Fixed issue that the lower half of the object was shown darker than the upper half of the object after slicing with MMU segmentation.

This commit is contained in:
Lukáš Hejl 2021-05-31 07:26:38 +02:00
parent 2cbf7728bb
commit 2438e3a891
2 changed files with 2 additions and 0 deletions

View file

@ -651,6 +651,7 @@ void TriangleSelectorMmuGui::render(ImGuiWrapper *imgui)
shader->stop_using();
});
shader->set_uniform("slope.actived", false);
shader->set_uniform("print_box.actived", false);
for (size_t color_idx = 0; color_idx < m_iva_colors.size(); ++color_idx) {
if (render_colors[color_idx]) {

View file

@ -653,6 +653,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
shader->start_using();
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
shader->set_uniform("slope.actived", false);
shader->set_uniform("print_box.actived", false);
if (render_enf) {
std::array<float, 4> color = { 0.47f, 0.47f, 1.f, 1.f };