FIX: Revert uniform scale modify
Revert "ENH: save uniform scale to an app_config item" Revert "ENH: do uniform scale if uniform_scale is true" Change-Id: I069baecec143e77d796247f29cd5478b877971fb (cherry picked from commit c7cf95cf5c365f314a53fead6612fac84a0a5f71)
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4 changed files with 0 additions and 21 deletions
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@ -303,10 +303,6 @@ void AppConfig::set_defaults()
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}
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#endif
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if (get("uniform_scale").empty()) {
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set("uniform_scale", "1");
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}
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// Remove legacy window positions/sizes
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erase("app", "main_frame_maximized");
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erase("app", "main_frame_pos");
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@ -120,16 +120,6 @@ void GLGizmoScale3D::on_start_dragging()
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void GLGizmoScale3D::on_update(const UpdateData& data)
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{
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bool uniform_scale = false;
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AppConfig* config = wxGetApp().app_config;
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if (config)
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uniform_scale = config->get("uniform_scale") == "1" ? true : false;
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if (uniform_scale) {
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do_scale_uniform(data);
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return;
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}
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if ((m_hover_id == 0) || (m_hover_id == 1))
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do_scale_along_axis(X, data);
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else if ((m_hover_id == 2) || (m_hover_id == 3))
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@ -456,9 +456,6 @@ void GizmoObjectManipulation::set_uniform_scaling(const bool new_value)
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}
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}
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m_uniform_scale = new_value;
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AppConfig* config = wxGetApp().app_config;
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if (config)
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config->set("uniform_scale", new_value ? "1": "0");
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}
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static const char* label_values[2][3] = {
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@ -890,9 +887,6 @@ void GizmoObjectManipulation::do_render_scale_input_window(ImGuiWrapper* imgui_w
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ImGui::Separator();
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AppConfig* config = wxGetApp().app_config;
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if (config)
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this->m_uniform_scale = config->get("uniform_scale") == "1" ? true : false;
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bool uniform_scale = this->m_uniform_scale;
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const Selection &selection = m_glcanvas.get_selection();
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@ -81,7 +81,6 @@ public:
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Vec3d m_buffered_size;
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bool m_new_enabled {true};
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bool m_uniform_scale {true};
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bool m_uniform_config {false};
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// Does the object manipulation panel work in World or Local coordinates?
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bool m_world_coordinates = true;
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