FIX: meshboolean set transformation matrix twice

Change-Id: I1428c66f69bbd14fa0485bab23b0a26b8e7b6dba
(cherry picked from commit 23e69af4d9516c7c2f8b4fb9649d1757903627b6)
This commit is contained in:
liz.li 2023-08-11 19:28:37 +08:00 committed by SoftFever
parent 719a25a291
commit 37c0f8d0bd

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@ -423,7 +423,7 @@ void GLGizmoMeshBoolean::generate_new_volume(bool delete_input, const TriangleMe
new_volume->config.apply(old_volume->config);
new_volume->set_type(old_volume->type());
new_volume->set_material_id(old_volume->material_id());
new_volume->set_transformation(old_volume->get_transformation());
new_volume->set_offset(old_volume->get_transformation().get_offset());
//Vec3d translate_z = { 0,0, (new_volume->source.mesh_offset - old_volume->source.mesh_offset).z() };
//new_volume->translate(new_volume->get_transformation().get_matrix(true) * translate_z);
//new_volume->supported_facets.assign(old_volume->supported_facets);