ENH: zooming at mouse position
https://github.com/bambulab/BambuStudio/issues/1321 Change-Id: Ifa5c2b2931a5d80c3e5e5cc05eda76263a5ac570
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3 changed files with 25 additions and 2 deletions
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@ -20,6 +20,7 @@ double Camera::FrustrumMinZRange = 50.0;
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double Camera::FrustrumMinNearZ = 100.0;
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double Camera::FrustrumZMargin = 10.0;
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double Camera::MaxFovDeg = 60.0;
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double Camera::ZoomUnit = 0.1;
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std::string Camera::get_type_as_string() const
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{
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@ -52,6 +53,12 @@ void Camera::select_next_type()
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set_type((EType)next);
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}
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void Camera::translate(const Vec3d& displacement) {
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if (!displacement.isApprox(Vec3d::Zero())) {
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m_view_matrix.translate(-displacement);
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}
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}
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void Camera::set_target(const Vec3d& target)
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{
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//BBS do not check validation
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@ -22,6 +22,7 @@ struct Camera
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static double FrustrumMinNearZ;
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static double FrustrumZMargin;
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static double MaxFovDeg;
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static double ZoomUnit;
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enum class EType : unsigned char
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{
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@ -67,6 +68,7 @@ public:
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void enable_update_config_on_type_change(bool enable) { m_update_config_on_type_change_enabled = enable; }
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void translate(const Vec3d& displacement);
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const Vec3d& get_target() const { return m_target; }
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void set_target(const Vec3d& target);
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@ -76,7 +78,7 @@ public:
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double get_zoom() const { return m_zoom; }
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double get_inv_zoom() const { assert(m_zoom != 0.0); return 1.0 / m_zoom; }
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void update_zoom(double delta_zoom) { set_zoom(m_zoom / (1.0 - std::max(std::min(delta_zoom, 4.0), -4.0) * 0.1)); }
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void update_zoom(double delta_zoom) { set_zoom(m_zoom / (1.0 - std::max(std::min(delta_zoom, 4.0), -4.0) * ZoomUnit)); }
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void set_zoom(double zoom);
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const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
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@ -3585,7 +3585,21 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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#else
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double direction_factor = 1.0;
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#endif
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_update_camera_zoom(direction_factor * (double)evt.GetWheelRotation() / (double)evt.GetWheelDelta());
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auto delta = direction_factor * (double)evt.GetWheelRotation() / (double)evt.GetWheelDelta();
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if (evt.CmdDown()) {
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_update_camera_zoom(delta);
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}
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else {
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auto cnv_size = get_canvas_size();
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auto screen_center_3d_pos = _mouse_to_3d({ cnv_size.get_width() * 0.5, cnv_size.get_height() * 0.5 });
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auto mouse_3d_pos = _mouse_to_3d({evt.GetX(), evt.GetY()});
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Vec3d displacement = mouse_3d_pos - screen_center_3d_pos;
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wxGetApp().plater()->get_camera().translate(displacement);
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auto origin_zoom = wxGetApp().plater()->get_camera().get_zoom();
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_update_camera_zoom(delta);
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auto new_zoom = wxGetApp().plater()->get_camera().get_zoom();
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wxGetApp().plater()->get_camera().translate((-displacement) / (new_zoom / origin_zoom));
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}
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}
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void GLCanvas3D::on_timer(wxTimerEvent& evt)
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