FIX:Calculation returns auto is optimized in camera class

Change-Id: I753b96702955a320872cb34893de5e201c407551
(cherry picked from commit 1f2c5e8801fc58db8c438a0ae8c5afd62023e5ff)
This commit is contained in:
zhou.xu 2023-05-25 17:33:02 +08:00 committed by Lane.Wei
parent 28532b990b
commit 531757366e

View file

@ -598,7 +598,7 @@ void Camera::update_zenit()
m_zenit = Geometry::rad2deg(0.5 * M_PI - std::acos(std::clamp(-get_dir_forward().dot(Vec3d::UnitZ()), -1.0, 1.0))); }
void Camera::update_target() {
auto temptarget = get_position() + m_distance * get_dir_forward();
Vec3d temptarget = get_position() + m_distance * get_dir_forward();
if (!(temptarget-m_target).isApprox(Vec3d::Zero())){
m_target = temptarget;
}