2023-10-27 02:51:15 +00:00
|
|
|
#version 110
|
|
|
|
|
|
|
|
const vec3 ZERO = vec3(0.0, 0.0, 0.0);
|
|
|
|
//BBS: add grey and orange
|
|
|
|
//const vec3 GREY = vec3(0.9, 0.9, 0.9);
|
|
|
|
const vec3 ORANGE = vec3(0.8, 0.4, 0.0);
|
|
|
|
const vec3 LightRed = vec3(0.78, 0.0, 0.0);
|
|
|
|
const vec3 LightBlue = vec3(0.73, 1.0, 1.0);
|
|
|
|
const float EPSILON = 0.0001;
|
|
|
|
|
|
|
|
struct PrintVolumeDetection
|
|
|
|
{
|
|
|
|
// 0 = rectangle, 1 = circle, 2 = custom, 3 = invalid
|
|
|
|
int type;
|
|
|
|
// type = 0 (rectangle):
|
|
|
|
// x = min.x, y = min.y, z = max.x, w = max.y
|
|
|
|
// type = 1 (circle):
|
|
|
|
// x = center.x, y = center.y, z = radius
|
|
|
|
vec4 xy_data;
|
|
|
|
// x = min z, y = max z
|
|
|
|
vec2 z_data;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct SlopeDetection
|
|
|
|
{
|
|
|
|
bool actived;
|
|
|
|
float normal_z;
|
|
|
|
mat3 volume_world_normal_matrix;
|
|
|
|
};
|
|
|
|
|
|
|
|
uniform vec4 uniform_color;
|
2023-11-01 15:48:34 +00:00
|
|
|
uniform bool use_color_clip_plane;
|
|
|
|
uniform vec4 uniform_color_clip_plane_1;
|
|
|
|
uniform vec4 uniform_color_clip_plane_2;
|
2023-10-27 02:51:15 +00:00
|
|
|
uniform SlopeDetection slope;
|
|
|
|
|
|
|
|
//BBS: add outline_color
|
|
|
|
uniform bool is_outline;
|
2024-08-18 11:30:40 +00:00
|
|
|
uniform sampler2D depth_tex;
|
|
|
|
uniform vec2 screen_size;
|
|
|
|
|
2023-10-27 02:51:15 +00:00
|
|
|
|
|
|
|
#ifdef ENABLE_ENVIRONMENT_MAP
|
|
|
|
uniform sampler2D environment_tex;
|
|
|
|
uniform bool use_environment_tex;
|
|
|
|
#endif // ENABLE_ENVIRONMENT_MAP
|
|
|
|
|
|
|
|
uniform PrintVolumeDetection print_volume;
|
|
|
|
|
2024-08-18 11:30:40 +00:00
|
|
|
uniform float z_far;
|
|
|
|
uniform float z_near;
|
|
|
|
|
2023-10-27 02:51:15 +00:00
|
|
|
varying vec3 clipping_planes_dots;
|
2023-11-01 15:48:34 +00:00
|
|
|
varying float color_clip_plane_dot;
|
2023-10-27 02:51:15 +00:00
|
|
|
|
|
|
|
// x = diffuse, y = specular;
|
|
|
|
varying vec2 intensity;
|
|
|
|
|
|
|
|
varying vec4 world_pos;
|
|
|
|
varying float world_normal_z;
|
|
|
|
varying vec3 eye_normal;
|
|
|
|
|
2024-08-18 11:30:40 +00:00
|
|
|
vec3 getBackfaceColor(vec3 fill) {
|
|
|
|
float brightness = 0.2126 * fill.r + 0.7152 * fill.g + 0.0722 * fill.b;
|
|
|
|
return (brightness > 0.75) ? vec3(0.11, 0.165, 0.208) : vec3(0.988, 0.988, 0.988);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Silhouette edge detection & rendering algorithem by leoneruggiero
|
|
|
|
// https://www.shadertoy.com/view/DslXz2
|
|
|
|
#define INFLATE 1
|
|
|
|
|
|
|
|
float GetTolerance(float d, float k)
|
|
|
|
{
|
|
|
|
// -------------------------------------------
|
|
|
|
// Find a tolerance for depth that is constant
|
|
|
|
// in view space (k in view space).
|
|
|
|
//
|
|
|
|
// tol = k*ddx(ZtoDepth(z))
|
|
|
|
// -------------------------------------------
|
|
|
|
|
|
|
|
float A=- (z_far+z_near)/(z_far-z_near);
|
|
|
|
float B=-2.0*z_far*z_near /(z_far-z_near);
|
|
|
|
|
|
|
|
d = d*2.0-1.0;
|
|
|
|
|
|
|
|
return -k*(d+A)*(d+A)/B;
|
|
|
|
}
|
|
|
|
|
2024-08-19 15:00:23 +00:00
|
|
|
float DetectSilho(vec2 fragCoord, vec2 dir)
|
2024-08-18 11:30:40 +00:00
|
|
|
{
|
|
|
|
// -------------------------------------------
|
|
|
|
// x0 ___ x1----o
|
|
|
|
// :\ :
|
|
|
|
// r0 : \ : r1
|
|
|
|
// : \ :
|
|
|
|
// o---x2 ___ x3
|
|
|
|
//
|
|
|
|
// r0 and r1 are the differences between actual
|
|
|
|
// and expected (as if x0..3 where on the same
|
|
|
|
// plane) depth values.
|
|
|
|
// -------------------------------------------
|
|
|
|
|
2024-08-19 15:00:23 +00:00
|
|
|
float x0 = abs(texture2D(depth_tex, (fragCoord + dir*-2.0) / screen_size).r);
|
|
|
|
float x1 = abs(texture2D(depth_tex, (fragCoord + dir*-1.0) / screen_size).r);
|
|
|
|
float x2 = abs(texture2D(depth_tex, (fragCoord + dir* 0.0) / screen_size).r);
|
|
|
|
float x3 = abs(texture2D(depth_tex, (fragCoord + dir* 1.0) / screen_size).r);
|
2024-08-18 11:30:40 +00:00
|
|
|
|
|
|
|
float d0 = (x1-x0);
|
|
|
|
float d1 = (x2-x3);
|
|
|
|
|
|
|
|
float r0 = x1 + d0 - x2;
|
|
|
|
float r1 = x2 + d1 - x1;
|
|
|
|
|
|
|
|
float tol = GetTolerance(x2, 0.04);
|
|
|
|
|
|
|
|
return smoothstep(0.0, tol*tol, max( - r0*r1, 0.0));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2024-08-19 15:00:23 +00:00
|
|
|
float DetectSilho(vec2 fragCoord)
|
2024-08-18 11:30:40 +00:00
|
|
|
{
|
|
|
|
return max(
|
2024-08-19 15:00:23 +00:00
|
|
|
DetectSilho(fragCoord, vec2(1,0)), // Horizontal
|
|
|
|
DetectSilho(fragCoord, vec2(0,1)) // Vertical
|
2024-08-18 11:30:40 +00:00
|
|
|
);
|
|
|
|
}
|
|
|
|
|
2023-10-27 02:51:15 +00:00
|
|
|
void main()
|
|
|
|
{
|
|
|
|
if (any(lessThan(clipping_planes_dots, ZERO)))
|
|
|
|
discard;
|
2023-11-01 15:48:34 +00:00
|
|
|
|
|
|
|
vec4 color;
|
|
|
|
if (use_color_clip_plane) {
|
|
|
|
color.rgb = (color_clip_plane_dot < 0.0) ? uniform_color_clip_plane_1.rgb : uniform_color_clip_plane_2.rgb;
|
|
|
|
color.a = uniform_color.a;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
color = uniform_color;
|
2023-10-27 02:51:15 +00:00
|
|
|
|
|
|
|
if (slope.actived) {
|
|
|
|
if(world_pos.z<0.1&&world_pos.z>-0.1)
|
|
|
|
{
|
2023-11-01 15:48:34 +00:00
|
|
|
color.rgb = LightBlue;
|
|
|
|
color.a = 0.8;
|
2023-10-27 02:51:15 +00:00
|
|
|
}
|
|
|
|
else if( world_normal_z < slope.normal_z - EPSILON)
|
|
|
|
{
|
2023-11-01 15:48:34 +00:00
|
|
|
color.rgb = color.rgb * 0.5 + LightRed * 0.5;
|
|
|
|
color.a = 0.8;
|
2023-10-27 02:51:15 +00:00
|
|
|
}
|
|
|
|
}
|
2023-11-01 15:48:34 +00:00
|
|
|
// if the fragment is outside the print volume -> use darker color
|
|
|
|
vec3 pv_check_min = ZERO;
|
|
|
|
vec3 pv_check_max = ZERO;
|
2023-10-27 02:51:15 +00:00
|
|
|
if (print_volume.type == 0) {
|
2023-11-01 15:48:34 +00:00
|
|
|
// rectangle
|
|
|
|
pv_check_min = world_pos.xyz - vec3(print_volume.xy_data.x, print_volume.xy_data.y, print_volume.z_data.x);
|
|
|
|
pv_check_max = world_pos.xyz - vec3(print_volume.xy_data.z, print_volume.xy_data.w, print_volume.z_data.y);
|
|
|
|
}
|
|
|
|
else if (print_volume.type == 1) {
|
|
|
|
// circle
|
|
|
|
float delta_radius = print_volume.xy_data.z - distance(world_pos.xy, print_volume.xy_data.xy);
|
|
|
|
pv_check_min = vec3(delta_radius, 0.0, world_pos.z - print_volume.z_data.x);
|
|
|
|
pv_check_max = vec3(0.0, 0.0, world_pos.z - print_volume.z_data.y);
|
|
|
|
}
|
|
|
|
color.rgb = (any(lessThan(pv_check_min, ZERO)) || any(greaterThan(pv_check_max, ZERO))) ? mix(color.rgb, ZERO, 0.3333) : color.rgb;
|
2024-08-18 11:30:40 +00:00
|
|
|
|
2023-11-01 15:48:34 +00:00
|
|
|
//BBS: add outline_color
|
2024-08-18 11:30:40 +00:00
|
|
|
if (is_outline) {
|
|
|
|
color = vec4(vec3(intensity.y) + color.rgb * intensity.x, color.a);
|
2024-08-19 15:00:23 +00:00
|
|
|
vec2 fragCoord = gl_FragCoord.xy;
|
2024-08-18 11:30:40 +00:00
|
|
|
float s = DetectSilho(fragCoord);
|
|
|
|
// Makes silhouettes thicker.
|
|
|
|
for(int i=1;i<=INFLATE; i++)
|
|
|
|
{
|
2024-08-19 15:00:23 +00:00
|
|
|
s = max(s, DetectSilho(fragCoord.xy + vec2(i, 0)));
|
|
|
|
s = max(s, DetectSilho(fragCoord.xy + vec2(0, i)));
|
2024-08-18 11:30:40 +00:00
|
|
|
}
|
|
|
|
gl_FragColor = vec4(mix(color.rgb, getBackfaceColor(color.rgb), s), color.a);
|
|
|
|
}
|
2023-10-27 02:51:15 +00:00
|
|
|
#ifdef ENABLE_ENVIRONMENT_MAP
|
|
|
|
else if (use_environment_tex)
|
2023-11-01 15:48:34 +00:00
|
|
|
gl_FragColor = vec4(0.45 * texture(environment_tex, normalize(eye_normal).xy * 0.5 + 0.5).xyz + 0.8 * color.rgb * intensity.x, color.a);
|
2023-10-27 02:51:15 +00:00
|
|
|
#endif
|
2023-11-01 15:48:34 +00:00
|
|
|
else
|
|
|
|
gl_FragColor = vec4(vec3(intensity.y) + color.rgb * intensity.x, color.a);
|
2023-10-27 02:51:15 +00:00
|
|
|
}
|