Reintroduced instances synchronization

This commit is contained in:
Enrico Turri 2018-11-06 08:47:21 +01:00
parent 7ffa22191d
commit 0810beae77
2 changed files with 9 additions and 3 deletions

View file

@ -18,7 +18,7 @@
// Uses a unique opengl context
#define ENABLE_USE_UNIQUE_GLCONTEXT (1 && ENABLE_1_42_0)
// Disable synchronization of unselected instances
#define DISABLE_INSTANCES_SYNCH (1 && ENABLE_1_42_0)
#define DISABLE_INSTANCES_SYNCH (0 && ENABLE_1_42_0)
// Modified camera target behavior
#define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0)
// Add Geometry::Transformation class and use it into ModelInstance, ModelVolume and GLVolume

View file

@ -1513,6 +1513,12 @@ void GLCanvas3D::Selection::flattening_rotate(const Vec3d& normal)
Vec3d new_rotation = Geometry::extract_euler_angles(extra_rotation * m_cache.volumes_data[i].get_instance_rotation_matrix() );
(*m_volumes)[i]->set_instance_rotation(new_rotation);
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
_synchronize_unselected_instances();
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
}
@ -2046,11 +2052,11 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
continue;
#if ENABLE_MODELVOLUME_TRANSFORM
v->set_instance_rotation(rotation);
v->set_instance_rotation(Vec3d(rotation(0), rotation(1), v->get_instance_rotation()(2)));
v->set_instance_scaling_factor(scaling_factor);
v->set_instance_mirror(mirror);
#else
v->set_rotation(rotation);
v->set_rotation(Vec3d(rotation(0), rotation(1), v->get_rotation()(2)));
v->set_scaling_factor(scaling_factor);
v->set_mirror(mirror);
#endif // ENABLE_MODELVOLUME_TRANSFORM