QoL: make slider thinner
This commit is contained in:
parent
9493e3de20
commit
40b08bb0e1
2 changed files with 6 additions and 5 deletions
|
@ -793,8 +793,9 @@ const GCodeViewer::Color GCodeViewer::Neutral_Color = { 0.25f, 0.25f, 0.25f, 1.0
|
|||
GCodeViewer::GCodeViewer()
|
||||
{
|
||||
m_moves_slider = new IMSlider(0, 0, 0, 100, wxSL_HORIZONTAL);
|
||||
m_moves_slider->set_scale(0.6f);
|
||||
m_layers_slider = new IMSlider(0, 0, 0, 100, wxSL_VERTICAL);
|
||||
|
||||
m_layers_slider->set_scale(0.6f);
|
||||
m_extrusions.reset_role_visibility_flags();
|
||||
|
||||
// m_sequential_view.skip_invisible_moves = true;
|
||||
|
|
|
@ -478,12 +478,12 @@ bool IMSlider::horizontal_slider(const char* str_id, int* value, int v_min, int
|
|||
ImGui::ItemSize(draw_region);
|
||||
|
||||
const float handle_dummy_width = 10.0f * m_scale;
|
||||
const float text_right_dummy = 50.0f * scale * m_scale;
|
||||
const float text_right_dummy = 50.0f * scale;
|
||||
|
||||
const float handle_radius = 12.0f * m_scale;
|
||||
const float handle_border = 2.0f * m_scale;
|
||||
|
||||
const float text_frame_rounding = 2.0f * scale * m_scale;
|
||||
const float text_frame_rounding = 2.0f * scale;
|
||||
const float text_start_offset = 8.0f * m_scale;
|
||||
const ImVec2 text_padding = ImVec2(5.0f, 2.0f) * m_scale;
|
||||
const float triangle_offsets[3] = {-3.5f * m_scale, 3.5f * m_scale, -6.06f * m_scale};
|
||||
|
@ -759,7 +759,7 @@ bool IMSlider::vertical_slider(const char* str_id, int* higher_value, int* lower
|
|||
const ImRect draw_region(pos, pos + size);
|
||||
ImGui::ItemSize(draw_region);
|
||||
|
||||
const float text_dummy_height = 30.0f * scale * m_scale;
|
||||
const float text_dummy_height = 30.0f * scale;
|
||||
|
||||
const float handle_radius = 12.0f * m_scale;
|
||||
const float handle_border = 2.0f * m_scale;
|
||||
|
@ -768,7 +768,7 @@ bool IMSlider::vertical_slider(const char* str_id, int* higher_value, int* lower
|
|||
const float one_handle_offset = 26.0f * m_scale;
|
||||
const float bar_width = 28.0f * m_scale;
|
||||
|
||||
const float text_frame_rounding = 2.0f * scale * m_scale;
|
||||
const float text_frame_rounding = 2.0f * scale;
|
||||
const ImVec2 text_padding = ImVec2(5.0f, 2.0f) * m_scale;
|
||||
const ImVec2 triangle_offsets[3] = {ImVec2(2.0f, 0.0f) * m_scale, ImVec2(0.0f, 8.0f) * m_scale, ImVec2(9.0f, 0.0f) * m_scale};
|
||||
ImVec2 text_content_size;
|
||||
|
|
Loading…
Reference in a new issue