update wiki
This commit is contained in:
parent
b971e8a73f
commit
9304f2016a
7 changed files with 13 additions and 123 deletions
|
@ -1,12 +1,7 @@
|
|||
Welcome to the documentation wiki!
|
||||
Welcome to the OrcaSlicer WIKI!
|
||||
|
||||
We have divided it roughly into the following pages:
|
||||
|
||||
* [Calibration](wiki/Calibration)
|
||||
* [How to build - Linux et al](wiki/How-to-build---Linux-et-al)
|
||||
* [How to build Mac OS](wiki/How-to-build---Mac-OS)
|
||||
* [How to build Windows](wiki/How-to-build---Windows)
|
||||
* [Localization guide](wiki/Localization_guide)
|
||||
* [release_notes_cn](wiki/release_notes_cn)
|
||||
* [release_notes_en](wiki/release_notes_en)
|
||||
* [Seam](wiki/Seam)
|
||||
* [How to build Orca Slicer](wiki/How-to-build)
|
||||
|
|
11
doc/How to build
Normal file
11
doc/How to build
Normal file
|
@ -0,0 +1,11 @@
|
|||
# How to compile
|
||||
- Windows 64-bit
|
||||
- Tools needed: Visual Studio 2019, Cmake, git, Strawberry Perl.
|
||||
- Run `build_release.bat` in `x64 Native Tools Command Prompt for VS 2019`
|
||||
|
||||
- Mac 64-bit
|
||||
- Tools needed: Xcode, Cmake, git, gettext
|
||||
- run `build_release_macos.sh`
|
||||
|
||||
- Ubuntu
|
||||
- run `BuildLinux.sh -udisr`
|
|
@ -1,4 +0,0 @@
|
|||
|
||||
# Building Orca Slicer on UNIX/Linux
|
||||
|
||||
Currently Linux version is not verified, you can try it referring to [PrusaSlicer'S linux building guide](https://github.com/prusa3d/PrusaSlicer/blob/master/doc/How%20to%20build%20-%20Linux%20et%20al.md)
|
|
@ -1,41 +0,0 @@
|
|||
|
||||
# Building Orca Slicer on Mac OS
|
||||
|
||||
## Enviroment setup
|
||||
Install Following tools:
|
||||
- Xcode from app store
|
||||
- Cmake
|
||||
- git
|
||||
- gettext
|
||||
|
||||
Cmake, git, gettext can be installed from brew(brew install cmake git gettext)
|
||||
|
||||
## building the deps
|
||||
You need to build the dependence of OrcaSlicer first. (Only needs for the first time)
|
||||
|
||||
Suppose you download the codes into /Users/_username_/work/projects/BambuStudio
|
||||
create a directory to store the dependence built: /Users/_username_/work/projects/OrcaSlicer_dep
|
||||
**(Please make sure to replace the username with the one on your computer)**
|
||||
|
||||
`cd BambuStudio/deps`
|
||||
`mkdir build;cd build`
|
||||
|
||||
for arm64 architecture
|
||||
`cmake ../ -DDESTDIR="/Users/username/work/projects/OrcaSlicer_dep" -DOPENSSL_ARCH="darwin64-arm64-cc"`
|
||||
for x86 architeccture
|
||||
`cmake ../ -DDESTDIR="/Users/username/work/projects/OrcaSlicer_dep" -DOPENSSL_ARCH="darwin64-x86_64-cc"`
|
||||
`make -jN` (N can be a number between 1 and the max cpu number)
|
||||
|
||||
## building the Orca Slicer
|
||||
create a directory to store the installed files at /Users/username/work/projects/BambuStudio/install_dir
|
||||
`cd BambuStudio`
|
||||
`mkdir install_dir`
|
||||
`mkdir build;cd build`
|
||||
|
||||
building it use cmake
|
||||
`cmake .. -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`
|
||||
`cmake --build . --target install --config Release -jN`
|
||||
|
||||
building it use xcode
|
||||
`cmake .. -GXcode -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`
|
||||
then building it using Xcode
|
|
@ -1,35 +0,0 @@
|
|||
# Building Orca Slicer on Windows
|
||||
|
||||
## Enviroment setup
|
||||
Install Following tools:
|
||||
- Visual Studio Community 2019 from [visualstudio.microsoft.com/vs/](https://visualstudio.microsoft.com/vs/) (Older versions are not supported as Orca Slicer requires support for C++17, and newer versions should also be ok);
|
||||
- Cmake from [cmake.org](https://cmake.org/download/)
|
||||
- Git from [gitforwindows.org](https://gitforwindows.org/)
|
||||
- Perl from [strawberryperl](https://strawberryperl.com/)
|
||||
|
||||
## building the deps
|
||||
Suppose you download the codes into D:/work/Projects/BambuStudio
|
||||
create a directory to store the dependence built: D:/work/Projects/OrcaSlicer_dep
|
||||
|
||||
`cd BambuStudio/deps`
|
||||
`mkdir build;cd build`
|
||||
`cmake ../ -G "Visual Studio 16 2019" -DDESTDIR="D:/work/Projects/OrcaSlicer_dep" -DCMAKE_BUILD_TYPE=Release`
|
||||
`msbuild /m ALL_BUILD.vcxproj`
|
||||
|
||||
It takes "00:14:27.37" to finish it on my machine (11th Gen Intel(R) Core(TM) i9-11900 @2.50GHz 2.50 GHz, with 32.0 GB DDR)
|
||||
|
||||
## building the Orca Slicer
|
||||
create a directory to store the installed files at D:/work/Projects/BambuStudio/install_dir
|
||||
`cd BambuStudio`
|
||||
`mkdir install_dir`
|
||||
`mkdir build;cd build`
|
||||
|
||||
set -DWIN10SDK_PATH to your windows sdk path(for example: C:/Program Files (x86)/Windows Kits/10/Include/10.0.19041.0) in below command:
|
||||
`cmake .. -G "Visual Studio 16 2019" -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="D:/work/Projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DWIN10SDK_PATH="C:/Program Files (x86)/Windows Kits/10/Include/10.0.19041.0"`
|
||||
|
||||
then build it using command
|
||||
`cmake --build . --target install --config Release`
|
||||
|
||||
or building it under the Visual Studio 2019
|
||||
(set the OrcaSlicer_app_gui as start project)
|
||||

|
|
@ -1,18 +0,0 @@
|
|||
**新功能**
|
||||
1. 3D文字工具
|
||||
2. 对象和拷贝间的数据共享
|
||||
3. 参数表格
|
||||
4. 用户指南
|
||||
5. 支持Arachne特性
|
||||
|
||||
**改进**
|
||||
1. 支持导出通用的3mf格式,兼容其他切片软件
|
||||
2. 优化混合支撑和树状支撑的生成速度
|
||||
3. 支持不停靠工具头的延迟摄影
|
||||
4. 支持纹理PEI热床
|
||||
5. 支持导入和导出预设
|
||||
6. 支持随机位置的接缝设置
|
||||
7. 支持匈牙利语
|
||||
8. 一些关键问题修复
|
||||
|
||||
详细信息请查看:https://github.com/bambulab/BambuStudio/releases
|
|
@ -1,18 +0,0 @@
|
|||
**New Features**
|
||||
1. 3D text tool
|
||||
2. Shared data between an object and its copies
|
||||
3. Parameter table
|
||||
4. User manual
|
||||
5. Arachne feature
|
||||
|
||||
**Improvements**
|
||||
1. Added support for exporting generic 3mf that is compatible with other slicers
|
||||
2. Optimized the performance of hybrid and tree support
|
||||
3. Added traditional timelapse mode
|
||||
4. Added support for Textured PEI plate
|
||||
5. Added support for export/import preset
|
||||
6. Added random seam position
|
||||
7. Added Magyar translations
|
||||
8. Fixed some known bugs
|
||||
|
||||
For details, please check https://github.com/bambulab/BambuStudio/releases
|
Loading…
Reference in a new issue