Reintroduced instances synchronization
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7ffa22191d
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0810beae77
2 changed files with 9 additions and 3 deletions
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@ -18,7 +18,7 @@
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// Uses a unique opengl context
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#define ENABLE_USE_UNIQUE_GLCONTEXT (1 && ENABLE_1_42_0)
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// Disable synchronization of unselected instances
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#define DISABLE_INSTANCES_SYNCH (1 && ENABLE_1_42_0)
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#define DISABLE_INSTANCES_SYNCH (0 && ENABLE_1_42_0)
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// Modified camera target behavior
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#define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0)
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// Add Geometry::Transformation class and use it into ModelInstance, ModelVolume and GLVolume
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@ -1513,6 +1513,12 @@ void GLCanvas3D::Selection::flattening_rotate(const Vec3d& normal)
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Vec3d new_rotation = Geometry::extract_euler_angles(extra_rotation * m_cache.volumes_data[i].get_instance_rotation_matrix() );
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(*m_volumes)[i]->set_instance_rotation(new_rotation);
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}
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#if !DISABLE_INSTANCES_SYNCH
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if (m_mode == Instance)
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_synchronize_unselected_instances();
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#endif // !DISABLE_INSTANCES_SYNCH
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m_bounding_box_dirty = true;
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}
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@ -2046,11 +2052,11 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
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continue;
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#if ENABLE_MODELVOLUME_TRANSFORM
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v->set_instance_rotation(rotation);
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v->set_instance_rotation(Vec3d(rotation(0), rotation(1), v->get_instance_rotation()(2)));
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v->set_instance_scaling_factor(scaling_factor);
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v->set_instance_mirror(mirror);
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#else
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v->set_rotation(rotation);
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v->set_rotation(Vec3d(rotation(0), rotation(1), v->get_rotation()(2)));
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v->set_scaling_factor(scaling_factor);
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v->set_mirror(mirror);
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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