Little refactoring of get_mouse_position_in_control() for const

correctness and readability.
This commit is contained in:
bubnikv 2020-03-14 07:00:09 +01:00
parent 79be13438e
commit 87303951a7
2 changed files with 7 additions and 15 deletions

View file

@ -118,7 +118,7 @@ ObjectList::ObjectList(wxWindow* parent) :
// detect the current mouse position here, to pass it to list_manipulation() method
// if we detect it later, the user may have moved the mouse pointer while calculations are performed, and this would mess-up the HitTest() call performed into list_manipulation()
// see: https://github.com/prusa3d/PrusaSlicer/issues/3802
const wxPoint mouse_pos = get_mouse_position_in_control();
const wxPoint mouse_pos = this->get_mouse_position_in_control();
#ifndef __APPLE__
// On Windows and Linux, forces a kill focus emulation on the object manipulator fields because this event handler is called
@ -155,7 +155,7 @@ ObjectList::ObjectList(wxWindow* parent) :
// Workaround for entering the column editing mode on Windows. Simulate keyboard enter when another column of the active line is selected.
wxDataViewItem item;
wxDataViewColumn *col;
this->HitTest(get_mouse_position_in_control(), item, col);
this->HitTest(this->get_mouse_position_in_control(), item, col);
new_selected_column = (col == nullptr) ? -1 : (int)col->GetModelColumn();
if (new_selected_item == m_last_selected_item && m_last_selected_column != -1 && m_last_selected_column != new_selected_column) {
// Mouse clicked on another column of the active row. Simulate keyboard enter to enter the editing mode of the current column.
@ -171,7 +171,7 @@ ObjectList::ObjectList(wxWindow* parent) :
selection_changed();
#ifndef __WXMSW__
set_tooltip_for_item(get_mouse_position_in_control());
set_tooltip_for_item(this->get_mouse_position_in_control());
#endif //__WXMSW__
#ifndef __WXOSX__
@ -211,7 +211,7 @@ ObjectList::ObjectList(wxWindow* parent) :
#ifdef __WXMSW__
GetMainWindow()->Bind(wxEVT_MOTION, [this](wxMouseEvent& event) {
set_tooltip_for_item(get_mouse_position_in_control());
set_tooltip_for_item(this->get_mouse_position_in_control());
event.Skip();
});
#endif //__WXMSW__
@ -419,14 +419,6 @@ void ObjectList::set_tooltip_for_item(const wxPoint& pt)
GetMainWindow()->SetToolTip(tooltip);
}
wxPoint ObjectList::get_mouse_position_in_control()
{
const wxPoint& pt = wxGetMousePosition();
// wxWindow* win = GetMainWindow();
// wxPoint screen_pos = win->GetScreenPosition();
return wxPoint(pt.x - /*win->*/GetScreenPosition().x, pt.y - /*win->*/GetScreenPosition().y);
}
int ObjectList::get_selected_obj_idx() const
{
if (GetSelectedItemsCount() == 1)
@ -792,7 +784,7 @@ void ObjectList::OnChar(wxKeyEvent& event)
void ObjectList::OnContextMenu(wxDataViewEvent& evt)
{
// The mouse position returned by get_mouse_position_in_control() here is the one at the time the mouse button is released (mouse up event)
wxPoint mouse_pos = get_mouse_position_in_control();
wxPoint mouse_pos = this->get_mouse_position_in_control();
// Do not show the context menu if the user pressed the right mouse button on the 3D scene and released it on the objects list
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
@ -925,7 +917,7 @@ void ObjectList::extruder_editing()
const int column_width = GetColumn(colExtruder)->GetWidth() + wxSystemSettings::GetMetric(wxSYS_VSCROLL_X) + 5;
wxPoint pos = get_mouse_position_in_control();
wxPoint pos = this->get_mouse_position_in_control();
wxSize size = wxSize(column_width, -1);
pos.x = GetColumn(colName)->GetWidth() + GetColumn(colPrint)->GetWidth() + 5;
pos.y -= GetTextExtent("m").y;

View file

@ -284,7 +284,7 @@ public:
bool selected_instances_of_same_object();
bool can_split_instances();
wxPoint get_mouse_position_in_control();
wxPoint get_mouse_position_in_control() const { return wxGetMousePosition() - this->GetScreenPosition(); }
wxBoxSizer* get_sizer() {return m_sizer;}
int get_selected_obj_idx() const;
DynamicPrintConfig& get_item_config(const wxDataViewItem& item) const;