FIX: meshboolean set transformation matrix twice
Change-Id: I1428c66f69bbd14fa0485bab23b0a26b8e7b6dba (cherry picked from commit 23e69af4d9516c7c2f8b4fb9649d1757903627b6)
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@ -423,7 +423,7 @@ void GLGizmoMeshBoolean::generate_new_volume(bool delete_input, const TriangleMe
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new_volume->config.apply(old_volume->config);
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new_volume->set_type(old_volume->type());
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new_volume->set_material_id(old_volume->material_id());
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new_volume->set_transformation(old_volume->get_transformation());
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new_volume->set_offset(old_volume->get_transformation().get_offset());
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//Vec3d translate_z = { 0,0, (new_volume->source.mesh_offset - old_volume->source.mesh_offset).z() };
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//new_volume->translate(new_volume->get_transformation().get_matrix(true) * translate_z);
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//new_volume->supported_facets.assign(old_volume->supported_facets);
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