Fix issue that is_infill_first doesn't work correctly on regions (#8126)

Fix issue that `is_infill_first` doesn't work correctly on regions (SoftFever/OrcaSlicer#8111)
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Noisyfox 2025-01-22 10:04:03 +08:00 committed by GitHub
parent 68997f260f
commit 74cf736903
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GPG key ID: B5690EEEBB952194
3 changed files with 15 additions and 27 deletions

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@ -4273,7 +4273,6 @@ LayerResult GCode::process_layer(
m_last_obj_copy = this_object_copy;
this->set_origin(unscale(offset));
//FIXME the following code prints regions in the order they are defined, the path is not optimized in any way.
bool is_infill_first =m_config.is_infill_first;
auto has_infill = [](const std::vector<ObjectByExtruder::Island::Region> &by_region) {
for (auto region : by_region) {
@ -4282,10 +4281,9 @@ LayerResult GCode::process_layer(
}
return false;
};
//BBS: for first layer, we always print wall firstly to get better bed adhesive force
//This behaviour is same with cura
if (is_infill_first && !first_layer) {
{
// Print perimeters of regions that has is_infill_first == false
gcode += this->extrude_perimeters(print, by_region_specific, first_layer, false);
if (!has_wipe_tower && need_insert_timelapse_gcode_for_traditional && !has_insert_timelapse_gcode && has_infill(by_region_specific)) {
gcode += this->retract(false, false, LiftType::NormalLift);
@ -4302,27 +4300,10 @@ LayerResult GCode::process_layer(
has_insert_timelapse_gcode = true;
}
// Then print infill
gcode += this->extrude_infill(print, by_region_specific, false);
gcode += this->extrude_perimeters(print, by_region_specific);
} else {
gcode += this->extrude_perimeters(print, by_region_specific);
if (!has_wipe_tower && need_insert_timelapse_gcode_for_traditional && !has_insert_timelapse_gcode && has_infill(by_region_specific)) {
gcode += this->retract(false, false, LiftType::NormalLift);
std::string timepals_gcode = insert_timelapse_gcode();
gcode += timepals_gcode;
m_writer.set_current_position_clear(false);
//BBS: check whether custom gcode changes the z position. Update if changed
double temp_z_after_timepals_gcode;
if (GCodeProcessor::get_last_z_from_gcode(timepals_gcode, temp_z_after_timepals_gcode)) {
Vec3d pos = m_writer.get_position();
pos(2) = temp_z_after_timepals_gcode;
m_writer.set_position(pos);
}
has_insert_timelapse_gcode = true;
}
gcode += this->extrude_infill(print,by_region_specific, false);
// Then print perimeters of regions that has is_infill_first == true
gcode += this->extrude_perimeters(print, by_region_specific, first_layer, true);
}
// ironing
gcode += this->extrude_infill(print,by_region_specific, true);
@ -4920,12 +4901,17 @@ std::string GCode::extrude_path(ExtrusionPath path, std::string description, dou
}
// Extrude perimeters: Decide where to put seams (hide or align seams).
std::string GCode::extrude_perimeters(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region)
std::string GCode::extrude_perimeters(const Print &print, const std::vector<ObjectByExtruder::Island::Region> &by_region, bool is_first_layer, bool is_infill_first)
{
std::string gcode;
for (const ObjectByExtruder::Island::Region &region : by_region)
if (! region.perimeters.empty()) {
m_config.apply(print.get_print_region(&region - &by_region.front()).config());
// BBS: for first layer, we always print wall firstly to get better bed adhesive force
// This behaviour is same with cura
const bool should_print = is_first_layer ? !is_infill_first
: (m_config.is_infill_first == is_infill_first);
if (!should_print) continue;
for (const ExtrusionEntity* ee : region.perimeters)
gcode += this->extrude_entity(*ee, "perimeter", -1., region.perimeters);

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@ -445,7 +445,7 @@ private:
// For sequential print, the instance of the object to be printing has to be defined.
const size_t single_object_instance_idx);
std::string extrude_perimeters(const Print& print, const std::vector<ObjectByExtruder::Island::Region>& by_region);
std::string extrude_perimeters(const Print& print, const std::vector<ObjectByExtruder::Island::Region>& by_region, bool is_first_layer, bool is_infill_first);
std::string extrude_infill(const Print& print, const std::vector<ObjectByExtruder::Island::Region>& by_region, bool ironing);
std::string extrude_support(const ExtrusionEntityCollection& support_fills);

View file

@ -168,6 +168,8 @@ void Layer::make_perimeters()
const PrintRegionConfig &other_config = other_layerm->region().config();
if (config.wall_filament == other_config.wall_filament
&& config.wall_loops == other_config.wall_loops
&& config.wall_sequence == other_config.wall_sequence
&& config.is_infill_first == other_config.is_infill_first
&& config.inner_wall_speed == other_config.inner_wall_speed
&& config.outer_wall_speed == other_config.outer_wall_speed
&& config.small_perimeter_speed == other_config.small_perimeter_speed