orcaslicer/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp

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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoScale.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
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#include <GL/glew.h>
#include <wx/utils.h>
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namespace Slic3r {
namespace GUI {
const float GLGizmoScale3D::Offset = 5.0f;
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_scale(Vec3d::Ones())
, m_offset(Vec3d::Zero())
, m_snap_step(0.05)
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{
}
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std::string GLGizmoScale3D::get_tooltip() const
{
const Selection& selection = m_parent.get_selection();
bool single_instance = selection.is_single_full_instance();
bool single_volume = selection.is_single_modifier() || selection.is_single_volume();
Vec3f scale = 100.0f * Vec3f::Ones();
if (single_instance)
scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor().cast<float>();
else if (single_volume)
scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast<float>();
if (m_hover_id == 0 || m_hover_id == 1 || m_grabbers[0].dragging || m_grabbers[1].dragging)
return "X: " + format(scale(0), 4) + "%";
else if (m_hover_id == 2 || m_hover_id == 3 || m_grabbers[2].dragging || m_grabbers[3].dragging)
return "Y: " + format(scale(1), 4) + "%";
else if (m_hover_id == 4 || m_hover_id == 5 || m_grabbers[4].dragging || m_grabbers[5].dragging)
return "Z: " + format(scale(2), 4) + "%";
else if (m_hover_id == 6 || m_hover_id == 7 || m_hover_id == 8 || m_hover_id == 9 ||
m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging)
{
std::string tooltip = "X: " + format(scale(0), 4) + "%\n";
tooltip += "Y: " + format(scale(1), 4) + "%\n";
tooltip += "Z: " + format(scale(2), 4) + "%";
return tooltip;
}
else
return "";
}
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bool GLGizmoScale3D::on_init()
{
for (int i = 0; i < 10; ++i)
{
m_grabbers.push_back(Grabber());
}
double half_pi = 0.5 * (double)PI;
// x axis
m_grabbers[0].angles(1) = half_pi;
m_grabbers[1].angles(1) = half_pi;
// y axis
m_grabbers[2].angles(0) = half_pi;
m_grabbers[3].angles(0) = half_pi;
m_shortcut_key = WXK_CONTROL_S;
return true;
}
std::string GLGizmoScale3D::on_get_name() const
{
return (_L("Scale") + " [S]").ToUTF8().data();
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}
bool GLGizmoScale3D::on_is_activable() const
{
const Selection& selection = m_parent.get_selection();
return !selection.is_empty() && !selection.is_wipe_tower();
}
void GLGizmoScale3D::on_start_dragging()
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{
if (m_hover_id != -1)
{
m_starting.drag_position = m_grabbers[m_hover_id].center;
m_starting.ctrl_down = wxGetKeyState(WXK_CONTROL);
m_starting.box = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_box : m_parent.get_selection().get_bounding_box();
const Vec3d& center = m_starting.box.center();
m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max(0), center(1), center(2));
m_starting.pivots[1] = m_transform * Vec3d(m_starting.box.min(0), center(1), center(2));
m_starting.pivots[2] = m_transform * Vec3d(center(0), m_starting.box.max(1), center(2));
m_starting.pivots[3] = m_transform * Vec3d(center(0), m_starting.box.min(1), center(2));
m_starting.pivots[4] = m_transform * Vec3d(center(0), center(1), m_starting.box.max(2));
m_starting.pivots[5] = m_transform * Vec3d(center(0), center(1), m_starting.box.min(2));
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}
}
void GLGizmoScale3D::on_update(const UpdateData& data)
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{
if ((m_hover_id == 0) || (m_hover_id == 1))
do_scale_along_axis(X, data);
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else if ((m_hover_id == 2) || (m_hover_id == 3))
do_scale_along_axis(Y, data);
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else if ((m_hover_id == 4) || (m_hover_id == 5))
do_scale_along_axis(Z, data);
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else if (m_hover_id >= 6)
do_scale_uniform(data);
}
void GLGizmoScale3D::on_render()
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{
const Selection& selection = m_parent.get_selection();
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bool single_instance = selection.is_single_full_instance();
bool single_volume = selection.is_single_modifier() || selection.is_single_volume();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
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m_box.reset();
m_transform = Transform3d::Identity();
// Transforms grabbers' offsets to world refefence system
Transform3d offsets_transform = Transform3d::Identity();
m_offsets_transform = Transform3d::Identity();
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Vec3d angles = Vec3d::Zero();
if (single_instance) {
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// calculate bounding box in instance local reference system
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int idx : idxs) {
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const GLVolume* vol = selection.get_volume(idx);
m_box.merge(vol->bounding_box().transformed(vol->get_volume_transformation().get_matrix()));
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}
// gets transform from first selected volume
const GLVolume* v = selection.get_volume(*idxs.begin());
m_transform = v->get_instance_transformation().get_matrix();
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// gets angles from first selected volume
angles = v->get_instance_rotation();
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
m_offsets_transform = offsets_transform;
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}
else if (single_volume) {
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const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
m_box = v->bounding_box();
m_transform = v->world_matrix();
angles = Geometry::extract_euler_angles(m_transform);
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// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v->get_volume_rotation(), Vec3d::Ones(), v->get_volume_mirror());
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}
else
m_box = selection.get_bounding_box();
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const Vec3d& center = m_box.center();
Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
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// x axis
m_grabbers[0].center = m_transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x;
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m_grabbers[0].color = (ctrl_down && (m_hover_id == 1)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = m_transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x;
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m_grabbers[1].color = (ctrl_down && (m_hover_id == 0)) ? CONSTRAINED_COLOR : AXES_COLOR[0];
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// y axis
m_grabbers[2].center = m_transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y;
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m_grabbers[2].color = (ctrl_down && (m_hover_id == 3)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = m_transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y;
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m_grabbers[3].color = (ctrl_down && (m_hover_id == 2)) ? CONSTRAINED_COLOR : AXES_COLOR[1];
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// z axis
m_grabbers[4].center = m_transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z;
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m_grabbers[4].color = (ctrl_down && (m_hover_id == 5)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = m_transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z;
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m_grabbers[5].color = (ctrl_down && (m_hover_id == 4)) ? CONSTRAINED_COLOR : AXES_COLOR[2];
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// uniform
m_grabbers[6].center = m_transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y;
m_grabbers[7].center = m_transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y;
m_grabbers[8].center = m_transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y;
m_grabbers[9].center = m_transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y;
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for (int i = 6; i < 10; ++i) {
m_grabbers[i].color = m_highlight_color;
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}
// sets grabbers orientation
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for (int i = 0; i < 10; ++i) {
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m_grabbers[i].angles = angles;
}
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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const BoundingBoxf3& selection_box = selection.get_bounding_box();
float grabber_mean_size = (float)((selection_box.size()(0) + selection_box.size()(1) + selection_box.size()(2)) / 3.0);
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if (m_hover_id == -1) {
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// draw connections
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if (m_grabbers[0].enabled && m_grabbers[1].enabled) {
glsafe(::glColor4fv(m_grabbers[0].color.data()));
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render_grabbers_connection(0, 1);
}
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if (m_grabbers[2].enabled && m_grabbers[3].enabled) {
glsafe(::glColor4fv(m_grabbers[2].color.data()));
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render_grabbers_connection(2, 3);
}
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if (m_grabbers[4].enabled && m_grabbers[5].enabled) {
glsafe(::glColor4fv(m_grabbers[4].color.data()));
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render_grabbers_connection(4, 5);
}
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glsafe(::glColor4fv(m_base_color.data()));
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render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
// draw grabbers
render_grabbers(grabber_mean_size);
}
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else if (m_hover_id == 0 || m_hover_id == 1) {
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// draw connection
glsafe(::glColor4fv(m_grabbers[0].color.data()));
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render_grabbers_connection(0, 1);
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
// draw grabbers
m_grabbers[0].render(true, grabber_mean_size);
m_grabbers[1].render(true, grabber_mean_size);
shader->stop_using();
}
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}
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else if (m_hover_id == 2 || m_hover_id == 3) {
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// draw connection
glsafe(::glColor4fv(m_grabbers[2].color.data()));
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render_grabbers_connection(2, 3);
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
// draw grabbers
m_grabbers[2].render(true, grabber_mean_size);
m_grabbers[3].render(true, grabber_mean_size);
shader->stop_using();
}
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}
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else if (m_hover_id == 4 || m_hover_id == 5) {
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// draw connection
glsafe(::glColor4fv(m_grabbers[4].color.data()));
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render_grabbers_connection(4, 5);
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
// draw grabbers
m_grabbers[4].render(true, grabber_mean_size);
m_grabbers[5].render(true, grabber_mean_size);
shader->stop_using();
}
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}
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else if (m_hover_id >= 6) {
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// draw connection
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glsafe(::glColor4fv(m_drag_color.data()));
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render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
render_grabbers_connection(9, 6);
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
// draw grabbers
for (int i = 6; i < 10; ++i) {
m_grabbers[i].render(true, grabber_mean_size);
}
shader->stop_using();
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}
}
}
void GLGizmoScale3D::on_render_for_picking()
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{
glsafe(::glDisable(GL_DEPTH_TEST));
render_grabbers_for_picking(m_parent.get_selection().get_bounding_box());
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}
void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const
{
unsigned int grabbers_count = (unsigned int)m_grabbers.size();
if ((id_1 < grabbers_count) && (id_2 < grabbers_count))
{
::glBegin(GL_LINES);
::glVertex3dv(m_grabbers[id_1].center.data());
::glVertex3dv(m_grabbers[id_2].center.data());
glsafe(::glEnd());
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}
}
void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data)
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{
double ratio = calc_ratio(data);
if (ratio > 0.0)
{
m_scale(axis) = m_starting.scale(axis) * ratio;
if (m_starting.ctrl_down)
{
double local_offset = 0.5 * (m_scale(axis) - m_starting.scale(axis)) * m_starting.box.size()(axis);
if (m_hover_id == 2 * axis)
local_offset *= -1.0;
Vec3d local_offset_vec;
switch (axis)
{
case X: { local_offset_vec = local_offset * Vec3d::UnitX(); break; }
case Y: { local_offset_vec = local_offset * Vec3d::UnitY(); break; }
case Z: { local_offset_vec = local_offset * Vec3d::UnitZ(); break; }
default: break;
}
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m_offset = m_offsets_transform * local_offset_vec;
}
else
m_offset = Vec3d::Zero();
}
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}
void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
{
double ratio = calc_ratio(data);
if (ratio > 0.0)
{
m_scale = m_starting.scale * ratio;
m_offset = Vec3d::Zero();
}
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}
double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
{
double ratio = 0.0;
Vec3d pivot = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_starting.pivots[m_hover_id] : m_starting.box.center();
Vec3d starting_vec = m_starting.drag_position - pivot;
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double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0)
{
Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = data.mouse_ray.a + (m_starting.drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
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// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_starting.drag_position;
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// finds projection of the vector along the staring direction
double proj = inters_vec.dot(starting_vec.normalized());
ratio = (len_starting_vec + proj) / len_starting_vec;
}
if (wxGetKeyState(WXK_SHIFT))
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ratio = m_snap_step * (double)std::round(ratio / m_snap_step);
return ratio;
}
} // namespace GUI
} // namespace Slic3r