
bool m_contained_in_bed{ true };
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GCodeViewer();
|
GCodeViewer();
|
||||||
|
@ -839,9 +835,7 @@ public:
|
||||||
const SequentialView& get_sequential_view() const { return m_sequential_view; }
|
const SequentialView& get_sequential_view() const { return m_sequential_view; }
|
||||||
void update_sequential_view_current(unsigned int first, unsigned int last);
|
void update_sequential_view_current(unsigned int first, unsigned int last);
|
||||||
|
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
bool is_contained_in_bed() const { return m_contained_in_bed; }
|
bool is_contained_in_bed() const { return m_contained_in_bed; }
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
EViewType get_view_type() const { return m_view_type; }
|
EViewType get_view_type() const { return m_view_type; }
|
||||||
void set_view_type(EViewType type) {
|
void set_view_type(EViewType type) {
|
||||||
|
|
|
@ -2585,9 +2585,7 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
|
||||||
displacement = multiplier * direction;
|
displacement = multiplier * direction;
|
||||||
|
|
||||||
m_selection.translate(displacement);
|
m_selection.translate(displacement);
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
m_selection.stop_dragging();
|
m_selection.stop_dragging();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
@ -2686,9 +2684,7 @@ void GLCanvas3D::on_key(wxKeyEvent& evt)
|
||||||
auto do_rotate = [this](double angle_z_rad) {
|
auto do_rotate = [this](double angle_z_rad) {
|
||||||
m_selection.start_dragging();
|
m_selection.start_dragging();
|
||||||
m_selection.rotate(Vec3d(0.0, 0.0, angle_z_rad), TransformationType(TransformationType::World_Relative_Joint));
|
m_selection.rotate(Vec3d(0.0, 0.0, angle_z_rad), TransformationType(TransformationType::World_Relative_Joint));
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
m_selection.stop_dragging();
|
m_selection.stop_dragging();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
// wxGetApp().obj_manipul()->set_dirty();
|
// wxGetApp().obj_manipul()->set_dirty();
|
||||||
};
|
};
|
||||||
|
@ -3242,10 +3238,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) {
|
else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) {
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
if (evt.LeftUp())
|
if (evt.LeftUp())
|
||||||
m_selection.stop_dragging();
|
m_selection.stop_dragging();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
if (m_layers_editing.state != LayersEditing::Unknown) {
|
if (m_layers_editing.state != LayersEditing::Unknown) {
|
||||||
m_layers_editing.state = LayersEditing::Unknown;
|
m_layers_editing.state = LayersEditing::Unknown;
|
||||||
|
@ -6342,15 +6336,8 @@ void GLCanvas3D::_set_warning_notification_if_needed(EWarning warning)
|
||||||
show = _is_any_volume_outside();
|
show = _is_any_volume_outside();
|
||||||
else {
|
else {
|
||||||
if (wxGetApp().is_editor()) {
|
if (wxGetApp().is_editor()) {
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
if (current_printer_technology() != ptSLA)
|
if (current_printer_technology() != ptSLA)
|
||||||
show = m_gcode_viewer.has_data() && !m_gcode_viewer.is_contained_in_bed();
|
show = m_gcode_viewer.has_data() && !m_gcode_viewer.is_contained_in_bed();
|
||||||
#else
|
|
||||||
BoundingBoxf3 test_volume = (m_config != nullptr) ? print_volume(*m_config) : BoundingBoxf3();
|
|
||||||
const BoundingBoxf3& paths_volume = m_gcode_viewer.get_paths_bounding_box();
|
|
||||||
if (test_volume.radius() > 0.0 && paths_volume.radius() > 0.0)
|
|
||||||
show = !test_volume.contains(paths_volume);
|
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -479,9 +479,7 @@ private:
|
||||||
const DynamicPrintConfig* m_config;
|
const DynamicPrintConfig* m_config;
|
||||||
Model* m_model;
|
Model* m_model;
|
||||||
BackgroundSlicingProcess *m_process;
|
BackgroundSlicingProcess *m_process;
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
bool m_requires_check_outside_state{ false };
|
bool m_requires_check_outside_state{ false };
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
std::array<unsigned int, 2> m_old_size{ 0, 0 };
|
std::array<unsigned int, 2> m_old_size{ 0, 0 };
|
||||||
|
|
||||||
|
@ -618,9 +616,7 @@ public:
|
||||||
void post_event(wxEvent &&event);
|
void post_event(wxEvent &&event);
|
||||||
|
|
||||||
void set_as_dirty();
|
void set_as_dirty();
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
void requires_check_outside_state() { m_requires_check_outside_state = true; }
|
void requires_check_outside_state() { m_requires_check_outside_state = true; }
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
unsigned int get_volumes_count() const;
|
unsigned int get_volumes_count() const;
|
||||||
const GLVolumeCollection& get_volumes() const { return m_volumes; }
|
const GLVolumeCollection& get_volumes() const { return m_volumes; }
|
||||||
|
|
|
@ -61,12 +61,8 @@ std::pair<bool, std::string> GLShadersManager::init()
|
||||||
// used to render extrusion and travel paths as lines in gcode preview
|
// used to render extrusion and travel paths as lines in gcode preview
|
||||||
valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
|
valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
|
||||||
// used to render objects in 3d editor
|
// used to render objects in 3d editor
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
// When setting this technology to default rename the following from "gouraud_mod" to "gouraud"
|
// When setting this technology to default rename the following from "gouraud_mod" to "gouraud"
|
||||||
valid &= append_shader("gouraud_mod", { "gouraud_mod.vs", "gouraud_mod.fs" }
|
valid &= append_shader("gouraud_mod", { "gouraud_mod.vs", "gouraud_mod.fs" }
|
||||||
#else
|
|
||||||
valid &= append_shader("gouraud", { "gouraud.vs", "gouraud.fs" }
|
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
#if ENABLE_ENVIRONMENT_MAP
|
#if ENABLE_ENVIRONMENT_MAP
|
||||||
, { "ENABLE_ENVIRONMENT_MAP"sv }
|
, { "ENABLE_ENVIRONMENT_MAP"sv }
|
||||||
#endif // ENABLE_ENVIRONMENT_MAP
|
#endif // ENABLE_ENVIRONMENT_MAP
|
||||||
|
|
|
@ -657,14 +657,10 @@ void ObjectManipulation::update_if_dirty()
|
||||||
else
|
else
|
||||||
m_og->disable();
|
m_og->disable();
|
||||||
|
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
if (!selection.is_dragging()) {
|
if (!selection.is_dragging()) {
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
update_reset_buttons_visibility();
|
update_reset_buttons_visibility();
|
||||||
update_mirror_buttons_visibility();
|
update_mirror_buttons_visibility();
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
}
|
}
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
m_dirty = false;
|
m_dirty = false;
|
||||||
}
|
}
|
||||||
|
@ -820,9 +816,7 @@ void ObjectManipulation::change_position_value(int axis, double value)
|
||||||
Selection& selection = canvas->get_selection();
|
Selection& selection = canvas->get_selection();
|
||||||
selection.start_dragging();
|
selection.start_dragging();
|
||||||
selection.translate(position - m_cache.position, selection.requires_local_axes());
|
selection.translate(position - m_cache.position, selection.requires_local_axes());
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
selection.stop_dragging();
|
selection.stop_dragging();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
canvas->do_move(L("Set Position"));
|
canvas->do_move(L("Set Position"));
|
||||||
|
|
||||||
m_cache.position = position;
|
m_cache.position = position;
|
||||||
|
@ -854,9 +848,7 @@ void ObjectManipulation::change_rotation_value(int axis, double value)
|
||||||
selection.rotate(
|
selection.rotate(
|
||||||
(M_PI / 180.0) * (transformation_type.absolute() ? rotation : rotation - m_cache.rotation),
|
(M_PI / 180.0) * (transformation_type.absolute() ? rotation : rotation - m_cache.rotation),
|
||||||
transformation_type);
|
transformation_type);
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
selection.stop_dragging();
|
selection.stop_dragging();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
canvas->do_rotate(L("Set Orientation"));
|
canvas->do_rotate(L("Set Orientation"));
|
||||||
|
|
||||||
m_cache.rotation = rotation;
|
m_cache.rotation = rotation;
|
||||||
|
@ -935,9 +927,7 @@ void ObjectManipulation::do_scale(int axis, const Vec3d &scale) const
|
||||||
|
|
||||||
selection.start_dragging();
|
selection.start_dragging();
|
||||||
selection.scale(scaling_factor, transformation_type);
|
selection.scale(scaling_factor, transformation_type);
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
selection.stop_dragging();
|
selection.stop_dragging();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
wxGetApp().plater()->canvas3D()->do_scale(L("Set Scale"));
|
wxGetApp().plater()->canvas3D()->do_scale(L("Set Scale"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -66,20 +66,12 @@ GLGizmoPainterBase::ClippingPlaneDataWrapper GLGizmoPainterBase::get_clipping_pl
|
||||||
|
|
||||||
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
|
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
|
||||||
{
|
{
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
auto* shader = wxGetApp().get_shader("gouraud_mod");
|
auto* shader = wxGetApp().get_shader("gouraud_mod");
|
||||||
#else
|
|
||||||
auto* shader = wxGetApp().get_shader("gouraud");
|
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
if (! shader)
|
if (! shader)
|
||||||
return;
|
return;
|
||||||
shader->start_using();
|
shader->start_using();
|
||||||
shader->set_uniform("slope.actived", false);
|
shader->set_uniform("slope.actived", false);
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
shader->set_uniform("print_volume.type", 0);
|
shader->set_uniform("print_volume.type", 0);
|
||||||
#else
|
|
||||||
shader->set_uniform("print_box.actived", false);
|
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
shader->set_uniform("clipping_plane", this->get_clipping_plane_data().clp_dataf);
|
shader->set_uniform("clipping_plane", this->get_clipping_plane_data().clp_dataf);
|
||||||
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
|
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
|
||||||
|
|
||||||
|
@ -106,11 +98,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
|
||||||
// to the shader input variable print_box.volume_world_matrix before
|
// to the shader input variable print_box.volume_world_matrix before
|
||||||
// rendering the painted triangles. When this matrix is not set, the
|
// rendering the painted triangles. When this matrix is not set, the
|
||||||
// wrong transformation matrix is used for "Clipping of view".
|
// wrong transformation matrix is used for "Clipping of view".
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
shader->set_uniform("volume_world_matrix", trafo_matrix);
|
shader->set_uniform("volume_world_matrix", trafo_matrix);
|
||||||
#else
|
|
||||||
shader->set_uniform("print_box.volume_world_matrix", trafo_matrix);
|
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
m_triangle_selectors[mesh_id]->render(m_imgui);
|
m_triangle_selectors[mesh_id]->render(m_imgui);
|
||||||
|
|
||||||
|
@ -609,11 +597,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
|
||||||
auto* shader = wxGetApp().get_current_shader();
|
auto* shader = wxGetApp().get_current_shader();
|
||||||
if (! shader)
|
if (! shader)
|
||||||
return;
|
return;
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
assert(shader->get_name() == "gouraud_mod");
|
assert(shader->get_name() == "gouraud_mod");
|
||||||
#else
|
|
||||||
assert(shader->get_name() == "gouraud");
|
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
ScopeGuard guard([shader]() { if (shader) shader->set_uniform("offset_depth_buffer", false);});
|
ScopeGuard guard([shader]() { if (shader) shader->set_uniform("offset_depth_buffer", false);});
|
||||||
shader->set_uniform("offset_depth_buffer", true);
|
shader->set_uniform("offset_depth_buffer", true);
|
||||||
for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),
|
for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),
|
||||||
|
|
|
@ -715,22 +715,18 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
|
||||||
}
|
}
|
||||||
else if (evt.LeftUp() && m_current == Flatten && m_gizmos[m_current]->get_hover_id() != -1) {
|
else if (evt.LeftUp() && m_current == Flatten && m_gizmos[m_current]->get_hover_id() != -1) {
|
||||||
// to avoid to loose the selection when user clicks an the white faces of a different object while the Flatten gizmo is active
|
// to avoid to loose the selection when user clicks an the white faces of a different object while the Flatten gizmo is active
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
selection.stop_dragging();
|
selection.stop_dragging();
|
||||||
wxGetApp().obj_manipul()->set_dirty();
|
wxGetApp().obj_manipul()->set_dirty();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
processed = true;
|
processed = true;
|
||||||
}
|
}
|
||||||
else if (evt.RightUp() && (m_current == FdmSupports || m_current == Seam || m_current == MmuSegmentation) && !m_parent.is_mouse_dragging()) {
|
else if (evt.RightUp() && (m_current == FdmSupports || m_current == Seam || m_current == MmuSegmentation) && !m_parent.is_mouse_dragging()) {
|
||||||
gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, evt.ShiftDown(), evt.AltDown(), control_down);
|
gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, evt.ShiftDown(), evt.AltDown(), control_down);
|
||||||
processed = true;
|
processed = true;
|
||||||
}
|
}
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
else if (evt.LeftUp()) {
|
else if (evt.LeftUp()) {
|
||||||
selection.stop_dragging();
|
selection.stop_dragging();
|
||||||
wxGetApp().obj_manipul()->set_dirty();
|
wxGetApp().obj_manipul()->set_dirty();
|
||||||
}
|
}
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// mouse inside toolbar
|
// mouse inside toolbar
|
||||||
|
|
|
@ -112,9 +112,7 @@ Selection::Selection()
|
||||||
, m_type(Empty)
|
, m_type(Empty)
|
||||||
, m_valid(false)
|
, m_valid(false)
|
||||||
, m_scale_factor(1.0f)
|
, m_scale_factor(1.0f)
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
, m_dragging(false)
|
, m_dragging(false)
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
{
|
{
|
||||||
this->set_bounding_boxes_dirty();
|
this->set_bounding_boxes_dirty();
|
||||||
}
|
}
|
||||||
|
@ -693,10 +691,7 @@ void Selection::start_dragging()
|
||||||
if (!m_valid)
|
if (!m_valid)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
m_dragging = true;
|
m_dragging = true;
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
set_caches();
|
set_caches();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -737,9 +732,7 @@ void Selection::translate(const Vec3d& displacement, bool local)
|
||||||
|
|
||||||
ensure_not_below_bed();
|
ensure_not_below_bed();
|
||||||
set_bounding_boxes_dirty();
|
set_bounding_boxes_dirty();
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
|
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Rotate an object around one of the axes. Only one rotation component is expected to be changing.
|
// Rotate an object around one of the axes. Only one rotation component is expected to be changing.
|
||||||
|
@ -853,9 +846,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
|
||||||
}
|
}
|
||||||
|
|
||||||
set_bounding_boxes_dirty();
|
set_bounding_boxes_dirty();
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
|
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Selection::flattening_rotate(const Vec3d& normal)
|
void Selection::flattening_rotate(const Vec3d& normal)
|
||||||
|
@ -954,9 +945,7 @@ void Selection::scale(const Vec3d& scale, TransformationType transformation_type
|
||||||
|
|
||||||
ensure_on_bed();
|
ensure_on_bed();
|
||||||
set_bounding_boxes_dirty();
|
set_bounding_boxes_dirty();
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
|
wxGetApp().plater()->canvas3D()->requires_check_outside_state();
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Selection::scale_to_fit_print_volume(const DynamicPrintConfig& config)
|
void Selection::scale_to_fit_print_volume(const DynamicPrintConfig& config)
|
||||||
|
|
|
@ -219,10 +219,7 @@ private:
|
||||||
GLModel m_curved_arrow;
|
GLModel m_curved_arrow;
|
||||||
|
|
||||||
float m_scale_factor;
|
float m_scale_factor;
|
||||||
|
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
bool m_dragging;
|
bool m_dragging;
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Selection();
|
Selection();
|
||||||
|
@ -316,10 +313,8 @@ public:
|
||||||
const BoundingBoxf3& get_scaled_instance_bounding_box() const;
|
const BoundingBoxf3& get_scaled_instance_bounding_box() const;
|
||||||
|
|
||||||
void start_dragging();
|
void start_dragging();
|
||||||
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
void stop_dragging() { m_dragging = false; }
|
void stop_dragging() { m_dragging = false; }
|
||||||
bool is_dragging() const { return m_dragging; }
|
bool is_dragging() const { return m_dragging; }
|
||||||
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
|
|
||||||
|
|
||||||
void translate(const Vec3d& displacement, bool local = false);
|
void translate(const Vec3d& displacement, bool local = false);
|
||||||
void rotate(const Vec3d& rotation, TransformationType transformation_type);
|
void rotate(const Vec3d& rotation, TransformationType transformation_type);
|
||||||
|
|
Loading…
Reference in a new issue