Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision
This commit is contained in:
commit
568483db7b
2 changed files with 51 additions and 77 deletions
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@ -620,24 +620,54 @@ const GLVolume* Selection::get_volume(unsigned int volume_idx) const
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const BoundingBoxf3& Selection::get_bounding_box() const
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{
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if (m_bounding_box_dirty)
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calc_bounding_box();
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return m_bounding_box;
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if (!m_bounding_box.has_value()) {
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std::optional<BoundingBoxf3>* bbox = const_cast<std::optional<BoundingBoxf3>*>(&m_bounding_box);
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*bbox = BoundingBoxf3();
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if (m_valid) {
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for (unsigned int i : m_list) {
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(*bbox)->merge((*m_volumes)[i]->transformed_convex_hull_bounding_box());
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}
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}
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}
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return *m_bounding_box;
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}
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const BoundingBoxf3& Selection::get_unscaled_instance_bounding_box() const
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{
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if (m_unscaled_instance_bounding_box_dirty)
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calc_unscaled_instance_bounding_box();
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return m_unscaled_instance_bounding_box;
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if (!m_unscaled_instance_bounding_box.has_value()) {
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std::optional<BoundingBoxf3>* bbox = const_cast<std::optional<BoundingBoxf3>*>(&m_unscaled_instance_bounding_box);
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*bbox = BoundingBoxf3();
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if (m_valid) {
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for (unsigned int i : m_list) {
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const GLVolume& volume = *(*m_volumes)[i];
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if (volume.is_modifier)
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continue;
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Transform3d trafo = volume.get_instance_transformation().get_matrix(false, false, true, false) * volume.get_volume_transformation().get_matrix();
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trafo.translation().z() += volume.get_sla_shift_z();
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(*bbox)->merge(volume.transformed_convex_hull_bounding_box(trafo));
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}
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}
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}
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return *m_unscaled_instance_bounding_box;
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}
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const BoundingBoxf3& Selection::get_scaled_instance_bounding_box() const
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{
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if (m_scaled_instance_bounding_box_dirty)
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calc_scaled_instance_bounding_box();
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return m_scaled_instance_bounding_box;
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if (!m_scaled_instance_bounding_box.has_value()) {
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std::optional<BoundingBoxf3>* bbox = const_cast<std::optional<BoundingBoxf3>*>(&m_scaled_instance_bounding_box);
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*bbox = BoundingBoxf3();
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if (m_valid) {
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for (unsigned int i : m_list) {
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const GLVolume& volume = *(*m_volumes)[i];
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if (volume.is_modifier)
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continue;
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Transform3d trafo = volume.get_instance_transformation().get_matrix(false, false, false, false) * volume.get_volume_transformation().get_matrix();
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trafo.translation().z() += volume.get_sla_shift_z();
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(*bbox)->merge(volume.transformed_convex_hull_bounding_box(trafo));
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}
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}
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}
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return *m_scaled_instance_bounding_box;
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}
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void Selection::start_dragging()
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@ -823,10 +853,10 @@ void Selection::flattening_rotate(const Vec3d& normal)
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}
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#if !DISABLE_INSTANCES_SYNCH
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// we want to synchronize z-rotation as well, otherwise the flattening behaves funny
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// when applied on one of several identical instances
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// Apply the same transformation also to other instances,
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// but respect their possibly diffrent z-rotation.
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if (m_mode == Instance)
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synchronize_unselected_instances(SYNC_ROTATION_FULL);
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synchronize_unselected_instances(SYNC_ROTATION_GENERAL);
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#endif // !DISABLE_INSTANCES_SYNCH
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this->set_bounding_boxes_dirty();
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@ -1692,52 +1722,6 @@ void Selection::do_remove_object(unsigned int object_idx)
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}
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}
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void Selection::calc_bounding_box() const
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{
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BoundingBoxf3* bounding_box = const_cast<BoundingBoxf3*>(&m_bounding_box);
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*bounding_box = BoundingBoxf3();
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if (m_valid) {
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for (unsigned int i : m_list) {
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bounding_box->merge((*m_volumes)[i]->transformed_convex_hull_bounding_box());
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}
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}
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*const_cast<bool*>(&m_bounding_box_dirty) = false;
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}
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void Selection::calc_unscaled_instance_bounding_box() const
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{
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BoundingBoxf3* unscaled_instance_bounding_box = const_cast<BoundingBoxf3*>(&m_unscaled_instance_bounding_box);
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*unscaled_instance_bounding_box = BoundingBoxf3();
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if (m_valid) {
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for (unsigned int i : m_list) {
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const GLVolume& volume = *(*m_volumes)[i];
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if (volume.is_modifier)
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continue;
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Transform3d trafo = volume.get_instance_transformation().get_matrix(false, false, true, false) * volume.get_volume_transformation().get_matrix();
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trafo.translation().z() += volume.get_sla_shift_z();
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unscaled_instance_bounding_box->merge(volume.transformed_convex_hull_bounding_box(trafo));
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}
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}
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*const_cast<bool*>(&m_unscaled_instance_bounding_box_dirty) = false;
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}
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void Selection::calc_scaled_instance_bounding_box() const
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{
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BoundingBoxf3* scaled_instance_bounding_box = const_cast<BoundingBoxf3*>(&m_scaled_instance_bounding_box);
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*scaled_instance_bounding_box = BoundingBoxf3();
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if (m_valid) {
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for (unsigned int i : m_list) {
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const GLVolume& volume = *(*m_volumes)[i];
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if (volume.is_modifier)
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continue;
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Transform3d trafo = volume.get_instance_transformation().get_matrix(false, false, false, false) * volume.get_volume_transformation().get_matrix();
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trafo.translation().z() += volume.get_sla_shift_z();
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scaled_instance_bounding_box->merge(volume.transformed_convex_hull_bounding_box(trafo));
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}
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}
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*const_cast<bool*>(&m_scaled_instance_bounding_box_dirty) = false;
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}
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void Selection::render_selected_volumes() const
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{
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float color[3] = { 1.0f, 1.0f, 1.0f };
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@ -2055,10 +2039,6 @@ void Selection::synchronize_unselected_instances(SyncRotationType sync_rotation_
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v->set_instance_offset(Z, volume->get_instance_offset().z());
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break;
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}
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case SYNC_ROTATION_FULL:
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// rotation comes from place on face -> force given z
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v->set_instance_rotation({ rotation.x(), rotation.y(), rotation.z() });
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break;
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case SYNC_ROTATION_GENERAL:
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// generic rotation -> update instance z with the delta of the rotation.
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const double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), m_cache.volumes_data[j].get_instance_rotation());
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@ -1,10 +1,12 @@
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#ifndef slic3r_GUI_Selection_hpp_
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#define slic3r_GUI_Selection_hpp_
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#include <set>
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#include "libslic3r/Geometry.hpp"
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#include "GLModel.hpp"
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#include <set>
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#include <optional>
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namespace Slic3r {
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class Shader;
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@ -203,14 +205,11 @@ private:
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IndicesList m_list;
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Cache m_cache;
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Clipboard m_clipboard;
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BoundingBoxf3 m_bounding_box;
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bool m_bounding_box_dirty;
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std::optional<BoundingBoxf3> m_bounding_box;
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// Bounding box of a selection, with no instance scaling applied. This bounding box
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// is useful for absolute scaling of tilted objects in world coordinate space.
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BoundingBoxf3 m_unscaled_instance_bounding_box;
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bool m_unscaled_instance_bounding_box_dirty;
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BoundingBoxf3 m_scaled_instance_bounding_box;
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bool m_scaled_instance_bounding_box_dirty;
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std::optional<BoundingBoxf3> m_unscaled_instance_bounding_box;
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std::optional<BoundingBoxf3> m_scaled_instance_bounding_box;
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#if ENABLE_RENDER_SELECTION_CENTER
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GLModel m_vbo_sphere;
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@ -359,10 +358,7 @@ private:
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void do_remove_volume(unsigned int volume_idx);
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void do_remove_instance(unsigned int object_idx, unsigned int instance_idx);
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void do_remove_object(unsigned int object_idx);
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void calc_bounding_box() const;
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void calc_unscaled_instance_bounding_box() const;
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void calc_scaled_instance_bounding_box() const;
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void set_bounding_boxes_dirty() { m_bounding_box_dirty = true; m_unscaled_instance_bounding_box_dirty = true; m_scaled_instance_bounding_box_dirty = true; }
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void set_bounding_boxes_dirty() { m_bounding_box.reset(); m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset(); }
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void render_selected_volumes() const;
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void render_synchronized_volumes() const;
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void render_bounding_box(const BoundingBoxf3& box, float* color) const;
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@ -375,10 +371,8 @@ public:
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enum SyncRotationType {
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// Do not synchronize rotation. Either not rotating at all, or rotating by world Z axis.
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SYNC_ROTATION_NONE = 0,
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// Synchronize fully. Used from "place on bed" feature.
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SYNC_ROTATION_FULL = 1,
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// Synchronize after rotation by an axis not parallel with Z.
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SYNC_ROTATION_GENERAL = 2,
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SYNC_ROTATION_GENERAL = 1,
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};
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void synchronize_unselected_instances(SyncRotationType sync_rotation_type);
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void synchronize_unselected_volumes();
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