FIX: STUDIO-2246 flatten bug
Fix the flatten bug Change-Id: I448704dc9180cdd3f1142c988d0000f053417c9c (cherry picked from commit a8e35d1fef183f907e78124a3b73bd0cabb69e9b)
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1 changed files with 2 additions and 1 deletions
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@ -141,6 +141,7 @@ void GLGizmoFlatten::update_planes()
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// Following constants are used for discarding too small polygons.
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const float minimal_area = 5.f; // in square mm (world coordinates)
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const float minimal_side = 1.f; // mm
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const float minimal_angle = 1.f; // degree, initial value was 10, but cause bugs
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// Now we'll go through all the facets and append Points of facets sharing the same normal.
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// This part is still performed in mesh coordinate system.
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@ -235,7 +236,7 @@ void GLGizmoFlatten::update_planes()
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discard = true;
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else {
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// We also check the inner angles and discard polygons with angles smaller than the following threshold
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const double angle_threshold = ::cos(10.0 * (double)PI / 180.0);
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const double angle_threshold = ::cos(minimal_angle * (double)PI / 180.0);
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for (unsigned int i = 0; i < polygon.size(); ++i) {
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const Vec3d& prec = polygon[(i == 0) ? polygon.size() - 1 : i - 1];
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