diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 490c685ad..005b9db9d 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -261,7 +261,7 @@ void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id) // Maximum height of an object changes when the object gets rotated or scaled. // Changing maximum height of an object will invalidate the layer heigth editing profile. // m_model_object->raw_bounding_box() is cached, therefore it is cheap even if this method is called frequently. - float new_max_z = (m_model_object == nullptr) ? 0.f : m_model_object->raw_bounding_box().size().z(); + float new_max_z = (model_object_new == nullptr) ? 0.f : model_object_new->raw_bounding_box().size().z(); if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z || (model_object_new != nullptr && m_model_object->id() != model_object_new->id())) { m_layer_height_profile.clear();