Revert "Avoid collisions when moving Z down" (#8478)

Revert "Avoid collisions when moving Z down (#7208)"

This reverts commit cf6d9c77ff.
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SoftFever 2025-02-21 18:01:34 +08:00 committed by GitHub
parent b82d13a5a9
commit 873a6f5c6e
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@ -447,12 +447,6 @@ std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &co
// this function, fix it first. // this function, fix it first.
//std::terminate(); //std::terminate();
// Orca: If moving down during below the current layer nominal Z, force XY->Z moves to avoid collisions with previous extrusions
double nominal_z = m_pos(2) - m_lifted;
if (point(2) < nominal_z - EPSILON) { // EPSILON to avoid false matches due to rounding errors
this->set_current_position_clear(false); // This forces XYZ moves to be split into XY->Z
}
/* If target Z is lower than current Z but higher than nominal Z we /* If target Z is lower than current Z but higher than nominal Z we
don't perform the Z move but we only move in the XY plane and don't perform the Z move but we only move in the XY plane and
adjust the nominal Z by reducing the lift amount that will be adjust the nominal Z by reducing the lift amount that will be